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Showing 1 to 20 of 22 for “"Repeated games"”.

  1. Repeated games with private information

    Thesis: Ph. D., Massachusetts Institute of Technology, Department of Economics, c1999

    mit Repository record for Repeated games with private information (opens in a new tab)

  2. Essays on repeated games and reputations.

    … papers, which use and aim to extend the tools of repeated games and reputations to analyze strategic interactions between two parties that can explain various economic phenomena. The first paper, "Reputation Effects in Two-Sided Incomplete-Information Games," studies reputation effects in a class …

    umn Repository record for Essays on repeated games and reputations. (opens in a new tab)

  3. Essays on bargaining and repeated games

    … thesis consists of four essays on bargaining and repeated games. The first essay studies whether allowing players to sign binding contracts governing future play leads to reputation effects in repeated games with long-run players. Given any prior over behavioral types, a modified prior is …

    mit Repository record for Essays on bargaining and repeated games (opens in a new tab)

  4. Essays in cooperation and repeated games

    … of agents to motivate them in the context of a repeated game with imperfect private monitoring. If players are impatient, the optimal relational contract dynamically allocates future business among agents depending on past performance. An optimal allocation rule favors an agent who performs …

    mit Repository record for Essays in cooperation and repeated games (opens in a new tab)

  5. Strategizing against online learners in normal form repeated games

    … his own utility. In this thesis, we study repeated two-player games involving two agents: a learner, which employs an online learning algorithm to choose his strategy in each round; and an optimizer, which knows the learner’s utility function, parameters and the learner’s online learning …

    mit Repository record for Strategizing against online learners in normal form repeated games (opens in a new tab)

  6. Interactive Learning and Generalization in Repeated Games: Theories, Models, and Experiments

    … understanding of human choice behavior in repeated strategic interactions. This is potentially important, since it would help explain empirical phenomena that cannot be accounted for by standard economic theory, such as overbidding in auctions and overtrading in financial markets (Selten, …

    trento Repository record for Interactive Learning and Generalization in Repeated Games: Theories, Models, and Experiments (opens in a new tab)

  7. The Use of Noncooperative Games to Determine Strategic Bidding in Centralized Electricity Markets

    … time, it might lead to the playing of similar, repeated games (or supergames) by the participants. This repetition of games tempts participants to walk away from the best-response equilibrium strategies provided by Nash solutions. Although Nash solutions make theoretical sense in nonrepeated …

    uiuc Repository record for The Use of Noncooperative Games to Determine Strategic Bidding in Centralized Electricity Markets (opens in a new tab)

  8. Player Capability and Locally Sub-Optimal Behavior in Strategic Games

    … of locally suboptimal behavior in finitely repeated games. Locally suboptimal behavior refers to players playing suboptimally in some rounds of the repeated game (i.e., not maximizing their payoffs in those rounds) while maximizing their total payoffs in the whole repeated game. The …

    mit Repository record for Player Capability and Locally Sub-Optimal Behavior in Strategic Games (opens in a new tab)

  9. Applying the repeated game framework to multiparty networked applications

    This thesis presents repeated game analysis as an important and practical tool for networked application and protocol designers. Incentives are a potential concern for a large number of networked applications. Well-studied examples include routing and peer-to-peer networks. To the extent that …

    mit Repository record for Applying the repeated game framework to multiparty networked applications (opens in a new tab)

  10. Essays on Self-Referential Games

    <p>This dissertation studies self-referential games in which agents can learn (perfectly and imperfectly) about an opponents' intentions from a private signal. In the first chapter, my main focus is on the interaction of two sources of information about opponents' play: direct observation of an …

    wustl Repository record for Essays on Self-Referential Games (opens in a new tab)

  11. Leveraged Buyouts, Long Term Relationship and Financial Contracting

    … the second chapter of my dissertation, I study repeated games with private monitoring in continuous time. I apply stochastic filtering theory to characterize the evolution of players' beliefs, which is difficult to do in discrete time. In the third chapter of my dissertation, I study the …

    wustl Repository record for Leveraged Buyouts, Long Term Relationship and Financial Contracting (opens in a new tab)

  12. Trade credit

    … models. These outcomes---players' payoffs in repeated games, continuation values of agents in recursive contracts, or the set of stationary distributions in recursive competitive equilibria---are given by the fixed-points of a class of set-valued contraction mapping operators. I then use the …

    uiuc Repository record for Trade credit (opens in a new tab)

  13. Essays on cartels stability under antitrust policies

    … cartels in a more general context. Using the repeated games theory we build a scenario where a cartel — any collusive strategy can be considered — operates under an economy with antitrust policies. We show that antitrust policies — antitrust enforcement without leniency program, ex-ante …

    brazil-ufv Repository record for Essays on cartels stability under antitrust policies (opens in a new tab)

  14. Dynamics and Phenomena in Stateful Multi-Agent Systems

    … in two key settings: price of anarchy bounds in repeated games with state, and polarization and discord in models of opinion formation. In Part I, we consider the interplay between learning algorithms and welfare in repeated games with state (also known as stochastic games). In particular, we …

    cornell Repository record for Dynamics and Phenomena in Stateful Multi-Agent Systems (opens in a new tab)

  15. Dynamic analysis of equilibrium selection in games

    … equilibria in 2 x 2 symmetric coordination games. In our evolutionary dynamics, there are committed players who can choose only one particular action of the base game, as well as those players who can choose message contingent actions, and the evolution in the choice of message is faster …

    mit Repository record for Dynamic analysis of equilibrium selection in games (opens in a new tab)

  16. Essays in Behavioural and Experimental Economics

    … students participated in three different games (a public goods game, a response game, and an investment game) and in a task for eliciting risk preferences. I find that only children are less likely to punish for misbehaviour and more likely to choose social welfare maximising actions in …

    essex Repository record for Essays in Behavioural and Experimental Economics (opens in a new tab)

  17. The exploration-exploitation trade-off in sequential decision making problems

    … decision making problems require an agent to repeatedly choose between a series of actions. Common to such problems is the exploration-exploitation trade-off, where an agent must choose between the action expected to yield the best reward (exploitation) or trying an alternative action for …

    lancaster Repository record for The exploration-exploitation trade-off in sequential decision making problems (opens in a new tab)

  18. Imperfect Monitoring in Multi-agent Opportunistic ChannelAccess

    In recent years, extensive research has been devoted to opportunistically exploiting spectrum in a distributed cognitive radio network. In such a network, autonomous secondary users (SUs) compete with each other for better channels without instructions from a centralized authority or explicit …

    vt Repository record for Imperfect Monitoring in Multi-agent Opportunistic ChannelAccess (opens in a new tab)

  19. Essays on dynamic games and reputations

    This thesis consists of three essays on dynamic games with incomplete information. In Chapter 1, I study reputation effects when individuals have persistent private information that matters for their opponents' payoffs. I examine a repeated game between a patient informed player and a sequence of …

    mit Repository record for Essays on dynamic games and reputations (opens in a new tab)

  20. Behavior-based Incentives for Node Cooperation in Wireless Ad Hoc Networks

    … we develop a game-theoretic model. Adopting a repeated game model, we show that nodes may agree to cooperate in sharing their resources and forward packets, even if they perceive a cost in doing so. This happens as the nodes recognize that refusing to cooperate will result in similar behavior …

    vt Repository record for Behavior-based Incentives for Node Cooperation in Wireless Ad Hoc Networks (opens in a new tab)

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