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Showing 1 to 4 of 4 for “"Mobile VR"”.

  1. Handsfree Locomotion Techniques for Mobile VR

    … device, paving the way for mass adoption of VR. However, input in mobile VR is typically limited to using head tracking or single button input, which makes it difficult to perform complex tasks like navigation. Walking-in-place (WIP) offers a natural and immersive form of virtual locomotion …

    unr Repository record for Handsfree Locomotion Techniques for Mobile VR (opens in a new tab)

  2. Universal Usability of Virtual Reality

    Virtual Reality (VR) is envisioned to be a mainstream medium that would change how we work, connect, and play. For this vision to be realized, however, VR must be equally accessible and enjoyable for all users irrespective of their differences. This dissertation addresses two research themes that …

    unr Repository record for Universal Usability of Virtual Reality (opens in a new tab)

  3. 3D Hand Pose Estimation Via a Lightweight Deep Learning Model

    … has not considered the use of virtual reality (VR) apps on mobile devices because this requires extensive computational resources including hardware for processing the acquired depth. Previous works in 3D hand pose estimation are based on the large pre-trained DL models in the pose estimation …

    umkc Repository record for 3D Hand Pose Estimation Via a Lightweight Deep Learning Model (opens in a new tab)

  4. Investigating Asymmetric Collaboration and Interaction in Immersive Environments

    … commercialization of virtual/augmented reality (VR/AR) devices, there is an increasing interest in combining immersive and non-immersive devices (e.g., desktop computers, mobile devices) for asymmetric collaborations. While such asymmetric settings have been examined in social platforms, …

    vt Repository record for Investigating Asymmetric Collaboration and Interaction in Immersive Environments (opens in a new tab)