Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 4 of 4 for “"Non-Player Character"”.
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On the definition of non-player character behaviour for real-time simulated virtual environments.
… worlds, which are populated by artificial characters and creatures, are the most visible application of artificial intelligence techniques. In recent years game development has been fuelled by dramatic advances in computer graphics hardware which have led to a rise in the quality of …
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Optimising Agent Behaviours and Game Parameters to Meet Designer’s Objectives
… quality of the interactivity to stay relevant. Non-Player Character (NPC) is the main mechanic used for this purpose and it has to be optimised for its designated behaviour. The development process iteratively circulates the results among game designers, game AI developers, and game testers. …
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Playing alone, feeling connected: do single-player video games with social surrogates replenish belonging after social rejection
… this popularity: video games, including single-player video games, may help people feel socially connected. For example, according to the bi-dimensional rejection taxonomy, solo gameplay is a disengaged prosocial response, an attempt to replenish belonging in a hands-off, indirect manner. Also, …
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Modelling Human Behaviour for Believable NPCs
This thesis explores modelling believability for non-player characters (NPC) when fulfilling the role typically reserved for human players in the first-person shooter (FPS) genre. Numerous experiments are conducted, which are focused on acquiring specific data on gameplay patterns and behaviours …