Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 20 of 33 for “"Play games"”.

  1. TaleBlazer : implementing a multiplayer server for location-based augmented reality games

    … that allows users to both design their own games as well as play them on mobile devices. This thesis explores the addition of a multiplayer option that would allow users to design and play games involving multiple players in a single game world. It details how such a system would be set up …

    mit Repository record for TaleBlazer : implementing a multiplayer server for location-based augmented reality games (opens in a new tab)

  2. Students’ Perceptions for the Use of Computers in Elementary Schools

    … computers as a ‘fun’ learning tool and used them play games, perform internet research, and type homework assignments. Study results showed that the students had overall better computer knowledge than their teachers had anticipated. Study implications include recommendations for integrating …

    brockport Repository record for Students’ Perceptions for the Use of Computers in Elementary Schools (opens in a new tab)

  3. Self-concept and attraction to physical activity: The effectiveness of an intervention programme to enhance children's level of physical activity

    … desire to engage in physical activity through play, games, and sport. While there has been prolific research with middle primary and older children little is known of the importance of young children's physical self-concept and their motivation to engage in physical activity. This study had …

    edithcowan Repository record for Self-concept and attraction to physical activity: The effectiveness of an intervention programme to enhance children's level of physical activity (opens in a new tab)

  4. Solving General Game Playing with Incomplete Information Problem using Iterative Tree Search and Language Learning

    General Game Playing with Incomplete Information (GGP-II) is about developing a system capable of successfully playing incomplete information games without human intervention by just receiving their rules at runtime. Different algorithms (players) have been provided to play games in GGP-II. This …

    unsw Repository record for Solving General Game Playing with Incomplete Information Problem using Iterative Tree Search and Language Learning (opens in a new tab)

  5. Gender, sex, and race in the gamespace of live action role play

    … sexuality, and race within live action role play, a game format designed in an impromptu theatre style. My goal was to assess the ways in which sexism, racism, and hypersexuality pervade contemporary forms of entertainment, and to imagine ways in which gamespaces can be re-imagined to be more …

    alabama Repository record for Gender, sex, and race in the gamespace of live action role play (opens in a new tab)

  6. Playful Labors: Narrative, Work and Digital Games

    … strategic simulation genre, often called ""god games,"" such as SimCity, Civilization , and The Sims. Two ideas guide the various readings and analyses of digital games. First, despite being seen by many as the unserious objects of youthful play, games must be understood in terms of economic …

    uiuc Repository record for Playful Labors: Narrative, Work and Digital Games (opens in a new tab)

  7. Designing and Testing a Mobile Creative Coding Application for Children

    … use mobile apps to socialize, communicate, and play games. There is an opportunity to channel this familiarity and fascination with mobile phones in order to introduce children to computational thinking and creative expression. Towards that end, the Lifelong Kindergarten (LLK) Group is designing …

    mit Repository record for Designing and Testing a Mobile Creative Coding Application for Children (opens in a new tab)

  8. Environmental curriculum learning for efficiently achieving superhuman play in games

    … has made large strides in training agents to play games, including complex ones such as arcade game Pommerman and real-time strategy game StarCraft II. To allow agents to grasp the many concepts in these games, curriculum learning has been used to teach agents multiple skills over time. We …

    uiuc Repository record for Environmental curriculum learning for efficiently achieving superhuman play in games (opens in a new tab)

  9. DomeView : community-based digital bulliten boards and mobile phone interaction

    Our thesis is that a networked public display/kiosk system, that provides information for a local community, functions best when it is decentralized and interactive. We deployed such a system at MIT that has two aspects, DomeView for distributed decentralized display and content distribution, and …

    mit Repository record for DomeView : community-based digital bulliten boards and mobile phone interaction (opens in a new tab)

  10. Tactical Rhetoric: User Experience Analysis & Strategies for Game Developers

    … studies have been conducted to determine who plays games, why they play games, methods of constructing games, and what qualities create a positive experience for players. However, within current research and critiques, there is a lack of specific reasoning for how exactly developers can use …

    kennesaw Repository record for Tactical Rhetoric: User Experience Analysis & Strategies for Game Developers (opens in a new tab)

  11. Music in Schools

    … Dl&n to a stnLw. Our children must learn to play the piano or violin, take dancing lessons, learn to recite and play games. These little Jllites have emerged from infancy with no background ot legend or tradition peculiar to thea to stimulate thelll to exprcuJs1on and are compelled to …

    cape-town Repository record for Music in Schools (opens in a new tab)

  12. Cheating in Multiplayer Video Games

    Cheating in video games has been prevalent ever since the days of Pong. Games have evolved much since then and the ways in which people play together have changed as well. Older systems required people to play together in the same room, but with the advent of the internet, gaming consoles allow us …

    vt Repository record for Cheating in Multiplayer Video Games (opens in a new tab)

  13. Speedrunners and Motivation: Self-Determination Theory Applied to a Speedrunning Community

    … an important context for studying motivation in play, particularly for those gamers who choose to play games in ways unintended by their creators. This theory is important to speedrunning because the act of speedrunning, as described by participants, often feels unpleasant or like work. …

    brock Repository record for Speedrunners and Motivation: Self-Determination Theory Applied to a Speedrunning Community (opens in a new tab)

  14. The Las Vegas phenomenon

    … groups and subsequent sections are Adults at Play, Fantasy, Theming, and Rebellion. People who play slot machines are studied and to them is applied the theory developed by Luhrmann in the book Persuasions of the Witches Craft that people in modern Britain who engage in witchcraft do so in …

    unlv Repository record for The Las Vegas phenomenon (opens in a new tab)

  15. A Continuum of Traversing Lines: Youth Political Participation in Gaia Online

    … to socialize with others, create content, and play games. Deleuze and Guattari (1987) have defined space with three systems: on one end is state-oriented static space, on the other end is nomadic fluid space, and situated in the middle is molecular space which contains both smooth and striating …

    brock Repository record for A Continuum of Traversing Lines: Youth Political Participation in Gaia Online (opens in a new tab)

  16. Exploring Player Frustration: A Comparative Study of One vs. Multi-Level Difficulty in Video Games and the Short-Term Impact on Players

    With the rise in popularity of challenging video games such as Elden Ring, belonging to the Souls genre known for its high difficulty level, the question arises regarding the immediate consequences players experience after frustrating encounters. Specifically, this study investigates the short-term …

    bradford Repository record for Exploring Player Frustration: A Comparative Study of One vs. Multi-Level Difficulty in Video Games and the Short-Term Impact on Players (opens in a new tab)

  17. Multi-modal reinforcement learning with videogame audio to learn sonic features

    … research only deals with the video component of games, even though humans typically play games while experiencing both audio and video. Additionally, most machine learning audio research deals with music or speech data, rather than environmental sound. We aim to bridge both of these gaps by …

    mit Repository record for Multi-modal reinforcement learning with videogame audio to learn sonic features (opens in a new tab)

  18. Identifikation von Prädiktoren des Trainingserfolgs bei schizophrenen Patienten

    … with a therapist to talk, take a walk or play games. Before and after the training, the dependent variables Attention Network Task (ANT) and “Testbatterie zur Aufmerksamkeitsprüfung (TAP)” were measured. Surprisingly, the dependent variables did not show the expected training success. …

    aachen Repository record for Identifikation von Prädiktoren des Trainingserfolgs bei schizophrenen Patienten (opens in a new tab)

  19. Memorable Acts/active Rememberers: Contemporary Canadian Memory Plays

    … alter-egos are brought face to face: the memory play. The memory play defies traditional genre definitions. It combines drama's immediacy with narrative's retrospection; drama's chronology with narrative's re-ordering; drama's a-perspective with narrative's focalization; drama's showing with …

    uwo Repository record for Memorable Acts/active Rememberers: Contemporary Canadian Memory Plays (opens in a new tab)

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