Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 4 of 4 for “"Physically-Based Rendering"”.
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Perceptual refinement for hierarchical radiosity
… radiosity. Hierarchical radiosity is a physically based rendering algorithm and hence makes no attempt to optimize computation for human perception. We used a model of the edge enhancement properties of the human visual system to produce a perceptually based refinement oracle for the …
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Video game graphics and players’ perception of subjective realism.
… brief summary of the history of video games. As Physically Based Rendering is commonly used nowadays, the project aims to understand the contribution of PBR31 to achieving realism. The project aims to investigate how game developers achieve visual fidelity and realistic environments. It will …
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Altered Perceptions Discerning the Natural from the Virtual in Extended Reality
… of photogrammetry, spatial audio and real-time rendering provides a glimpse into present-day capabilities and limitations. By observing and studying what cues can be ascertained between real and virtual experiences, we can adapt to future changes and share learnings of how perception is affected …
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An Analysis of Real-Time Ray Tracing Techniques Using the Vulkan® Explicit API
… applications, the choice and implementation of a rendering technique is crucial when targeting real-time performance. Traditionally, rasterization-based approaches have dominated the real-time sector. Other algorithms were simply too slow to compete on consumer graphics hardware. With the addition …