Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 17 of 17 for “"Museum experience"”.
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Reimagining the museum experience using augmented reality: A focus on a Namibian museum
This study seeks to revolutionize the museum experience in Namibia through the implementation of AR Specifically, a focus was made on the National Museum of Namibia and developed an AR mobile application using ARKit and Reality Composer on the iOS platform. To gain a deeper understanding of …
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The interactive museum experience: investigating experiential tendencies and audience focus in the Galleries of Modern London and the High Arctic exhibition
… there are many studies on interactivity in museums in terms of enhancing learning, achieving educational objectives, structuring and orchestrating visitor engagement, democratising knowledge, exploring social interaction and bringing more audiences in to the museum space, they often do not …
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Museums for all: towards engaging, memorable museum experiences through inclusive audio description
Museums seek to offer their visitors a rich and rewarding experience that is accessible and inclusive. Many museums rely on vision as a means of access to collections. Yet having vision does not necessarily mean that visitors are able to engage with exhibits. Audio Description (AD) has …
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Museums for all: towards engaging, memorable museum experiences through inclusive audio description
Museums seek to offer their visitors a rich and rewarding experience that is accessible and inclusive. Many museums rely on vision as a means of access to collections. Yet having vision does not necessarily mean that visitors are able to engage with exhibits. Audio Description (AD) has …
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Shifting Paradigm: A Detailed Exploration of 3D Technology in Museums
… the impact of 3D technology on the overall museum experience. Detailed analysis of the current utilization of 3D scanning and printing in the areas of exhibition, conservation, research, accessibility, education, and programming, has yielded informed findings on the potential advantages and …
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A gallery for mathematics
… are driven by three goals for the architectural experience and mathematical journey: [movement], [interaction], and [solitude]. By redesigning the traditional museum experience, the Gallery aims not to simply inform its visitors, but instead to incite their curiosity, producing spaces of inquiry …
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Learning by doing : adult studio activities in an art museum
… learning context of studio activities in an art museum as it relates to adult learners. Six adult participants in studio activities were interviewed after having taken activities at the National Gallery of Canada. Their learning experiences are detailed and analyzed, and related to appropriate …
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Developing experience : Alexander Dorner's Exhibitions, from Weimar Republic Germany to the Cold War United States
… modernism and developing ideations of experience within aesthetic philosophy. Dorner's work was formulated in deep engagement with (and often intentional contradiction to) the art theory being incubated in contemporaneous art institutions, pedagogies, and practices. His written texts …
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Memorial Museums and Material Witnesses: Framing Objects as Witnesses to Trauma
… objects are given narrative voices by memorial museum curators, and how these narrative qualities facilitate ethical and critical relations between museumgoers and traumatic histories. My two main points of contention arise out of these questions: 1. What does it mean for an object to be a …
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Computer-Mediated Communication Of History Museums In The Midwestern United States: A Web Content Analysis
<p>Adult museumgoers have come to expect increased access to museum information and resources through computer-mediated communication (CMC). Current research suggests that museum websites can increase the desire to visit the museum physically. The purpose of this study is to investigate how small, …
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Perceptions and experiences of selected participants engaging with a digitally curated environmental Outsider Art collection
… construct their realities and interpret their experiences. Interpreting and viewing digital artefacts outside of a museum are not the same as viewing them in real life. This inevitably changes the way that someone experiences and interprets a collection. The challenge of digitising a museum is …
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Third-grade students' historical thinking and The BIG History Lesson
… as well as the benefits of participating in museum experiences to enhance history learning and skill development (i.e. historical thinking skills). What is the potential for elementary students in using historical thinking skills to "do history" in the ways that historians might? And how …
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Museum making : creating with new technologies in art museums
… technology, but have only recently seeped into museums. The last few years have witnessed a wave of art museum initiatives that invite audiences-from casual visitors to professional artists and technologists-to take the reins of creative production using emerging technologies. The goals of this …
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Teamwork makes the artwork : a qualitative case study examining how adult museum visitors experience aesthetic development through visual-thinking strategies (VTS) at a contemporary art museum.
Meaningful engagement is a challenge for museums today. Some museums continue with a passive experience of allowing visitors to look at the artwork with no other type of engagement during the visit. On average, visitors spend less than 30 seconds looking at a work of art and reading the label …
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Leisure-learning : revitalising the role of museums : a survey of Cape Town parents' attitudes towards museums
… aim of this project was to assess the image of museums in Cape Town society in the context of the changing needs of South African people. A questionnaire examining museum-visiting habits and perceptions of the role of museums was distributed to parents via nine schools in Cape Town. Each school …
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Realism, Storytelling and User Experience in HMD-based eXtended Reality for Holocaust Museum
… and travel restrictions, the demand for remote museumvisiting experiences has increased. Fortunately, technologies like Head Mounted Display (HMD)-based Virtual Reality (VR) and Augmented Reality (AR) have made HMD-based eXtended Reality Museum (HXRM) experiences possible. HXRMs can be one of or …
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Piattaforme Digitali per l'esperienza museale. Il caso della Fondazione del Museo Egizio, in Torino
L'abstract è presente nell'allegato / the abstract is in the attachment