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Showing 1 to 3 of 3 for “"Programming Games"”.

  1. Adaptive serious games for computer science education

    Serious games have the potential to effectively engage students to learn, however, these games tend to struggle accommodating learners with diverse abilities and needs. Furthermore, customizing a serious game to the individual learner has historically required a great deal of effort on the part of …

    uoit Repository record for Adaptive serious games for computer science education (opens in a new tab)

  2. Using Tournament-Based Assignments to Motivate Students in Introductory Computer Science Courses

    … to motivate students who are learning about programming, there are many drawbacks to using them. Most of these drawbacks come from the time commitment needed to create these assignments. To counter these drawbacks we have created the Genava Framework, a tool which helps instructors and …

    vt Repository record for Using Tournament-Based Assignments to Motivate Students in Introductory Computer Science Courses (opens in a new tab)

  3. Functional Reactive Programming For Games

    … the effectiveness of functional reactive programming for games. To accomplish this, we clone aa, an existing game, in Elm, a purely functional programming language. We find that functional reactive programming offers an excellent alternative to event driven programming in purely functional …

    mississippi Repository record for Functional Reactive Programming For Games (opens in a new tab)