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Showing 1 to 2 of 2 for “"StarCraft II"”.

  1. Environmental curriculum learning for efficiently achieving superhuman play in games

    … game Pommerman and real-time strategy game StarCraft II. To allow agents to grasp the many concepts in these games, curriculum learning has been used to teach agents multiple skills over time. We present Environmental Curriculum Learning, a new technique for creating a curriculum of …

    uiuc Repository record for Environmental curriculum learning for efficiently achieving superhuman play in games (opens in a new tab)

  2. Warm-Starting Networks for Sample-Efficient Continuous Adaptation to Parameter Perturbations in Multi-Agent Reinforcement Learning

    … policies in real-time strategy games, such as StarCraft II, is an important objective. In particular, being able to quickly adapt game playing agents to perturbations in rules and successfully displaying the ability to take advantage of such changes can yield insights about properties, such as …

    mit Repository record for Warm-Starting Networks for Sample-Efficient Continuous Adaptation to Parameter Perturbations in Multi-Agent Reinforcement Learning (opens in a new tab)