Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

Results

Showing 1 to 13 of 13 for “"STEAM education"”.

  1. Conceptualization of STEAM Education in the Elementary Classroom

    … Technology, Engineering, Art, and Mathematics (STEAM) education is an instructional approach to education in which students demonstrate creative approaches in experiential, inquiry-based learning within the STEM disciplines. Despite the national focus on STEAM education, there exists …

    columbus-state Repository record for Conceptualization of STEAM Education in the Elementary Classroom (opens in a new tab)

  2. The Value of Me in STEAM: Teacher identity development through STEAM education

    … how teachers took such risks in the context of STEAM education, with a view to reinvigorating and effecting innovative pedagogy integrating science, technology, engineering, the arts, and mathematics. Four case studies were conducted over two years from three schools’ professional learning (PL) …

    uts Repository record for The Value of Me in STEAM: Teacher identity development through STEAM education (opens in a new tab)

  3. Handheld Virtual Reality for Informal STEAM Education: Exploring its Application, User Experience, and User Interface

    Virtual reality (VR) is an emerging technology that offers immersive and novel experiences. Despite its increasing adoption in public and social settings, such as museums and exhibitions, traditional VR head-mounted displays (HMDs) present barriers for certain user groups. These challenges include …

    vt Repository record for Handheld Virtual Reality for Informal STEAM Education: Exploring its Application, User Experience, and User Interface (opens in a new tab)

  4. Towards Developing an Interconnected 3H Collaborative Triple Leadership Framework and the STEAM Ecosystem Theory for Effectively Promoting, Managing, and Implementing STEAM Education in Hong Kong Schools

    … advancement, a global shift towards STEAM education is prompting, it is being viewed as a critical pathway for preparing students to thrive in the technology-driven futures. Despite its transformative potential, traditional education systems struggle to keep pace, STEAM faces barriers …

    uwtsd Repository record for Towards Developing an Interconnected 3H Collaborative Triple Leadership Framework and the STEAM Ecosystem Theory for Effectively Promoting, Managing, and Implementing STEAM Education in Hong Kong Schools (opens in a new tab)

  5. Edu - Plant : new interdisciplinary education space for teenagers in South Korea

    Edu-Plant is about the next education typology for teenagers from elementary school to high school in Seoul, South Korea, by criticizing the dominant existing two poles - public school and private institution. In 201, Korean Foundation of the Advancement of Science and Creativity (KOFAC) announced …

    mit Repository record for Edu - Plant : new interdisciplinary education space for teenagers in South Korea (opens in a new tab)

  6. An Examination of High School Teacher Experiences with STEAM Curriculum Implementation

    … other countries in math and science achievement. STEAM (science, technology, engineering, arts, and mathematics) education has been proposed as a reform effort to address this problem. Designed to prepare students for the interdisciplinary demands of the 21st-century workforce, STEAM education

    vt Repository record for An Examination of High School Teacher Experiences with STEAM Curriculum Implementation (opens in a new tab)

  7. The Implementation of STEAM Curriculum and the Manifestation of Arts in STEAM Curriculum in a Public Primary School in Mainland China: A Case Study

    The STEAM educational paradigm, which integrates science, technology, engineering, arts, and mathematics, has developed rapidly worldwide. Since its introduction in China in 2008, it has drawn increasing attention from researchers and practitioners in the Chinese context. However, controversies and …

    cambridge Repository record for The Implementation of STEAM Curriculum and the Manifestation of Arts in STEAM Curriculum in a Public Primary School in Mainland China: A Case Study (opens in a new tab)

  8. Engaging Middle School Students through STEAM Project-Based Learning

    … Technology, Engineering, Arts, and Mathematics education, and project-based learning (STEAM PBL) approach on students’ cognitive and emotional engagement. In an educational landscape marked by the growing popularity of both STEAM education and PBL in K-12 settings, this study aims to understand …

    toronto-retro Repository record for Engaging Middle School Students through STEAM Project-Based Learning (opens in a new tab)

  9. Cariño, Standards, and the Reinforcement Loop: How Mathematics and Science Teachers Integrate Engineering-Based Learning in the Borderlands at an All-Girls STEAM School

    … cultural factors influencing how teachers at a STEAM school integrated engineering into mathematics and science for a majority Latina population. The study was based on the guiding proposition: Teachers at a STEAM school in the Borderlands are uniquely positioned to integrate engineering into …

    vt Repository record for Cariño, Standards, and the Reinforcement Loop: How Mathematics and Science Teachers Integrate Engineering-Based Learning in the Borderlands at an All-Girls STEAM School (opens in a new tab)

  10. Techno-vernacular creativity, innovation and learning in underrepresented ethnic communities of practice

    … of this production and its application in STEAM (Science, Technology, Engineering, Art, Mathematics) learning was proposed. This dissertation consists of a study involving four workshops conducted between 2013 and 2014 that sought to examine the impact of the following combined methods a) …

    gatech Repository record for Techno-vernacular creativity, innovation and learning in underrepresented ethnic communities of practice (opens in a new tab)

  11. Integrating the Arts and Sciences in the Museum Setting

    … STEM (science, technology, engineering and math) education in schools, arts education is diminished to make room for STEM courses. Concerned about this phenomenon, many art educators are working to integrate the arts into STEM education through a variety of arts integration efforts. Arts …

    shu-thes Repository record for Integrating the Arts and Sciences in the Museum Setting (opens in a new tab)

  12. El desarrollo competencial en la Educación Primaria: efectos de una propuesta STEAM integrada

    … metodológicos acordes. La emergente educación STEAM integrada —Science, Technology, Engineering, Arts y Mathematics— aborda, mediante metodologías activas y resolución de problemas, contenidos de las diversas disciplinas, adecuándose a la pluridimensionalidad competencial y a la desafiante …

    burgos Repository record for El desarrollo competencial en la Educación Primaria: efectos de una propuesta STEAM integrada (opens in a new tab)

  13. Realidade virtual na educação: principais desafios à sua adoção numa instituição educativa

    … parte de uma proposta de atividades do comité de STEAM dessa escola. Escolheu-se a metodologia de investigação-ação e essa escolha levou à realização de 9 ciclos de planeamento, execução, reflexão e readaptação. O estudo dos resultados permitiu confirmar o estado da arte, de que a adoção da …

    aberta Repository record for Realidade virtual na educação: principais desafios à sua adoção numa instituição educativa (opens in a new tab)