Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 20 of 1451 for “"Procedural"”.
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Functional models of procedural programs
This thesis shows how any Procedural Programming notation may be modelled by a purely Functional notation and discusses the applications and implications of this modelling approach. Existing ad hoc modelling techniques are gathered together within a common framework. The thesis shows that these …
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Procedural reflection in programming languages
Thesis (Ph.D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1982.
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Procedural authoring of solid models
… challenging. My key contribution is a concise procedural approach for authoring layered, solid models. Using a simple scripting language, a complete volumetric representation of an object, including its internal structure, can be created from one or more input surfaces, such as scanned …
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Augmented Reality Interfaces for Procedural Tasks
Procedural tasks involve people performing established sequences of activities while interacting with objects in the physical environment to accomplish particular goals. These tasks span almost all aspects of human life and vary greatly in their complexity. For some simple tasks, little cognitive …
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Procedural Fairness: How Employees Evaluate Procedures
… allocation procedure, enactment and outcome on procedural and distributive fairness judgments are reported. The laboratory study tested these effects on the reactions of subjects in a business simulation. Subjects who were given the opportunity to present information in a resource allocation …
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Synthesis of procedural and data abstractions
Program synthesis is the process of developing a computer program automatically from a specification of its desired behavior. In contrast to software development environments that require the user to write program code, automation shifts the responsibility of the user to the specification phase of …
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Real-time generation of procedural forests
… deal of time. In order to reduce modelling time procedural methods are often used. Such methods allow tree models to be created automatically and relatively quickly, albeit at potentially reduced quality. Although the process is faster than manual creation, it can still be slow and …
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The implementation of procedural environmental rights: the BTC case study on the implementation of procedural environmental rights
… related to the implementation and exercise of procedural environmental rights. The BTC Pipeline was constructed to transport oil from Azerbaijan, through Georgia, to Turkey. More specifically, this dissertation aims to examine: the obligations of state with regard to the implementation of …
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Strategies for Using Instructions in Procedural Tasks
… referencing instructions) was more effective for procedural performance and learning. Four groups of participants learned to perform macram tasks and assembly tasks, and received detailed instructions at different times in the process of attempting the tasks. Performance was assessed at training …
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Procedural animation: towards studio solutions for believability
… between key-frame movement performances and procedural animation. It is geared towards building a theory of practice that would help develop a succinct method for generating believable character animation using procedural animation. This research places an emphasis on a practical aproach to …
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A computational model of routine procedural memory
… a connectionist approach to modeling routine procedural behavior. They argued in favor of holistic, distributed representation of learned step co-occurrence associations. Two experiments found that people can adapt routine procedural behavior to changing circumstances quite readily and that …
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Dynamic Procedural Music Generation from NPC Attributes
<p>Procedural content generation for video games (PCGG) has seen a steep increase in the past decade, aiming to foster emergent gameplay as well as to address the challenge of producing large amounts of engaging content quickly. Most work in PCGG has been focused on generating art and assets such …
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Interactive Procedural Modelling of Trees and Landscapes
Virtual trees are an essential component of many computer generated outdoor scenes. Creation of digital tree models is a difficult and time consuming process requiring specially trained artists and therefore trees are often selected from a library of models. These pre-generated models are …
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Testing a model of procedural document processing
… done to test the viability of a model of procedural document processing (Guthrie, Bennett, & Weber, 1990), and the relationships between document features and reader characteristics. Three information sources were tested in the first study using commercially prepared texts and one …
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An Adjectival Interface for procedural content generation
… thesis, a new interface for the generation of procedural content is proposed, in which the user describes the content that they wish to create by using adjectives. Procedural models are typically controlled by complex parameters and often require expert technical knowledge. Since people …
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Quality-Centric Single-Image Procedural Material Generation
Procedural materials, represented as functional node graphs, are ubiquitous in computer graphics for photorealistic material appearance design. They allow users to perform intuitive and precise editing to achieve desired visual appearances. However, even for experienced artists, creating a …
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A Conversational Agent for Dynamic Procedural Interactions
… through a procedure. Prior work in automating procedural guidance either concentrates on how to communicate instructions or how to reason about procedural knowledge to extract states of entities. In this work, we present an end-to-end procedural voice guidance system that automatically …
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Interactive Procedural Design Exploration for Modular Structures
… proposes a new methodology that integrates procedural design generation using shape grammars and structural performance evaluation using finite element analysis. Algorithmically, this paper takes inspiration from recent advances in discrete modeling tools. Under the existing frameworks, …
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Deeper : adventures in procedural game development in Rust
… for game engine development, and implement procedural generation using the procedural generation algorithm Wave Function Collapse for our game in our engine. The first part of the goal will be facilitated by the second
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