Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 20 of 63 for “"Second Life"”.
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The placenta's second life
… dodges the hospital incinerator-taking on a second purpose, a second life. Once the placenta is expelled during the third stage of labor, once it has served its role in the body and is facing retirement, it can take on whole new forms of usefulness. Humans, artful at manipulating the …
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Business Models for Second-life Electric Vehicle Battery Systems
… that are initially seen as inferior. Battery second use (B2U) brings used batteries from an electric vehicle (EV) into a secondary storage application and holds the potential to improve the sustainability of EVs while generating value for stakeholders across the automotive and energy sectors, …
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A virtuális térben élő fogyasztó. Identitás és fogyasztás a Second Life világában = Consumers in the digital age. Identity and Consumption in Second Life
Jelen kutatás rávilágít arra, hogy olyan virtuális világok alkalmasak „ösztönözni” a felhasználókat arra, hogy fokozott mértékben virtuális fogyasztásba bocsátkozzanak, melyek lehetővé teszik a közösséghez való tartozásra, az önértékelésre és az önmegvalósításra vonatkozó szükségletek kielégítését, …
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Biblioteca virtual Paul Outlet: uma experiência não imersiva no Second Life
… by the virtual library Paul Otlet, situated on Second Life, since its creation mechanisms to the interaction between its users. This research is part of an initiation scientific project “Information and Knowledge in the Clouds” of Federal University of Paraíba. It aims to study the interaction …
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New consumption identities in virtual worlds. The case of Second Life.
… on the three-dimensional virtual world of Second Life, which is a ¿Real Life¿ simulation and where the residents represent themselves through ¿avatars¿, creating a kind of virtual materiality. This raises interesting questions for consumer researchers, not just about how consumption is …
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Experiências de interculturalidade em eLearning : um estudo de caso no second life®
… tridimensionais, de entre os quais se destaca o Second Life®, tem possibilitado experiências formativas variadas, quer através de comunidades informais que, de modo espontâneo ou organizado se reúnem e interagem em tempo real sem grandes preocupações de estilo, quer através de instituições de …
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A framework for the analysis of identity and expression of self within Second Life
This research uses Second Life as a research environment to examine the ways in which expression of self and identity are developed via avatars within social virtual worlds. It documents and categorises the different purposes of avatars, the relationships that operators develop with them and the …
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A ausência do corpo na comunicação online : a descoberta da identidade no second life
… tal como na vida real. Aqui, no mundo virtual do Second Life, mundo simultaneamente dos arquétipos platónicos e das ilusões consentidas do Matrix, os avatares alienam-se dos seus eus, vivem intensamente experiências que não dispõem na vida real, como acontece nos jogos em que têm de assumir o …
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Design of a second life product family from the perspective of the remanufacturing agent
… presents a method of solving a newly posed Second Life Product Family Design problem. This is unique in that the architecture of the product is not speci ed to be identical to one of the recaptured products, rather it is determined through optimization. The problem is framed using Conjoint …
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The gendered body in virtual space : sexuality, performance and play in four Second Life spaces
… of the three-dimensional virtual world of ‘Second Life’ as case studies. The analysis follows a thematic application of discourse analysis as a basis for critiquing Western screen culture, most importantly the cultural and social conditions that replicate dominant paradigms of power and …
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A presença social e a socialização online : estudo de caso no Second Life e Moodle
… da plataforma Moodle e do mundo virtual Second Life®, para fomentar a Presença Social e a Socialização Online em cursos de Educação a Distância. Este estudo centra-se no Módulo de Ambientação do curso de Mestrado em Pedagogia do eLearning da Universidade Aberta, Portugal que foi desenhado …
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A model-based risk and reliability assessment of a second-life EV battery energy storage system
… batteries reach the end of their vehicle service life, raising concerns about significant waste generation. Some procedures allow these batteries to be repurposed for second-life applications. One viable approach is reusing these batteries in energy storage systems to provide a more sustainable …
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The Effects of Instructor-Avatar Immediacy in Second Life, an Immersive and Interactive 3D Virtual Environment
… efficacy of such tools. Virtual worlds, such as Second Life®, enable computer-mediated immersion and interactions encompassing multimodal communication channels including audio, video, and text-. These are enriched by avatar-mediated body language and physical manipulation of the environment. In …
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Being polite in your second life : a discourse analysis of students’ interchanges in an online collaborative learning environment
… learning. Incorporating new technology (e.g., Second Life) into instructional settings can create new opportunities for learning on which learners’ use of politeness strategies depends. Thus, this study about politeness in an online collaborative learning context not only contributes to …
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Estimating State of Charge and State of Health of Vehicle Battery Energy Storage Systems for On-Road and Second-Life Applications
L'abstract è presente nell'allegato / the abstract is in the attachment
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Virtual world commerce adoption (VWCA) : a case study of second life investigating the impacts of perceived affordances, trust, and need satisfaction
… There are three studies that were conducted in Second Life in this dissertation, which are two preliminary studies and a main study. The preliminary studies use multiple data collection methods, including user interviews, documentation, direct observations, and questionnaire surveys. The results …
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Techno-economic modelling and optimization of second life battery packs, with a particular focus on accommodating inhomogeneities and module-to-module variations
… evaluation of an optimized controller for second-life battery (SLB) packs, integrating heterogeneous State of Health (SOH) modules. The study begins by identifying prevalent lithium-ion battery chemistries and establishing a comprehensive modelling framework. Performance characterization is …
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Processos de comunicação e aprendizagem em e-learning
… é apresentada uma investigação, realizada no Second Life®, na unidade curricular de Comunicação Educacional, dos Mestrados em Comunicação Educacional Multimédia e em Pedagogia do e-Learning, da Universidade Aberta. A unidade curricular decorreu durante o 2º semestre do ano lectivo de 2008/09 e …
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Business plan of an online social commerce platform for the middle-aged and the elderly in China
… for creating an online social commerce platform, Second Life, for the middle-aged and the elderly in China. There is a huge and growing middle-aged and elderly population in China. A large portion of this population faces some social and economic issues, such as loneliness and low pension income. …
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