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Showing 1 to 13 of 13 for “"Playtesting"”.

  1. Playtesting Educational Architecture

    … can be tested. In game design, this is called "playtesting". Playtesting in this project involves porting a digital model of of the building into a game engine, and allowing a designer or user to interact by moving around the model with a controller. This "playtesting" process allows a designer …

    vt Repository record for Playtesting Educational Architecture (opens in a new tab)

  2. Moving towards enhancing playtesting reports through data visualization

    Playtesting is a key component in the game development process aimed at improving the quality of games through gameplay data collection and identification of design issues. Visualization techniques are currently being employed to help integrate quantitative and qualitative data. However, two …

    uoit Repository record for Moving towards enhancing playtesting reports through data visualization (opens in a new tab)

  3. Aiding the experts: how artificial intelligence can augment expert evaluation with PathOS+

    … On the other hand, experimental methods like playtesting can accurately capture the player experience but are time consuming and resource intensive. AI agents have been able to mitigate the issues of playtesting, and the data generated from these agents can supplement expert evaluation. To …

    uoit Repository record for Aiding the experts: how artificial intelligence can augment expert evaluation with PathOS+ (opens in a new tab)

  4. Artificial intelligence agent for assessing game difficulty

    … developed ARTemiS, a prototype tool for AI-based playtesting focused on game difficulty arising from precision input tasks such as combat. I then performed a user study with 10 participants who used the tool to assess and modify three demo levels. This research seeks to assess the applicability …

    uoit Repository record for Artificial intelligence agent for assessing game difficulty (opens in a new tab)

  5. Improving economics education outcomes through gamification and simulation

    … been implemented using the Unity game engine. Playtesting was done with both students and educators, in order to improve gameplay experience and ascertain how games can be best implemented within the economics curriculum. Further improvements to gameplay and educational effectiveness of the …

    mit Repository record for Improving economics education outcomes through gamification and simulation (opens in a new tab)

  6. Ecology and evolution simulation and quest design for an educational massive multiplayer online game

    … quests for my simulations for the purposes of playtesting. My final ecological prototype is able to authentically model fairly complex food webs of six or more organisms, and my final evolutionary prototype can handle complex fitness relationships between the individual traits of a single …

    mit Repository record for Ecology and evolution simulation and quest design for an educational massive multiplayer online game (opens in a new tab)

  7. PictureBlocks : constructing and deconstructing picture-driven literacy development

    … is refined through several rounds of playtesting. Finally, a 15-day pilot study conducted in children's homes helps evaluate the app's design. Data analysis and findings also establish unique affordances and future implications for picture-based, constructionist learning apps.

    mit Repository record for PictureBlocks : constructing and deconstructing picture-driven literacy development (opens in a new tab)

  8. Metagame analysis in card-based video games: balancing insights through genetic algorithms

    … balancing methodologies, such as manual playtesting, prove insufficient given the extensive combinatorial complexity inherent to these systems, thereby impeding an exhaustive exploration of the strategy space. Consequently, a discernible need exists for computational tools capable of …

    catalunya Repository record for Metagame analysis in card-based video games: balancing insights through genetic algorithms (opens in a new tab)

  9. The future of tabletop games

    … and social intuition. Sneak's development, playtesting process, and design decisions are used as a test case for validating the described design framework.

    mit Repository record for The future of tabletop games (opens in a new tab)

  10. Designing game ethics : a pervasive game adaptation of The Count of Monte Cristo

    … background research, iterative game design, playtesting, and player interviews--to explore strategies that game designers might use to accomplish goals that involve affecting change in players. I designed a pervasive game adaptation of Alexandre Dumas' The Count of Monte Cristo, through which …

    mit Repository record for Designing game ethics : a pervasive game adaptation of The Count of Monte Cristo (opens in a new tab)

  11. Creating an Immersive and Entertaining Game for Raising Internet Privacy Awareness

    … value of Immaculacy, demonstrations and informal playtesting have been conducted in which feedback was received in improvements that can be made to the game mechanics and interface. Additionally, we are beginning formal user tests to test the educational value of the game and to further test how …

    unm Repository record for Creating an Immersive and Entertaining Game for Raising Internet Privacy Awareness (opens in a new tab)

  12. IoT4Fun: a relational model for hybrid gameplay interaction

    … working prototypes, including design cycles, and playtesting sessions. After class, we conducted semi-structured interviews with student’s representatives. Results revealed model usefulness to describe their system setup and interface elements. According to students, model vocabulary facilitated …

    brazil-ufpe Repository record for IoT4Fun: a relational model for hybrid gameplay interaction (opens in a new tab)

  13. Playing Ethnography: A study of emergent behaviour in online games and virtual worlds

    … practical experience in game design and playtesting, as well as by qualitative methods derived from the fields of Anthropology, Sociology, Computermediated Communications and the emerging field of Game Studies. The process of conducting the eighteen-month ethnographic study followed the …

    arts-london Repository record for Playing Ethnography: A study of emergent behaviour in online games and virtual worlds (opens in a new tab)