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Showing 1 to 1 of 1 for “"Skelettberechnung"”.
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Skeleton-based visualization of massive voxel objects with network-like architecture
This work introduces novel internal and external memory algorithms for computing voxel skeletons of massive voxel objects with complex network-like architecture and for converting these voxel skeletons to piecewise linear geometry, that is triangle meshes and piecewise straight lines. The presented …