Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 16 of 16 for “"Non-immersive"”.

  1. COMPARING THE REACTIONS OF ZOO VISITORS TO IMMERSIVE AND NON-IMMERSIVE EXHIBIT EXPERIENCS

    There are many people who visit zoos every year - over 183 million according to the Association of Zoos and Aquariums (2017). These visitors may have different motivations and goals for their visits. However, any zoo they visit will find that the zoo facility and staff have the same main goals: …

    ecu Repository record for COMPARING THE REACTIONS OF ZOO VISITORS TO IMMERSIVE AND NON-IMMERSIVE EXHIBIT EXPERIENCS (opens in a new tab)

  2. Narrative message and virtual reality: the impact of telepresence and transportation on consumer learning in the real estate industry

    … vs. statistical message) by 2 (VR displays: immersive VR vs. non-immersive VR) between-subjects study was conducted. Results showed that viewers in non-immersive VR (i.e., 360 video) had better memories about the virtual property tour content, but viewers in immersive VR reported greater …

    uiuc Repository record for Narrative message and virtual reality: the impact of telepresence and transportation on consumer learning in the real estate industry (opens in a new tab)

  3. Application de la réalité mixte pour améliorer l’efficacité de la compréhension de la conception architecturale

    … traditionnelles en 2D et la visualisation 3D non immersive. Nous commençons par démontrer l’utilisation du SketchUp Viewer sur Microsoft HoloLens 2 pour visualiser une maison en 3D à l’échelle réelle (1 : 1). Cette démonstration permet une expérience immersive grâce aux capacités de suivi du …

    teluq Repository record for Application de la réalité mixte pour améliorer l’efficacité de la compréhension de la conception architecturale (opens in a new tab)

  4. Investigating Asymmetric Collaboration and Interaction in Immersive Environments

    … there is an increasing interest in combining immersive and non-immersive devices (e.g., desktop computers, mobile devices) for asymmetric collaborations. While such asymmetric settings have been examined in social platforms, questions surrounding collaborative view dimensionalities in …

    vt Repository record for Investigating Asymmetric Collaboration and Interaction in Immersive Environments (opens in a new tab)

  5. Session management for enabling multi-party interactivity and large-scale viewing in 3D tele-immersion

    … environment. Despite great potential, 3D tele-immersive (3DTI) sessions still face significant challenges due to high interactivity, multi-stream dependency, multi-view dynamism and large resource demand. Quality of service (QoS) allocation in 3DTI sessions not only depends on the availability …

    uiuc Repository record for Session management for enabling multi-party interactivity and large-scale viewing in 3D tele-immersion (opens in a new tab)

  6. Exergaming Physical Exercise Program Protocol For Older Adults With Mild Cognitive Impairment

    … physical exercise program, using a pre-packaged, non-immersive virtual reality (VR) application. Results indicated a significant improvement in cognitive function following increased physical exercise, while balance stability was maintained. These findings suggest that an exergaming physical …

    yale Repository record for Exergaming Physical Exercise Program Protocol For Older Adults With Mild Cognitive Impairment (opens in a new tab)

  7. Evaluation of data visualisation technologies for air traffic control

    … the way humans interact with data in an immersive environment in the specific context of ATC. The core of this thesis is to compare VR data visualisation and more traditional 2D data visualisation, to determine whether immersive data visualisation enables human to have better control in …

    auckland-tech Repository record for Evaluation of data visualisation technologies for air traffic control (opens in a new tab)

  8. Concept challenge game: a game used to find errors from a multilangual linguistic resource

    … concept. In this dissertation, we present a non-immersive game named Concept Challenge Game to find the errors that exist in English-Chinese lexico-semantic resource. In this game, people will face challenges in English synsets and have to choose the most appropriate option from the listed …

    trento Repository record for Concept challenge game: a game used to find errors from a multilangual linguistic resource (opens in a new tab)

  9. Examining the Use of Immersive Clinical Experiences in Athletic Training Education

    … to afford students opportunities to engage in immersive clinical experiences (ICEs), implement behaviors associated with core competencies, and identify strategies that account for patients’ social determinants of health. Educators believe ICEs will help give students a more realistic sense of …

    odu Repository record for Examining the Use of Immersive Clinical Experiences in Athletic Training Education (opens in a new tab)

  10. Enhancing social skills of children with HFA using assistive technology

    … children with high-functioning autism (HFA). A non-immersive virtual environment (Jammo-VRobot environment) that employs a 3D robot (Jammo VRobot) was designed. Jammo-VRobot environment aims to enhance the social skills of children with HFA through a social skills training programme guided by a …

    greenwich Repository record for Enhancing social skills of children with HFA using assistive technology (opens in a new tab)

  11. Virtual technologies in nurse education: the pairing of critical realism with partial least squares structural equation modelling as an evaluation methodology.

    … to this gap in the literature by implementing a non-immersive virtual reality (VR) (accessed via a laptop), educational simulation of a deteriorating diabetic patient and creating a novel and powerful method to evaluate the effect of that simulation on nurse education. Method: The systematic …

    bournemouth Repository record for Virtual technologies in nurse education: the pairing of critical realism with partial least squares structural equation modelling as an evaluation methodology. (opens in a new tab)

  12. An exploratory case study on the pedagogical possibilities of educational cinematic virtual reality in high school English classes.

    While immersive technology has migrated from specialized industry use to wholesale classroom applications, high school student reading of classical literature in secondary English classrooms has declined. At the start of the 2020s American education's dependence on technology increased as a …

    baylor Repository record for An exploratory case study on the pedagogical possibilities of educational cinematic virtual reality in high school English classes. (opens in a new tab)

  13. Learning and recognition of hybrid manipulation tasks in variable environments using probabilistic flow tubes

    … limitations such as communication delays, non-immersive sensing, and controller uncertainty. I envision a robot that can learn a set of motions that a teleoperator commonly performs, so that it can autonomously execute routine tasks or recognize a user's motion in real time. Tasks can be …

    mit Repository record for Learning and recognition of hybrid manipulation tasks in variable environments using probabilistic flow tubes (opens in a new tab)

  14. Toward Safer Augmented Reality: Securing Input, Output, and Interaction

    … are fundamentally different from known risks of non-immersive technologies like web and mobile interfaces. In this dissertation, I identify critical security and privacy risks, evaluate these risks in cutting-edge AR systems, and propose mitigation solutions to enhance user safety. My approach …

    washington Repository record for Toward Safer Augmented Reality: Securing Input, Output, and Interaction (opens in a new tab)

  15. A connectionist explanation of presence in virtual environments

    … refinement with regards to its dealings with non-immersive displays. We examined the performance our presence measure, which was found to not perform satisfactorily. We conclude by proposing some points relevant to the methodology of presence research, and by suggesting some avenues for future …

    cape-town Repository record for A connectionist explanation of presence in virtual environments (opens in a new tab)