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Showing 1 to 4 of 4 for “"Roomba"”.

  1. Repurposing a Roomba: Evaluating and training behavior in a simple agent

    Recent attempts to reprogram a Roomba to be used as a simple agent have led to interesting behavior. Observation has shown that the behavior of the Roomba is not only dependent on the precepts of the Roomba, but also relies heavily on the uncontrollable environmental conditions that the Roomba is …

    vcu Repository record for Repurposing a Roomba: Evaluating and training behavior in a simple agent (opens in a new tab)

  2. The ‘fluidity’ of beings portrayed through human-robot interaction: an analysis of human-to-Roomba robot relations

    … interact with and emotionally engage with their Roomba iRobots, via participation in a brand community or through forms of anthropomorphism such as treating it as a pet or human. I explain that there is a spectrum regarding the extent to which individuals anthropomorphize their Roomba and …

    manitoba Repository record for The ‘fluidity’ of beings portrayed through human-robot interaction: an analysis of human-to-Roomba robot relations (opens in a new tab)

  3. An automated cleaning system for hospitals

    … out by making use of a commercially available Roomba vacuum cleaner which had been adapted to operate in conjunction with the core robot. A uni-directional communications was established; commands were sent from the core robot to the Roomba. A visual analysis software, by the name of RoboRealm, …

    dcu Repository record for An automated cleaning system for hospitals (opens in a new tab)

  4. GROWING UP IN THE DIGITAL AGE: INVESTIGATING CHILDREN’S USE, JUDGMENT, AND ENGAGEMENT WITH INTERACTIVE TECHNOLOGIES.

    … judgments of two familiar technologies (Roomba and Amazon Alexa) compared to the humanoid robot Nao. Using a diverse set of analyses, results indicated that children endorse some agent-like features for each technology type, but the extent in which they do declined with age. Importantly, …

    cornell Repository record for GROWING UP IN THE DIGITAL AGE: INVESTIGATING CHILDREN’S USE, JUDGMENT, AND ENGAGEMENT WITH INTERACTIVE TECHNOLOGIES. (opens in a new tab)