Global ETD Search

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Showing 1 to 5 of 5 for “"Route Learning"”.

  1. How did we get there? Supporting older adults’ spatial orientation within the built environment.

    … develop a clearer understanding of older adults’ route learning and route knowledge when learning routes through built environments. To gain a more complete understanding of the experiences typical and early atypical ageing adults encounter, I adopted a mixed- methods approach. Chapters 3, 4 and 8 …

    bournemouth Repository record for How did we get there? Supporting older adults’ spatial orientation within the built environment. (opens in a new tab)

  2. Development of novel haptic tools for virtual navigation

    Learning how to navigate a real space using haptic virtual environments can be challenging. One major issue is the inefficient rate of exploration due to the single point interface of haptic devices. The use of haptic fields such as repulsive and attractive force fields was studied to determine …

    mit Repository record for Development of novel haptic tools for virtual navigation (opens in a new tab)

  3. The role of attention in spatial (dis)orientation of older adults.

    … changes are declines in landmark-based place and route learning, which are the focus of this project. The work presented in this thesis seeks to enhance our understanding of the cognitive mechanisms which contribute to declining navigation ability, with a particular emphasis on attentional …

    bournemouth Repository record for The role of attention in spatial (dis)orientation of older adults. (opens in a new tab)

  4. The use of landmark-based wayfinding strategies across the adult lifespan

    … how strategy use develops during spatial learning remains under- researched. Therefore, this thesis primarily investigated the processes underlying strategy selection. Participants’ strategy preference during various navigation tasks, including a novel strategy assessment paradigm …

    bournemouth Repository record for The use of landmark-based wayfinding strategies across the adult lifespan (opens in a new tab)

  5. Adult-child Differences in Spatial Learning in an Immersive Virtual Environment as a Function of Field-of-view

    … a serious obstacle to the design of effective learning environments for children. The main goal of this research was to quantify the impact of varying one VE system parameter, field-of-view, on large-scale, spatial learning in middle elementary schoolchildren and the incidence of side-effects …

    vt Repository record for Adult-child Differences in Spatial Learning in an Immersive Virtual Environment as a Function of Field-of-view (opens in a new tab)