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Showing 1 to 2 of 2 for “"Performance animation"”.

  1. A Motion Graph Approach for Interactive 3D Animation using Low-cost Sensors

    Interactive 3D animation of human figures is very common in video games, animation studios and virtual environments. However, it is difficult to produce full body animation that looks realistic enough to be comparable to studio quality human motion data. The commercial motion capture systems are …

    vt Repository record for A Motion Graph Approach for Interactive 3D Animation using Low-cost Sensors (opens in a new tab)

  2. Realistic Motion Estimation Using Accelerometers

    … motion estimation framework to control the animation of 3D avatars. Instead of relying on a motion capture device as the control signal, we use low-cost and ubiquitously available 3D accelerometer sensors. The framework is developed in a data-driven fashion, which includes two phases: model …

    vt Repository record for Realistic Motion Estimation Using Accelerometers (opens in a new tab)