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Showing 1 to 17 of 17 for “"Multimedia Design"”.

  1. MIDS, a system for describing image content graphically for multimedia design

    Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1989.

    mit Repository record for MIDS, a system for describing image content graphically for multimedia design (opens in a new tab)

  2. Mind, brain and education in the digital era : applications for online learning

    … role of motivation and prior knowledge in multimedia learning. A sequential quantitative-qualitative mixed methods design was used to collect and analyze data through qualitative coding and statistical computations. Research participants (n= 26) randomly allocated to one of three groups …

    royalroads Repository record for Mind, brain and education in the digital era : applications for online learning (opens in a new tab)

  3. Effects of system-paced and learner-paced multimedia instruction on learners’ vocabulary acquisition

    … to improve students’ vocabulary knowledge, a multimedia vocabulary instruction with conditions (one learner-paced and one system-paced) was designed and developed by combining research-based guidelines proposed by the Cognitive Load Theory of Multimedia, multimedia design principles, and …

    tdl Repository record for Effects of system-paced and learner-paced multimedia instruction on learners’ vocabulary acquisition (opens in a new tab)

  4. Journey to Machu Picchu: Where History, Culture, and Imagination Intertwine

    … as an exploration of how to create an immersive design through an immersive design experience. The project I used to study this inquiry was the design of a new country pavilion at Epcot in Walt Disney World based on Peru. This project revealed that in architecture, the design process is integral …

    vt Repository record for Journey to Machu Picchu: Where History, Culture, and Imagination Intertwine (opens in a new tab)

  5. Development of an interactive multimedia presentation for use in a public delivery setting

    … focuses on the creation of an interactive multimedia presentation for use in a public delivery setting. Interactive multimedia appears to have outstanding potential for information dissemination. However, this technology is not commonly used by organizations which lack resources or skills …

    vt Repository record for Development of an interactive multimedia presentation for use in a public delivery setting (opens in a new tab)

  6. The Effects of Multimedia Interface Design on Original Learning and Retention

    … a text-based instructional system and two multimedia systems. The two multimedia systems used different interface designs. The first multimedia system used a topic-oriented interface which is somewhat standard in multimedia design. The second multimedia system presented a problem solving …

    vt Repository record for The Effects of Multimedia Interface Design on Original Learning and Retention (opens in a new tab)

  7. Factors Influencing the Faculty Adoption of Web Media Objects: Identification and Recommendations

    … technology has afforded more ubiquitous use of multimedia design for information presentation. This research addresses university faculty's use of web media objects: text, images/graphics, animation, audio and video (Oracle, Inc., 1996) for their course instruction. The framework used to assess …

    vt Repository record for Factors Influencing the Faculty Adoption of Web Media Objects: Identification and Recommendations (opens in a new tab)

  8. Investigation into the design of educational multimedia : video, interactivity and narrative

    This study critically examines the design of multimedia in education. The study begins by reviewing existing media in education and then uses a series of empirical studies to uncover, and then examine the key issues for the design of educational multimedia.<br></br><br></br>The research involves …

    the-open-u Repository record for Investigation into the design of educational multimedia : video, interactivity and narrative (opens in a new tab)

  9. EFFECTS OF CHARACTER VOICE-OVER ON PLAYERS' ENGAGEMENT IN A DIGITAL ROLE-PLAYING GAME ENVIRONMENT

    … can lead learners to successful learning in a multimedia learning environment such as digital game-based learning. Regarding this point, game-based learning advocates (e.g., Gee, 2003; Prensky, 2001) have asserted that digital games have great potential to engage learners. Nonetheless, there …

    siu-theses Repository record for EFFECTS OF CHARACTER VOICE-OVER ON PLAYERS' ENGAGEMENT IN A DIGITAL ROLE-PLAYING GAME ENVIRONMENT (opens in a new tab)

  10. Enhancing environmental and water science education: the development and evaluation of multi-media coursework materials

    … centered on the development and evaluation of a multimedia interactive e-book designed to enhance conceptual understanding, engagement, and inclusivity within university-level Environmental and Water Science education. The study had two objectives: (1) to develop multimedia coursework materials …

    western-cape Repository record for Enhancing environmental and water science education: the development and evaluation of multi-media coursework materials (opens in a new tab)

  11. The Separate and Collective Effects of Personalization, Personification, and Gender on Learning with Multimedia Chemistry Instructional Materials

    … <p>These recommendations can be employed in multimedia instructional materials designed following principles understood through the Cognitive Theory of Multimedia Learning. Additionally, these materials can expand the known use of principles like personalization (addressing the learner as …

    usfca Repository record for The Separate and Collective Effects of Personalization, Personification, and Gender on Learning with Multimedia Chemistry Instructional Materials (opens in a new tab)

  12. Transmitting craft knowledge : designing interactive media to support tacit skills learning

    … from the perspective of an interactive media designer, the problem of how to understand and transmit the practical knowledge of skilled craft practitioners. It has involved two practical research projects, each exploring the skills of both expert and novice craft practitioners in the fields of …

    sheffield-hallam Repository record for Transmitting craft knowledge : designing interactive media to support tacit skills learning (opens in a new tab)

  13. Ludic Dysnarrativa: How Can Fictional Inconsistency In Games Be Reduced?

    … in all games. Negotiation between agents (designers, players, game rules) in a game is of huge value to maintaining coherent fictional worlds and social information in some multiplayer games takes on a role close to that of fictional information in single player games. Dysnarrativa can also …

    arts-london Repository record for Ludic Dysnarrativa: How Can Fictional Inconsistency In Games Be Reduced? (opens in a new tab)

  14. The evaluation of interactive multimedia in teaching and learning in undergraduate physical sciences

    We live in an information society. The use of Personal Computers is widespread and it continues to grow, both in the workplace and in the home (Lewis, 1999). More information is available electronically and more services are coming on-line. The Internet and email are now everyday terms. Soon our …

    cent-lancashire Repository record for The evaluation of interactive multimedia in teaching and learning in undergraduate physical sciences (opens in a new tab)

  15. From Clowns to Computers: Performing Theatrical Interactivity and Pervasive Transmedia Fictions

    … created by The Mission Business, a local event design company where I worked in 2012 as both writer and narrative designer. The central research question steering this dissertation is twofold. First, what strategies of interactivity already exist and how has the pre-existing theory of audience …

    york Repository record for From Clowns to Computers: Performing Theatrical Interactivity and Pervasive Transmedia Fictions (opens in a new tab)