Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 20 of 29 for “"Oculus"”.

  1. Development of a virtual pet game using oculus rift and leap motion technologies.

    … it, the most advantageous technology is the Oculus Rift headset because of its light-weight, low-cost and high quality, which has potential to bring novel VR theory into practice. Furthermore, Leap Motion has emerged as a high precision bared hand tracker which supports VR integration. Thus, …

    bournemouth Repository record for Development of a virtual pet game using oculus rift and leap motion technologies. (opens in a new tab)

  2. Development of virtual reality software for the design of spatial compliant mechanisms on oculus rift device

    The objective of this study was to develop a Virtual Reality (VR) design software platform that enables proper three-dimensional visualization of some of the design guidelines for compliant mechanisms, that were challenging to implement load flow visualization method on pen and paper. Some of the …

    uiuc Repository record for Development of virtual reality software for the design of spatial compliant mechanisms on oculus rift device (opens in a new tab)

  3. Dynamic modal analysis and optimization of C-130 Project Oculus' mechanical arm/pod sensor deployment system using the finite element method

    The Department of Defense (DoD) and the United States Army National Guard (USARNG) have sponsored West Virginia University's Center for Industrial Research Applications (CIRA) to design, fabricate, test and optimize an articulating, mechanical arm/pod system. The mechanical arm/pod system will be …

    wvu Repository record for Dynamic modal analysis and optimization of C-130 Project Oculus' mechanical arm/pod sensor deployment system using the finite element method (opens in a new tab)

  4. Imaging of Meibomian Glands in Various Species

    … cuniculus (rabbit, n=3) and imaged using the OCULUS Keratograph 5M and ZEISS Stemi 305 microscope. Images were optimized and analyzed for MG count, length, width, and area measurements using Image J software. Results: Qualitative comparison of the images revealed that the Stemi microscope …

    houston Repository record for Imaging of Meibomian Glands in Various Species (opens in a new tab)

  5. Immersive scuba diving simulator using virtual reality

    … harness to simulate drag as they swim. An Oculus Rift head-mounted display (HMD) and a pair of headphones delineate the visual and auditory ocean scene. Additional senses simulated in Amphibian are breathing-induced motion, temperature changes, and tactile feedback through various sensors. …

    mit Repository record for Immersive scuba diving simulator using virtual reality (opens in a new tab)

  6. Ready, Teacher One

    … of Ontario. The teachers used higher-end VR Oculus Quest 2 systems in a digital, polysynchronous, collaborative, virtual learning environment during eight fully-immersive teacher professional development sessions. The overall research by design model allowed the researcher and the teacher …

    uoit Repository record for Ready, Teacher One (opens in a new tab)

  7. Indoor 3D Modeling Using Consumer Drones and Neural Simultaneous Localization and Mapping (SLAM) for Virtual Reality

    … visualization and virtual reality through Oculus Quest 3, using WebSocket protocols for low- latency data streaming. Experimental evaluations across diverse indoor environments confirm robust dense reconstruction capabilities while reducing set-up time and technical barriers. These …

    carleton Repository record for Indoor 3D Modeling Using Consumer Drones and Neural Simultaneous Localization and Mapping (SLAM) for Virtual Reality (opens in a new tab)

  8. EUKARYO: An Agent-Based, Interactive, Virtual Reality Simulation of a Eukaryotic Cell

    … virtual reality devices, such as the CAVE and Oculus Rift headset; users can immerse themselves in a virtual biomolecular environment. By combining state-of-the-art biological simulations with the 3D visualisations and real-time interactivity, Eukaryo provides an innovative environment for …

    calgary Repository record for EUKARYO: An Agent-Based, Interactive, Virtual Reality Simulation of a Eukaryotic Cell (opens in a new tab)

  9. An exploratory study on virtual reality head mounted displays and their impact on player presence.

    … students played video games using either the Oculus Rift VR head set or a standard monitor while playing a first-person shooter (FPS) video game. Control interface was also manipulated. Results indicated that virtual reality head mounted displays have a positive impact on a players' level of …

    baylor Repository record for An exploratory study on virtual reality head mounted displays and their impact on player presence. (opens in a new tab)

  10. Virtual reality system with haptics integration

    … of computationally precise devices like the Oculus Rift and the Leap Motion, there has been a resurgence of interest in VR and human computer interaction, a subset of VR that is within the haptic and tactile realm. This thesis provides a description of a system that provides haptic feedback …

    uiuc Repository record for Virtual reality system with haptics integration (opens in a new tab)

  11. VISUAL CUES EFFECTS ON TEMPERATURE PERCEPTION

    … but complimentary manner. We utilized the Oculus Rift to create a virtual environment that allowed us to control the visual cues of an objects’ temperature and a Peltier thermo-device to provide the tactile temperature stimuli. The results confirmed our initial expectation that participants …

    nmu Repository record for VISUAL CUES EFFECTS ON TEMPERATURE PERCEPTION (opens in a new tab)

  12. An Examination of Presence and Engagement in Video Conferencing Systems and Virtual Environments

    … powerful hardware like the Microsoft HoloLens, Oculus Quest and the Magic Leap. Several companies like Microsoft, Meta Platforms, Apple and Nvidia are touting the rise of a new "metaverse'' - the next generation of the internet, that will blur the lines between physical and virtual presence. …

    vt Repository record for An Examination of Presence and Engagement in Video Conferencing Systems and Virtual Environments (opens in a new tab)

  13. Virtual Reality Engine Development

    … light head-mounted displays (HMDs) like the Oculus Rift, and modern GPUs make it possible to create and deliver a seamless real-time 3D experience to the user. 3D sensing has found an application in virtual and augmented reality as well, allowing for a higher level of interaction between the …

    calpoly Repository record for Virtual Reality Engine Development (opens in a new tab)

  14. Toward Safer Augmented Reality: Securing Input, Output, and Interaction

    … for three major AR platforms (HoloLens 2, Oculus Quest Pro, and Vision Pro). My collaborators and I surveyed 280 participants on Prolific to investigate their comfort, perceived and actual comprehension, and decision factors. We explicitly recruited participants who had no prior experience …

    washington Repository record for Toward Safer Augmented Reality: Securing Input, Output, and Interaction (opens in a new tab)

  15. Realidad Virtual para Terapias Visuales en niños con carencias visuales

    … evaluado y creado para que funcione en las gafas Oculus Quest 2 de la empresa © Facebook Technologies, LLC, y que serán utilizadas en el desarrollo del mismo.

    catalunya Repository record for Realidad Virtual para Terapias Visuales en niños con carencias visuales (opens in a new tab)

  16. HearThere : infrastructure for ubiquitous augmented-reality audio

    … only operate within a small detection area (e.g. Oculus Rift) or with coarse-grained accuracy (e.g. GPS) that makes up-close interactions impossible. HearThere is a multi-technology solution to bridge this gap and provide large-area and outdoor tracking that is precise enough to imbue nearby …

    mit Repository record for HearThere : infrastructure for ubiquitous augmented-reality audio (opens in a new tab)

  17. Graph-Based Data Visualization in Virtual Reality: A Comparison of User Experiences

    … a virtual reality (VR) environment using the Oculus Rift to look at our 3D animated chart, and a more traditional environment with a series of 2D paper charts. We concluded that for newcomers to VR, 2D charts are faster and more accurate. However, 3D visualizations are more engaging and are …

    calpoly Repository record for Graph-Based Data Visualization in Virtual Reality: A Comparison of User Experiences (opens in a new tab)

  18. The style of meditation: a conductor's analysis of selected motets by Rihards Dubra

    … (1992) SSAATTBB Gloria patri (1992) SSAATTBB Oculus non vidit (1993) SSATTB Ave Maria (1994) SSAATTB Veni sancte Spiritus (1994) SATB Rorate caeli (1996) SSAATB (with ST soli) Veni Creator Spiritus (1998) SATB Magnificat (2000) SSATB The research is divided into three chapters. The first …

    lsu-thes Repository record for The style of meditation: a conductor's analysis of selected motets by Rihards Dubra (opens in a new tab)

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