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Showing 1 to 6 of 6 for “"Simulation games in education"”.

  1. The Effect of the Game Anatomania on Achievement of Nursing Students

    … problem. The purpose of this study was to determine if learning through games can effect learning outcomes. A convenience sample of two groups of students was utilized. There were 35 nursing students in the experimental group and 25 nursing students in the control group. Procedure. A game, …

    drake Repository record for The Effect of the Game Anatomania on Achievement of Nursing Students (opens in a new tab)

  2. Shall we play a game?

    In response to real and perceived short-comings in the quality and productivity of software engineering practices and projects, professionally-endorsed graduate and post-graduate curriculum guides have been developed to meet evolving technical developments and industry demands. Each of these …

    edithcowan Repository record for Shall we play a game? (opens in a new tab)

  3. Understanding player activity in a game-based virtual learning environment

    This study examines player activity in a game-based virtual learning environment as a means toward evaluating instructional and game design. By determining the goals embedded in project development and the availability and structure of in-game activities, the first part of this research highlights …

    msu Repository record for Understanding player activity in a game-based virtual learning environment (opens in a new tab)

  4. A comparison point of view video modeling and video self-modeling for preschool-aged children with autism spectrum disorder

    Video modeling interventions have been recognized as effective and evidence-based behavioral interventions for individuals with autism spectrum disorders; however, the effectiveness of different types of video modeling is still being explored. The present study examined the effectiveness of point …

    utc Repository record for A comparison point of view video modeling and video self-modeling for preschool-aged children with autism spectrum disorder (opens in a new tab)

  5. Juego serio para el reforzamiento de memoria de trabajo en niños entre 7-11 años con trastorno por déficit de atención e hiperactividad

    Alrededor del 5% de la población mundial infantil padece de Trastorno por Déficit de Atención e Hiperactividad (TDAH), siendo considerado el problema neuroconductual más común en niños. Además, debido a que la coyuntura pandémica actual ha ocasionado que la educación se realice de manera virtual …

    lima Repository record for Juego serio para el reforzamiento de memoria de trabajo en niños entre 7-11 años con trastorno por déficit de atención e hiperactividad (opens in a new tab)

  6. Ensuring the quality of pedagogy through games in dental technology at a selected University of Technology.

    Submitted in fulfillment of requirements of the Degree of Doctor of Technology: Operations and Quality Management, Durban University of Technology, Durban, South Africa, 2014.

    dut Repository record for Ensuring the quality of pedagogy through games in dental technology at a selected University of Technology. (opens in a new tab)