Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 9 of 9 for “"Serious gaming"”.
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Digital Physics Education - Personal devices, mediated reality, serious gaming
In this work we discuss some of the most interesting new doors that the diffusion of low-cost, high-tech devices is opening. It is divided in two main sections. In the first part, Chapter I, the general research framework in which we are working is presented. Then, in the second, third and fourth …
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Engagement of citizens in e-government, a conceptual framework using serious gaming
… how to overcome the barriers, and determine serious games can promote citizen usage. This study applied an integrated approach utilising the Technology Acceptance Model and Trustworthiness Model theoretical models in a focused framework of intention to use. This research applied mixed …
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A Systemic Approach to Next Generation Infrastructure Data Elicitation and Planning Using Serious Gaming Methods
… to technical factors. In order to do so, a serious gaming based risk assessment methodology is developed to assist infrastructure data elicitation and planning. The methodology combines the use of various models, commercial-off-the-shelf solutions and a gaming approach to aggregate the …
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The Resilient City: A Platform for Informed Decision-Making Process
… risk and vulnerability assessment based serious gaming, multi-criteria decision analysis, and object-oriented programming. To demonstrate the efficacy of a platform, the methodology is incorporated with the urban planning simulation computer game “SimCity 2013” and the “City of Norfolk” …
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What aspects of realism and faithfulness are relevant to supporting non-verbal communication through 3D mediums
… of virtual characters and virtual environments/serious gaming, by giving readers a greater understanding of virtual characters ability to convey non-verbal behaviour.
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Interdisciplinary collaboration towards developing platforms for simulation-based learning: Moirai - no-code virtual serious game authoring platform - and the GEN – Gamified Educational Network
… of technology, including virtual simulation and serious gaming, has facilitated the adoption of experiential (“hands-on”) learning as an additional method of healthcare education, in lieu of face-to-face instructions, healthcare placements, or in the case of unavailability of clerkships. However, …
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Creativity support in games for motivated learning
… problem solving, and generate a new genre in serious gaming. Whilst the use of serious games has grown considerably in recent years, support for players to think creatively is often implicit in the game, and does not exploit the wide range of creativity techniques and software tools available. …
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Interoperable simulation gaming for strategic infrastructure systems design
… combine elements from concurrent engineering, wargaming, and serious gaming to support strategic design activities. First, a controlled human subjects experiment quantifies the relative impacts of technical and social sources of complexity using a simple surrogate design task, finding …
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Gauging Training Effectiveness of Virtual Environment Simulation Based Applications for an Infantry Soldier Training Task
… methodology. The U.S. Army has been investing in serious gaming technology for the past two decades as a cost effective means to teach tactics and strategy. Today, the U.S. Army is seeking to expand its application of virtual environment training to areas such as cultural awareness and human …