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Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 19 of 19 for “"Spatial Sound"”.

  1. A system for expressive spectro-spatial sound synthesis

    … is a holistic digital musical instrument for spatial sound synthesis, considering a control device, a real time synthesis algorithm with a related modeling procedure and the integration of sound reproduction systems. Statistical Spectral Modeling is introduced as a novel method for …

    tu-berlin Repository record for A system for expressive spectro-spatial sound synthesis (opens in a new tab)

  2. A graph-based real-time spatial sound framework

    Given the importance of sound, and our ability to localize sound sources in three-dimensions in the real world, incorporating spatial sound in virtual environments can help increase realism, improve the sense of “presence”, or “immersion”, improve task performance, and improve navigation speed and …

    uoit Repository record for A graph-based real-time spatial sound framework (opens in a new tab)

  3. Spatial sound and sound localization on a horizontal surface for use with interactive surface (tabletop) computers

    … tabletop computers?" "How does our perception of spatial sound change with these different loudspeaker configurations?" and "What panning methods should be used to maximally use the spatial localization abilities of the user(s)?" Using a custom-built tabletop computer setup, the work presented in …

    uoit Repository record for Spatial sound and sound localization on a horizontal surface for use with interactive surface (tabletop) computers (opens in a new tab)

  4. Propolis: Immersive Environment

    … this researcher's skills in graphic design, spatial sound, architecture, exhibition design, and character illustration. Within this structure, individuals will be able to observe, determine, and make comparisons between a healthy bee colony and one that is fragile and dying.

    vt Repository record for Propolis: Immersive Environment (opens in a new tab)

  5. Constrained Spectral Conditioning for the Spatial Mapping of Sound

    … arrays of microphones are utilized to spatially isolate distinct sources and mitigate interfering noise which contaminates single-microphone measurements. Array measurements are still biased by interfering noise which is coherent over the spatial array aperture. When interfering noise …

    vt Repository record for Constrained Spectral Conditioning for the Spatial Mapping of Sound (opens in a new tab)

  6. Scalable immersive audio for virtual environments

    This thesis discusses the history of game sound and how it developed to become increasingly more immersive and realistic by accounting for the spatial aspects of sound. It then compares several 3D sound technologies before continuing on to present a custom spatial sound system that uses the highly …

    uoit Repository record for Scalable immersive audio for virtual environments (opens in a new tab)

  7. Soundfield representation, reconstruction and perception

    This thesis covers the area of soundfield representation, reconstruction and perception. The complexity and information content of a soundfield presents many mathematical and engineering challenges for accurate reconstruction. After an in-depth review of the field of mathematical soundfield …

    aus-cath Repository record for Soundfield representation, reconstruction and perception (opens in a new tab)

  8. Soundfield representation, reconstruction and perception

    This thesis covers the area of soundfield representation, reconstruction and perception. The complexity and information content of a soundfield presents many mathematical and engineering challenges for accurate reconstruction. After an in-depth review of the field of mathematical soundfield …

    anu Repository record for Soundfield representation, reconstruction and perception (opens in a new tab)

  9. Utilizing Deep Learning Audio Models for Blind and Low Vision Crosswalk Assistance

    … movement direction and idling states using spatial sound. With 4-channel audio capturing capabilities of wearables, such as Meta Project Aria glasses, we explore state-of-the-art sound event localization and detection (SELD) models, specifically ResNet-based feature extractors and …

    cuny Repository record for Utilizing Deep Learning Audio Models for Blind and Low Vision Crosswalk Assistance (opens in a new tab)

  10. The contribution of 3-D sound to the human-computer interface

    Sound inherently has a spatial quality, an ability to be localized in three dimensions. This is the essence of 3-D, or spatial, sound. A system capable of recording sounds as digitized samples and playing them back in a localized fashion was developed in the course of this research. This sound

    mit Repository record for The contribution of 3-D sound to the human-computer interface (opens in a new tab)

  11. Immersive Sound Specification in Virtual Reality Environments

    Accurate sound reproduction in virtual reality (VR) is essential for creating realistic environments, enhancing presence and spatial immersion. A strong understanding of acoustic principles and computational methods is crucial for simulating sound propagation in VR worlds.<br/><br/>Advanced methods …

    southwales Repository record for Immersive Sound Specification in Virtual Reality Environments (opens in a new tab)

  12. Designing Immersive Art Experience - an exploration of visuals and sounds -

    … of IA space, I used projection mapping, spatial sound, AR, haptic sensors, audio-reactive video synthesis, MIDI controllers, and incense. There are five main topics covered: (i) existing ways of consuming/experiencing art; (ii) literature review, field research, and best practices; (iii) …

    mit Repository record for Designing Immersive Art Experience - an exploration of visuals and sounds - (opens in a new tab)

  13. Theory and Design of Spatial Active Noise Control Systems

    The concept of spatial active noise control is to use a number of loudspeakers to generate anti-noise sound waves, which would cancel the undesired acoustic noise over a spatial region. The acoustic noise hazards that exist in a variety of situations provide many potential applications for spatial

    aus-cath Repository record for Theory and Design of Spatial Active Noise Control Systems (opens in a new tab)

  14. Theory and Design of Spatial Active Noise Control Systems

    The concept of spatial active noise control is to use a number of loudspeakers to generate anti-noise sound waves, which would cancel the undesired acoustic noise over a spatial region. The acoustic noise hazards that exist in a variety of situations provide many potential applications for spatial

    anu Repository record for Theory and Design of Spatial Active Noise Control Systems (opens in a new tab)

  15. Transient sound intensity measurements for evaluating the spatial information of sound fields in reverberant enclosures

    … about the directional characteristics of sound is required. The spatial distribution of sound energy is usually not considered due to lack of an efficient, accurate and easy to perform measurement method. The main objectives of the present study are, first; to review known and speculative …

    concordia Repository record for Transient sound intensity measurements for evaluating the spatial information of sound fields in reverberant enclosures (opens in a new tab)

  16. Neural circuits for solving the cocktail party problem in mouse auditory cortex

    … is how cortical circuits process complex natural sounds amidst competing stimuli from different spatial sources, also known as the "cocktail party effect". A pre-study recorded cortical responses in songbirds and found that neurons are broadly tuned to sound location when only one sound is …

    bu Repository record for Neural circuits for solving the cocktail party problem in mouse auditory cortex (opens in a new tab)

  17. Towards Integrated Audio-Visual Learning: From Vision-to-Audio Generation to a Unified Audio-Visual Framework

    … audio, such as music, object material impact sounds, natural sounds, and spatial sound effects, have received limited exploration. Audio and visual signals can be represented in various ways, with their connections varying across different scenarios. The research domain of learning to connect …

    washington Repository record for Towards Integrated Audio-Visual Learning: From Vision-to-Audio Generation to a Unified Audio-Visual Framework (opens in a new tab)

  18. Non-contact quantitative imaging of limbs, bone and tissue, using ultrasound tomographic techniques

    Non-contact and quantitative ultrasound images of bone and soft tissue are produced from original algorithms applied to observational data sets collected on two custom built ultrasound imaging systems for limb imaging. The images are quantitative in that the distribution of sound speeds and …

    mit Repository record for Non-contact quantitative imaging of limbs, bone and tissue, using ultrasound tomographic techniques (opens in a new tab)

  19. In-situ measurement methods for characterisation and diagnosis of airborne sound transmission through multi-layered building partitions

    … for characterisation and diagnosis of airborne sound transmission through building partitions. Using standard tests, the airborne sound insulation of partitions can be measured as the Sound Reduction Index ‘SRI’. While the SRI provides the frequency dependence of sound insulation (or …

    salford Repository record for In-situ measurement methods for characterisation and diagnosis of airborne sound transmission through multi-layered building partitions (opens in a new tab)