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Showing 1 to 7 of 7 for “"Super Mario"”.

  1. Using the ZMET Method to Understand Individual Meanings Created by Video Game Players Through the Player-Super Mario Avatar Relationship

    … looking at the interviewees' relation with the Super Mario Bros avatar to gain an understanding of player-avatar relationships. Interviews are then discussed to describe how these individuals understand the video game message and avatar relationship.

    byu Repository record for Using the ZMET Method to Understand Individual Meanings Created by Video Game Players Through the Player-Super Mario Avatar Relationship (opens in a new tab)

  2. A framework for proving the computational intractability of motion planning problems

    … of Seasons, Captain Toad: Treasure Tracker, Super Mario Oddsey, Super Mario Galaxy 1 and 2, Super Mario Sunshine, and Super Mario 64.

    mit Repository record for A framework for proving the computational intractability of motion planning problems (opens in a new tab)

  3. Investigation of Videogame Flow: Effects of Expertise and Challenge

    … engaged in various levels of the videogame Super Mario Bros. Twenty experts and twenty novices experienced the easier level of World 1-2 while the other twenty experts and novices were exposed to the more difficult level World 6-1. After gameplay, participants completed a modified survey …

    embry-riddle Repository record for Investigation of Videogame Flow: Effects of Expertise and Challenge (opens in a new tab)

  4. Unsimulability, Universality, and Undecidability in the Gizmo Framework

    … We give a proof that generalized New Super Mario Bros. is undecidable using one of the undecidable gizmos.

    mit Repository record for Unsimulability, Universality, and Undecidability in the Gizmo Framework (opens in a new tab)

  5. Speedrunners and Motivation: Self-Determination Theory Applied to a Speedrunning Community

    … and their communities. Members of the Super Mario Bros 3 (SMB3) speedrunning community were interviewed to better understand their speedrunning motivations. Anonymous questionnaires and semi-structured interviews were conducted with seven speedrunners who were active on Speedrun.com and …

    brock Repository record for Speedrunners and Motivation: Self-Determination Theory Applied to a Speedrunning Community (opens in a new tab)

  6. Predominant-Dominant Chains in Japanese Video Game Music

    <p>The short looping forms in Japanese video game music feature rapid modulations based on common chord progressions that necessitate contextual readings of harmonies in various keys to isolate how they manipulate tonal space. One such progression used by Japanese game music composers utilizes …

    usm Repository record for Predominant-Dominant Chains in Japanese Video Game Music (opens in a new tab)

  7. Exquisite Corpses: Markedness, Gender, and Death in Video Games

    This dissertation analyzes gendered death animations in video games and the way games thematize death to remarginalize marked characters, including women. This project combines Georg Wilhelm Friedrich Hegel’s work on the human subjection to death and Georges Bataille’s characterization of sacrifice …

    uwo Repository record for Exquisite Corpses: Markedness, Gender, and Death in Video Games (opens in a new tab)