Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
Results
Showing 1 to 8 of 8 for “"Meta Quest"”.
-
Αξιοποίηση της Εικονικής Πραγματικότητας στην Εκπαίδευση ΚΑΡΠΑ: Ενίσχυση της εκπαιδευτικής εμπειρίας με τα γυαλιά Meta Quest 3
… πραγματικότητας με τη χρήση των έξυπνων γυαλιών Meta Quest 3. Τα δεδομένα συλλέχθηκαν μέσω ερωτηματολογίων πριν και μετά την παρέμβαση, τα οποία περιελάμβαναν τέσσερα σταθμισμένα εργαλεία, τον Δείκτη Διαπροσωπικής Αντιδραστικότητας (IRI), την Αναθεωρημένη Κλίμακα Φιλοκοινωνικών Τάσεων (PTM-R), …
-
Automated UI Exploration of VR Environments
… of Extended Reality (XR), and of the so-called metaverse, is driven by the gaming industry, but these technologies are also increasingly adopted in education, healthcare, training, and industrial design. Being a relatively new technology, with standards, hardware, and capabilities continuously …
-
Constructing three-dimensional virtual spaces with the application of artificial intelligence
… landmarks to test rendering performance on a Meta Quest 3 headset. Results indicate that while AI accelerates rapid ideation and initial mesh generation, substantial manual retopology and optimization remain critical bottlenecks. The study concludes that AI serves as a valuable assistive tool …
-
Simulace poruch motorické koordinace ve virtuální realitě
… experimentálním ověřením aplikace pro VR headset Meta Quest 3, která simuluje poruchy motorické koordinace člověka prostřed nictvím vizuálních zásahů do virtuální scény. Aplikace obsahuje tři testy zaměřené na odlišné složky motoriky. Ball Test narušuje koordinaci rukou a očí a stabilitu postoje …
-
Natural Interaction: 3D Modeling in Wearable VR Using a Gesture and Speech Interface
… Built on a custom Unity-based system integrating Meta Quest hand tracking and Wit.ai voice recognition, the study investigates how these two input modes—gesture and speech—can be used together to manipulate and modify 3D geometry in real time. The research proceeds in three phases: (1) a formative …
-
Mixed Reality Human Robot Interaction Interface using Hand Tracking and Stereo Vision for Unknown and Hazardous Environments
… robot arm. Stereo images are streamed to a Meta Quest 2 virtual reality (VR) head-mounted display (HMD), providing a first-person view (FPV) with human-like perception of the end effector's surroundings. Hand tracking is used to map the operator’s hands into the FPV, enabling omnidirectional …
-
Machine-Learning-Enabled Gestural Interaction in Mixed Reality
… headsets such as Microsoft HoloLens and Meta Quest. However, various factors have prevented these products from becoming widely adopted as everyday devices. The lack of frictionless interactions is one of the preventive factors. The thesis focuses on gestural interactions that do not …
-
Utilizing Augmented Reality for Immersive Space Mission Design
<p>Designing spacecraft mission trajectories is a complex, tedious, and stringent process that requires a strong background in astrodynamics and programming due to the complex dynamical environment of space. The current 2D visualization methods for displaying these geometrically abstract …