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Showing 1 to 11 of 11 for “"Multiplayer online game"”.

  1. Real economics in virtual worlds: a massively multiplayer online game case study: Runescape

    … worlds by focusing on a specific massively multiplayer online role-playing game, RuneScape. In particular, it examines the similarities and differences between the virtual economics and real world economics, the economic understanding of RuneScape players and the possibility of using virtual …

    gatech Repository record for Real economics in virtual worlds: a massively multiplayer online game case study: Runescape (opens in a new tab)

  2. Ecology and evolution simulation and quest design for an educational massive multiplayer online game

    … to be used as student tools in a massively multiplayer online game targeted at STEM education, the Radix Endeavor. I designed both the underlying agent-based model as well as the user interface for each simulation, and furthermore designed quests for my simulations for the purposes of …

    mit Repository record for Ecology and evolution simulation and quest design for an educational massive multiplayer online game (opens in a new tab)

  3. Multiplayer prototyping and quest design for an educational massively multiplayer online role-playing game

    Digital games have proven to be powerful learning tools, and may hold the key to closing the STEM (Science, Technology, Engineering, and Mathematics) achievement gap in the United States. Multiplayer play in particular can foster peer instruction, mentorship, and other productive learning …

    mit Repository record for Multiplayer prototyping and quest design for an educational massively multiplayer online role-playing game (opens in a new tab)

  4. Dungeon Flow: Player Experiences of Flow in World of Warcraft

    … player experiences of flow in the Massively Multiplayer Online Game (MMO) World of Warcraft. Data from personal interviews, conducted after one-hour play sessions, was compared to Csikszentmihalyi's proposed elements of flow to determine in what segments of the game each participant …

    wfu Repository record for Dungeon Flow: Player Experiences of Flow in World of Warcraft (opens in a new tab)

  5. Dynamics in large scale networks

    … relationships among avatars in the massively multiplayer online game (MMOG) Planetside 2. We are particularly interested in removal patterns in these networks. Our main finding is that in both of these networks the nodes which are most commonly removed are minor near isolated nodes. We also …

    brock Repository record for Dynamics in large scale networks (opens in a new tab)

  6. Spreadsheets-in-Space: A Quantitative Exploration of Movement, Currency Creation, and Conflict within EVE Online

    <p>EVE Online is a massively-multiplayer online game with complex interactions between players and their unique, virtual environment. These relationships are the ongoing results of a conflict-driven economy, but they vary both in duration and by location. </p> <p>This study attempts to quantify the …

    arkansas Repository record for Spreadsheets-in-Space: A Quantitative Exploration of Movement, Currency Creation, and Conflict within EVE Online (opens in a new tab)

  7. Strategies and Behaviors of Cyber Deviance and Internet Trolling

    … trolls may not be deviant in the sense of harsh online crimes, trolls do cause problems within online communities. Jonathan Bishop (2014) and Whitney Phillips (2015) have developed a foundation of internet troll research. Bishop (2014) studied the behaviors of trolls, while Philips (2015) …

    central-wash Repository record for Strategies and Behaviors of Cyber Deviance and Internet Trolling (opens in a new tab)

  8. To Play or Not to Play: Non/Participation in Eve Online

    … addresses a gap in the academic study of digital games whereby investigations remain focused on current players and the experiences of former or non-players are rarely accounted for. Using EVE Online (EVE), a massively multiplayer online game (MMOG) known for its difficult learning curve and …

    york Repository record for To Play or Not to Play: Non/Participation in Eve Online (opens in a new tab)

  9. Gauging Training Effectiveness of Virtual Environment Simulation Based Applications for an Infantry Soldier Training Task

    … Army is looking beyond first person perspective games to the cooperative and social gaming experience offered by the MMOG (Massively Multiplayer Online Game) and the VWT (Virtual World Technology). Altogether, these classes of games have the potential to teach leadership skills, social …

    ucf

  10. Accurate Player Modeling and Cheat-Proof Gameplay in Peer-to-Peer Based Multiplayer Online Games

    … of the virtual populations in popular Massively Multiplayer Online Role-Playing Games (MMORPGs). Our results show that, amongst several MMORPGs with very different play styles, the patterns of behaviors are consistent and can be described using a common set of models.</p> <p>In addition, we break …

    denver Repository record for Accurate Player Modeling and Cheat-Proof Gameplay in Peer-to-Peer Based Multiplayer Online Games (opens in a new tab)