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Showing 1 to 8 of 8 for “"Potential Games"”.

  1. Potential games and competitive scheduling in wireless networks

    This thesis studies a game theoretic model for scheduling transmissions among multiple self-interested users in a wireless network with fading. Our model involves a finite number of mobile users transmitting to a common base station under time-varying channel conditions. A distinguishing feature of …

    mit Repository record for Potential games and competitive scheduling in wireless networks (opens in a new tab)

  2. Information Diffusion on Social Networks

    … cliques and trees. We give some results on potential games on the iterated local transitivity model. Chapter 2 provides an introduction to graph properties, and describes various early graph models. Chapter 3 describes some models for online social networks, and introduces the iterated local …

    maynooth Repository record for Information Diffusion on Social Networks (opens in a new tab)

  3. Dynamic strategic interactions : analysis and mechanism design

    … networks, consist of self-interested agents with potentially conflicting objectives. These agents interact in a dynamic manner, modifying their strategies over time to improve their payoffs. The presence of self-interested agents in such systems, necessitates the analysis of the impact of …

    mit Repository record for Dynamic strategic interactions : analysis and mechanism design (opens in a new tab)

  4. Preference Games and Sink Equilibria

    … graph, a natural object underlying all classical games. We call this model a preference game. Preference games generalise classical games in that all classical games have an associated preference game. Preference games also have a natural choice of solution concept: the sink equilibria, which are …

    aus-cath Repository record for Preference Games and Sink Equilibria (opens in a new tab)

  5. Preference Games and Sink Equilibria

    … graph, a natural object underlying all classical games. We call this model a preference game. Preference games generalise classical games in that all classical games have an associated preference game. Preference games also have a natural choice of solution concept: the sink equilibria, which are …

    anu Repository record for Preference Games and Sink Equilibria (opens in a new tab)

  6. Distributed game-theoretic trajectory planning for multi-agent interactions

    Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2023-12-04 without embargo terms

    uiuc Repository record for Distributed game-theoretic trajectory planning for multi-agent interactions (opens in a new tab)

  7. Strategic Stochastic Coordination and Learning In Regular Network Games

    … show that this networked coordination game is a potential game. Moreover, we establish that for regular networks, the convergence to a Nash equilibrium depends on the ratio between the task-difficulty parameter and the connectivity degree according to a threshold rule. We investigate via …

    vt Repository record for Strategic Stochastic Coordination and Learning In Regular Network Games (opens in a new tab)

  8. Analysis and Design of Cognitive Radio Networks and Distributed Radio Resource Management Algorithms

    … convergence, stability, and identification of potential and supermodular games, numerous design guidelines, and several novel algorithms related to power control, dynamic frequency selection, interference avoidance, and network formation. It is believed that by applying the analysis techniques …

    vt Repository record for Analysis and Design of Cognitive Radio Networks and Distributed Radio Resource Management Algorithms (opens in a new tab)