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Showing 1 to 20 of 28 for “"Role-playing game"”.

  1. Alchemically, an Educational Role-Playing Game

    Alchemically is an educational role-playing game that functions as a classroom aid for boosting middle school and high school students' memorization of molecular formulas and molecule's attributes. The game implements several diverse teaching methodologies, including trial and error, practice and …

    vt Repository record for Alchemically, an Educational Role-Playing Game (opens in a new tab)

  2. ELK : an online, role-playing game to better elicit learner knowledge

    … Eliciting Learner Knowledge (ELK), an online, role-playing game for pre-service teachers. While playing ELK, users experiment and learn skills and strategies for gathering students ideas. The game has been iteratively user tested during Teaching System Lab's Dine and Play sessions and …

    mit Repository record for ELK : an online, role-playing game to better elicit learner knowledge (opens in a new tab)

  3. Games People Play: Identity and Relationships in an Online Role-Playing Game

    … formation in Everquest, a multiplayer online role-playing game. Using a phenomenological and reflexive approach, the study seeks to explicate the attractions of this type of online forum, which draws hundreds of thousands of players who spend many hours each week playing the game. Three …

    duquesne Repository record for Games People Play: Identity and Relationships in an Online Role-Playing Game (opens in a new tab)

  4. Multiplayer prototyping and quest design for an educational massively multiplayer online role-playing game

    Digital games have proven to be powerful learning tools, and may hold the key to closing the STEM (Science, Technology, Engineering, and Mathematics) achievement gap in the United States. Multiplayer play in particular can foster peer instruction, mentorship, and other productive learning …

    mit Repository record for Multiplayer prototyping and quest design for an educational massively multiplayer online role-playing game (opens in a new tab)

  5. EFFECTS OF CHARACTER VOICE-OVER ON PLAYERS' ENGAGEMENT IN A DIGITAL ROLE-PLAYING GAME ENVIRONMENT

    … multimedia learning environment such as digital game-based learning. Regarding this point, game-based learning advocates (e.g., Gee, 2003; Prensky, 2001) have asserted that digital games have great potential to engage learners. Nonetheless, there have been only a small number of empirical …

    siu-theses Repository record for EFFECTS OF CHARACTER VOICE-OVER ON PLAYERS' ENGAGEMENT IN A DIGITAL ROLE-PLAYING GAME ENVIRONMENT (opens in a new tab)

  6. Role-Ing While BIPOC: Understanding the Experiences of Table Top Role Playing Game Players of Color

    … controversy surrounded the interactive computer game Mission US: Flight to Freedom. The game was unveiled as an accessible way to teach about American chattel slavery by mixing elements normally associated with roleplaying games (RPGs), Tabletop Roleplaying Games (TTRPGs), and social studies …

    national-louis Repository record for Role-Ing While BIPOC: Understanding the Experiences of Table Top Role Playing Game Players of Color (opens in a new tab)

  7. An investigation of collaborative practices in massively multiplayer online role-playing game groups: Online learning in informal groups

    Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2023-12-04 without embargo terms

    uiuc Repository record for An investigation of collaborative practices in massively multiplayer online role-playing game groups: Online learning in informal groups (opens in a new tab)

  8. The Live Action Role-Playing Game the Masquerade as an Organizational Culture: an Ethnographic Study of the Game's Organizational Symbolism

    … study is an ethnography of The Masquerade LARP game's organizational culture. Role-playing games in general and live action role-playing in particular have escaped the attention of organizational communication researchers. Believing that The Masquerade game is an excellent context for …

    mo-state Repository record for The Live Action Role-Playing Game the Masquerade as an Organizational Culture: an Ethnographic Study of the Game's Organizational Symbolism (opens in a new tab)

  9. Performing "Camp, Vamp & Femme Fatale": Revisiting, Reinventing & Retelling the Lives of Post-Death, Retro-Gothic Women

    … the texts were developed as part of the fantasy role-playing game Vampire: The Masquerade, this chapter also surveys how fantasy role-playing develops unpublished texts that can make fruitful ground for performance studies. The second chapter examines the rehearsal and production process in …

    unt Repository record for Performing "Camp, Vamp & Femme Fatale": Revisiting, Reinventing & Retelling the Lives of Post-Death, Retro-Gothic Women (opens in a new tab)

  10. AstroBug: automatic game bug detection using deep learning

    Traditional methods of video game bug detection, such as manual testing have been effective, but they can also be time-consuming and costly. While Automated Bug Detection (ABD) techniques hold great promise for improving testing, they still face several challenges that need to be addressed to be …

    uoit Repository record for AstroBug: automatic game bug detection using deep learning (opens in a new tab)

  11. Meaning and emotion in Squaresoft's Final Fantasy X: Re-theorising realism and identification in video games

    … the relationships between players and videogames, and that a cross·disciplinary approach is needed. It uses Ed Tan's (1997) and Torben Grodal's (1997) analyses of narrative, cognition, and emotion in film as a basis for interrogating existing research on, and providing a working model of, …

    edithcowan Repository record for Meaning and emotion in Squaresoft's Final Fantasy X: Re-theorising realism and identification in video games (opens in a new tab)

  12. Real economics in virtual worlds: a massively multiplayer online game case study: Runescape

    … on a specific massively multiplayer online role-playing game, RuneScape. In particular, it examines the similarities and differences between the virtual economics and real world economics, the economic understanding of RuneScape players and the possibility of using virtual worlds as a …

    gatech Repository record for Real economics in virtual worlds: a massively multiplayer online game case study: Runescape (opens in a new tab)

  13. Experiences of Playing Massively Multiplayer Online Role-Playing Games: A Phenomenological Exploration

    … being engaged in a massively multiplayer online role-playing game (MMORPG). These games have become increasingly popular over the past decade and have earned the reputation of being highly engrossing or even addicting. In this study, five long-term players were interviewed in person. For a …

    duquesne Repository record for Experiences of Playing Massively Multiplayer Online Role-Playing Games: A Phenomenological Exploration (opens in a new tab)

  14. Adventurestorming: Conducting Collaborative Ideation Utilizing Creative Play

    Members of the communication design industry are playing larger roles than they have before. Methods used by communication designers are being implemented in businesses to shape research practices and direct projects that impact larger sections of the world’s population. Most often, larger projects …

    texas-state Repository record for Adventurestorming: Conducting Collaborative Ideation Utilizing Creative Play (opens in a new tab)

  15. Proyecto fotográfico, “Ecos del Pasado”, una transmediación del juego a la realidad icónica

    … as a campaign for the Dungeons & Dragons (D&D) roleplaying game. The heroes that were created to be part of this campaign of the wellknown role-playing game, which lasted 3 years and inspired a session that seeks to portray them as we imagine them in their reality, adopting poses, forms and …

    lima Repository record for Proyecto fotográfico, “Ecos del Pasado”, una transmediación del juego a la realidad icónica (opens in a new tab)

  16. Video game rhetoric and materialist contingency: genre, circulation, and narrative

    … the development of Dragon Quest, a video game created for Nintendo’s Famicom game console. I argue Dragon Quest provides insights into the rhetorical techniques that comprise video game design. Attending to Dragon Quest as digital rhetoric highlights how rhetorical contingencies shape the …

    uiuc Repository record for Video game rhetoric and materialist contingency: genre, circulation, and narrative (opens in a new tab)

  17. O fascinio e a espetacularização como pedagogias corporais no world of warcraft

    … online de MMORPG (Massively Multiplayer Online Role -Playing Game) um campo promissor para essa observação por se tratar de um espaço de ‘mundos persistentes’ em que se localizam relações sociais complexas. Nas redes o corpo está também para os aprendizados sociais. O argumento central da tese é …

    brazil-ufba Repository record for O fascinio e a espetacularização como pedagogias corporais no world of warcraft (opens in a new tab)

  18. Self-assembled teams: attraction, composition, and performance

    … version of the massively multiplayer online role-playing game Dragon Nest. The final sample included 1,568 players who played on 1,744 teams. Second, I conducted 51 semi-structured interviews (26 with American participants and 25 with Chinese participants) in order to assess the extent to …

    gatech Repository record for Self-assembled teams: attraction, composition, and performance (opens in a new tab)

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