Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 20 of 25 for “"Research through design"”.

  1. Experiencing participation : a phenomenological study of the transforming of a rooftop in Manchester, UK (2014-2016) and the methodological reframing of research through design

    … and public - is described by information systems research as ‘The Digital Workplace’ and by architects and urban planners as ‘The Public Mesh’. To exemplify these concepts, this thesis investigates how the the organisational context is changing. To navigate this organisational context, a …

    lancaster Repository record for Experiencing participation : a phenomenological study of the transforming of a rooftop in Manchester, UK (2014-2016) and the methodological reframing of research through design (opens in a new tab)

  2. Woven Speaker: Exploring the Potential of Technology and Craft Juxtaposition through Speaker Weaving

    … By understanding how to evoke curiosity through design, designers can leverage curiosity as a means to cultivate exploration and strengthen engagement with their creations. One approach to evoking curiosity through design is bringing conflicting elements together to prompt individuals to …

    gatech Repository record for Woven Speaker: Exploring the Potential of Technology and Craft Juxtaposition through Speaker Weaving (opens in a new tab)

  3. Exploring and Promoting Family Connections at a Distance Through FamilySong

    This work explores the design of domestic Media Spaces by introducing and studying FamilySong (FS), a system that allows the synchronous playback of music between two remote households. FS does not share live audio or video, yet our studies show that FS provides a context for increasing serendipity …

    vt Repository record for Exploring and Promoting Family Connections at a Distance Through FamilySong (opens in a new tab)

  4. Utilising games and design-research methodology to promote physical activity among adolescents.

    … approach and it is with this in mind that this research-through-design project explored how design practice and behaviour change theories can be combined to create, develop and refine game(s) to promote PA among adolescents aged 11-12. The iterative design process, supported by user-centred …

    sheffield-hallam Repository record for Utilising games and design-research methodology to promote physical activity among adolescents. (opens in a new tab)

  5. Systematizing Studio Practice: Working with the Known to Generate the Unknown

    … methods to experiment with new ways of graphic design production. The research is informed by research through design (RtD), multiples as variation, conditional design, and practice-based research. This thesis offers strategies and practices for systematic methods of studio practice, asking …

    york Repository record for Systematizing Studio Practice: Working with the Known to Generate the Unknown (opens in a new tab)

  6. An emergent framework for designers working in physical/digital spaces

    … using a formalised methodology that mirrors the design process over a number of iterative and exploratory “Research through Design” projects. This work highlights and discusses a number of key themes that reoccur throughout these projects, and then augments an established interaction design

    lancaster Repository record for An emergent framework for designers working in physical/digital spaces (opens in a new tab)

  7. The PISHI Concept: A Technique for Increasing Inclusion in the Design of Open-Source Assistive Technologies

    … (AT) more inclusive. The thesis employs a Research Through Design (RtD) methodology on a particular case study: the Switch Activated Writing System (SAWS) that is in transition to an Open-Source project (OSSAWS). Analysis of the literature reveals the potential to leverage persona …

    york Repository record for The PISHI Concept: A Technique for Increasing Inclusion in the Design of Open-Source Assistive Technologies (opens in a new tab)

  8. A hypermedia and Project-based approach to Music, Sound and Media Art

    … artefact in favour of process, performance, research and exploration. Projects are, then, shown to be explicitly site- or situation- responsive, as they are not implementations of preexistent ideas, but rather emerge as my original response to the particular sites, materials, people and the …

    de-montfort Repository record for A hypermedia and Project-based approach to Music, Sound and Media Art (opens in a new tab)

  9. A thesis about design fiction

    This research began as something else. Originally, I sought to research the possible futures of cryptographic currencies, and I encountered Design Fiction for the first time when assembling a methodology for that project. I was enticed by the rhetoric around Design Fiction and the aesthetic of …

    lancaster Repository record for A thesis about design fiction (opens in a new tab)

  10. Advancing Verbal Communication Skills Through Transcript-Based Feedback : Designing an AI-Assisted Language Learning Application, “Stepping Stones, ” to Support ESL Students in Academic and Professional Contexts

    … participation, and confidence. Adopting a research-through-design approach, the study combines interviews, diary studies, and online meeting transcript analysis to surface recurring pain points in learner speech. These insights informed the development of Stepping Stones, an AI-powered …

    washington Repository record for Advancing Verbal Communication Skills Through Transcript-Based Feedback : Designing an AI-Assisted Language Learning Application, “Stepping Stones, ” to Support ESL Students in Academic and Professional Contexts (opens in a new tab)

  11. A conversation centric approach to understanding and supporting the coordination of social group-activities

    … and continue to face. This is a result of system designers and researchers primarily focusing on understanding and supporting workplace coordination. This workplace bias has led to an assumption that the same technologies employed to facilitate workplace coordination can easily transfer to social …

    njit Repository record for A conversation centric approach to understanding and supporting the coordination of social group-activities (opens in a new tab)

  12. The design and development of a serious game intervention to engage service users who experience psychosis and staff who work with them in activities that promote recovery

    … of pro-health behaviours. By applying a research-through-design approach, this thesis will seek to create intermediate-level knowledge that is generative to the future design and development of serious games for the promotion of treatment for people who experience SMI. Method: Service …

    bradford Repository record for The design and development of a serious game intervention to engage service users who experience psychosis and staff who work with them in activities that promote recovery (opens in a new tab)

  13. Technology on the Trail: Using Cultural Probes to Understand Hikers

    … benefited from precise engineering and product design. Even with more digital products hitting the shelves, many hikers go out on the trail to get away from or limit their use of technology, however they may define that word. Before any technology for the trail can be designed, the diverse …

    vt Repository record for Technology on the Trail: Using Cultural Probes to Understand Hikers (opens in a new tab)

  14. The Integration of Architectural Design and Energy Modelling Software

    Intelligent and integrated architectural design can substantially reduce carbon dioxide emissions from energy used in buildings. However, architects need new tools to help them to design enjoyable, comfortable, attractive and yet technically rigorous, low energy buildings. This thesis investigates, …

    the-open-u Repository record for The Integration of Architectural Design and Energy Modelling Software (opens in a new tab)

  15. Ideas Exchange: Design and the post bio-tech-body

    This thesis situates speculative design as a valuable tool for thinking about design issues and the body. Bringing together historical, theoretical criticism and practice to show that speculative design is intimately linked with the body. The thesis’ arguments build on the basis that both the body …

    plymouth Repository record for Ideas Exchange: Design and the post bio-tech-body (opens in a new tab)

  16. Designing game ethics : a pervasive game adaptation of The Count of Monte Cristo

    How does one design a game to make change? How can I design a game that engages players in ethical gameplay? For this project, I used multiple methodologies--research through design, background research, iterative game design, playtesting, and player interviews--to explore strategies that game …

    mit Repository record for Designing game ethics : a pervasive game adaptation of The Count of Monte Cristo (opens in a new tab)

  17. Creating Change: A case study of transformation, from ‘making greener things’ towards ‘design for transitions’

    … many of which are accelerated by design. Of particular interest to this research is the socio-economic problem of excess consumption and waste in the Global North; a complex problem with increasing visibility in the public sphere. Many designers seem unable to take action against …

    arts-london Repository record for Creating Change: A case study of transformation, from ‘making greener things’ towards ‘design for transitions’ (opens in a new tab)

  18. Perceptible affordances and feedforward for gestural interfaces: Assessing effectiveness of gesture acquisition with unfamiliar interactions

    … interface. This thesis adopts the approach of research through design to address the problem of how to inform the user about which gestures are available in a given touch-based interface, how to perform each gesture, and, finally, the effect of each gesture on the underlying system. Its …

    city-london Repository record for Perceptible affordances and feedforward for gestural interfaces: Assessing effectiveness of gesture acquisition with unfamiliar interactions (opens in a new tab)

  19. Beyond-the-Ice: Designing Games for Facilitating Deeper Conversations

    … of the wider landscape of public discourse. Designers across disciplines have suggested using games to facilitate stronger social connection, since the structures within games can expose players to alternate social norms and encourage risk-taking. However, few have designed games that …

    mit Repository record for Beyond-the-Ice: Designing Games for Facilitating Deeper Conversations (opens in a new tab)

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