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Showing 1 to 1 of 1 for “"Second Life (Game) - social aspects"”.

  1. The gendered body in virtual space : sexuality, performance and play in four Second Life spaces

    … of the three-dimensional virtual world of ‘Second Life’ as case studies. The analysis follows a thematic application of discourse analysis as a basis for critiquing Western screen culture, most importantly the cultural and social conditions that replicate dominant paradigms of power and …

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