Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
Results
Showing 1 to 2 of 2 for “"StarCraft II"”.
-
Environmental curriculum learning for efficiently achieving superhuman play in games
… game Pommerman and real-time strategy game StarCraft II. To allow agents to grasp the many concepts in these games, curriculum learning has been used to teach agents multiple skills over time. We present Environmental Curriculum Learning, a new technique for creating a curriculum of …
-
Warm-Starting Networks for Sample-Efficient Continuous Adaptation to Parameter Perturbations in Multi-Agent Reinforcement Learning
… policies in real-time strategy games, such as StarCraft II, is an important objective. In particular, being able to quickly adapt game playing agents to perturbations in rules and successfully displaying the ability to take advantage of such changes can yield insights about properties, such as …