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Showing 1 to 2 of 2 for “"RuneScape"”.
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Real economics in virtual worlds: a massively multiplayer online game case study: Runescape
… massively multiplayer online role-playing game, RuneScape. In particular, it examines the similarities and differences between the virtual economics and real world economics, the economic understanding of RuneScape players and the possibility of using virtual worlds as a laboratory for testing …
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A Virtual View of Occupation: Transactionalism in MMORPGs
… experience playing either World of Warcraft, RuneScape, or Guild Wars 2. Based on player interviews and participant observation, four themes related to the construction of meaning within online gaming emerged from the data: the gaming environment, the collective occupational experience, the …