Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 20 of 22 for “"Multiplayer Games"”.
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Mastery and the mobile future of massively multiplayer games
… do we create when we extend massively multiplayer online games (MMOs) to cell phones? MMOs allow us to create representations of our own increasing mastery, and mobile gives us better access to this mastery and allows us to integrate it more fully into the ways we see ourselves. MMOs …
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COLAB: social context and user experience in collaborative multiplayer games
… the social context in which people play digital multiplayer games has an effect on their experience. Whether co-players are in the same location ("co-located") or in different locations ("mediated") changes how they interact with the game and with one another. We set out to explore how these …
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UbiqGames : casual, educational, multiplayer games for mobile and desktop platforms
The mission of the UbiqGames project is to develop a suite of casual, educational, multiplayer games that are playable across a wide variety of operating systems and devices. To accomplish this goal, we plan on making use of the expanding availability of wireless networks and the increasing …
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Understanding social function in psychiatric illnesses through computational modeling and multiplayer games
… as a new field along with the development of multiplayer economic paradigms provide powerful tools to parameterize complex interpersonal processes and identify quantitative indicators of social impairments. By utilizing these methodologies, the current set of studies aimed to examine social …
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Minionate : The collectible card game
… opposing motivations to cooperate and compete in multiplayer games. The most pervasive multiplayer games today-massively multiplayer role playing and team-based competitive games-rely on a common compromise: they stratify players by their skill and in-game resources. This design choice limits a …
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An investigation of online multiplayer game development within the context of novice development team with the help of a generic multiplayer framework
The multiplayer games have constantly evolved over the years to incorporate numerous elements such as competitiveness, synchronised gameplay, ranking system, leader boards, etc, to propel the multiplayer games and eSports industry. Online multiplayer games are a popular form of entertainment, and …
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Ludic Dysnarrativa: How Can Fictional Inconsistency In Games Be Reduced?
The experience of fictional inconsistencies in games is surprisingly common. The goal was to determine if solutions exist for this problem and if there are inherent limitations to games as a medium that make storytelling uncommonly difficult. Termed ‘ludic dysnarrativa’, this phenomenon can cause a …
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TaleBlazer multiplayer : expanding multiplayer functionality for meaningful location-based AR games
… provides game designers with a method to create games regardless of programming experience. Users play these games while walking in the real world, using the mobile application as a gateway for interactions with the virtual world. This thesis extends previous work done on the TaleBlazer …
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A game-theoretic framework for robot motion planning
… stochastic optimal control, and traditional multiplayer games. The determination of strategies that optimize some precise performance functionals is central to these subjects, and is of fundamental value for many types of motion planning problems.
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Games meet Concurrency: Algorithms and Hardness
… of concurrent systems of multiple agents and multiplayer games, this thesis analyzes a spectrum of models connecting these three fields and bridges the gaps between them by building upon techniques from the growing literature studying the complexity of games through gadget motion planning …
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Design and Evaluation of Distributed Algorithms for Placement of Network Services
… serve as data caches for websites, servers for multiplayer games and relay nodes for Voice over IP: VoIP) conversations. While much research has focused on the design of such services, little attention has been focused on their actual placement. This placement can impact the quality of the …
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Spontaneous communities of learning: Cooperative learning ecosystems surrounding virtual worlds
… with, both virtually in the many massively multiplayer games and virtual worlds online, and in the physical spaces they inhabit in various play spaces around the world. The primary research questions concerned social learning in such spaces, i.e. how do players learn from one another what …
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Consistency Maintenance for Multiplayer Video Games
Multiplayer games have to support activities which have differing usability requirements. The usability of the system is directly influenced by the choice of consistency maintenance algorithm. These algorithms must accommodate usability requirements while ensuring shared data is accurately …
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Building Blocks for Mobile Games : A multiplayer framework for App Inventor for Android
Building Blocks for Mobile Games is a client-server multiplayer game-building-framework for the App Inventor for Android platform. The Building Blocks for Mobile Games multiplayer framework includes an App Inventor component and a Game Server running on Google App Engine. The client-side-component …
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The edge of reality: A contemporary analysis of the video game culture
… thesis explores the contemporary world of video games and analyzes why people engage with single player and multiplayer video game experiences. Based on the uses and gratifications framework, this study examines how college students are engaging with video games and if they prefer single player …
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Real-time algorithm configuration
… system commonly used to rank players’ skill in multiplayer games can be used to accurately es- timate the quality of an algorithm’s configuration using only censored results from races between algorithm configurations. We confirm that the order that problem instances arrive in influences the …
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Parallel repetition of multi-party and quantum games via anchoring and fortification
… for amplifying the hardness inherent in multiplayer games. Through the efforts of many researchers in the past two decades (e.g. Feige, Kilian, Raz, Holentstein, Rao, Braverman, etc.), parallel repetition of two-player classical games has become relatively well-understood. On the other …
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Synthetic steganography: Methods for generating and detecting covert channels in generated media
… capacity in structured interactions like online multiplayer games, network protocols, auctions, and negotiations. Recognizing that structured interactions represent a vast field of novel media for steganography, we also design and implement an open-source extensible software testbed for analyzing …
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Exquisite corpses: Narrative emergence in multiplayer zombie video games
Players of multiplayer video games frequently come out of play sessions having experienced vivid and visceral stories that the original ‘authors’ of the text could not have anticipated. This is narrative emergence at work – a phenomenon that sees elements of game design and player actions combine …
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Evolution in finite structured populations with group interactions
… more complex evolutionary processes, a class of multiplayer games called social dilemmas are defined for variable group sizes. The two main types of social dilemmas are identified, namely public goods dilemmas and commons dilemmas, and examples of each type of dilemma are given whose …
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