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Showing 1 to 7 of 7 for “"Neuromancer"”.

  1. Evolution of Cyberspace as a Landscape in Cyberpunk Novels

    … of cyberspace by examining William Gibson's Neuromancer and Neal Stephenson's Snow crash. In this work I contrast the metaphysical, found nature of the first cyberpunk representation of cyberspace with the homogenized, commodified reality of the last cyberpunk representation.

    gsu Repository record for Evolution of Cyberspace as a Landscape in Cyberpunk Novels (opens in a new tab)

  2. Information in architecture: the programable space

    … as books like William Gibson’s fantasy novel “Neuromancer” are but a few examples of such vision. Unfortunately, all have envisioned the future as a cold bleak place where architecture is but a machine and lost people live in sterile environments with no contact with the outside world. Is this …

    vt Repository record for Information in architecture: the programable space (opens in a new tab)

  3. Random Access Memories: Mechanism and Metaphor in the Fiction of William Gibson

    … of Gibson's first four books (Burning Chrome, Neuromancer, Count Zero, and Mona Lisa Overdrive), discusses the literary context of these texts (including figures such as Joseph Cornell and Roland Barthes as well as J. G. Ballard and P. K. Dick), and considers the author's influence on …

    uiuc Repository record for Random Access Memories: Mechanism and Metaphor in the Fiction of William Gibson (opens in a new tab)

  4. Panspermia

    … of the stories—ranging from video games to a Neuromancer-level artificial intelligence—providing the characters with means for work, leisure and, in one odd case, a romantic relationship. Most of the stories come to the reader through a variety of first-person narrators, thus offering a look …

    eku Repository record for Panspermia (opens in a new tab)

  5. Intramediary presence : body, interactivity and networked distribution in immersive virtual reality art

    … dichotomizing of "meatspace" and "cyberspace" in Neuromancer (1984). The psychological effects of avatars (the virtual body that surrogates for the physical body in virtual reality) are also looked at. The third chapter extensively discusses the ideas of agency, interactivity and narrative in …

    cape-town Repository record for Intramediary presence : body, interactivity and networked distribution in immersive virtual reality art (opens in a new tab)

  6. Gathering Futures: Speculative Fiction as a Map for Transforming the Climate Crisis

    … like "cyberspace" lifted from William Gibson's Neuromancer (1984). By reimagining the future and the past, speculative literature argues it can change the present. Dystopic, utopic, and everything in between has been imagined by speculative literature, sometimes with surprising accuracy (see …

    unr Repository record for Gathering Futures: Speculative Fiction as a Map for Transforming the Climate Crisis (opens in a new tab)

  7. An analysis of selected ""cyberpunk"" works by William Gibson, placed in a cultural and socio-political context

    … studies William Gibson's ""cyberspace trilogy"" (Neuromancer, Count Zero and Mona Lisa Overdrive). This was an extremely interesting and significant development in 1980s science fiction. It was used to codify and promote the ""cyberpunk"" movement in science fiction at that time, which this thesis …

    cape-town Repository record for An analysis of selected ""cyberpunk"" works by William Gibson, placed in a cultural and socio-political context (opens in a new tab)