Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 17 of 17 for “"MMORPG"”.
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The cognitive, physiological and behavioural indicators of excessive and regular video gaming
… massively multiplayer online-role playing games (MMORPGs). The results indicated a clear attentional bias in excessive MMORPG gamers but not in highly engaged or non-MMORPG gamers, consistent with previous research investigating attentional bias in other forms of addiction. Manuscript 2 further …
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The cognitive, physiological and behavioural indicators of excessive and regular video gaming
… massively multiplayer online-role playing games (MMORPGs). The results indicated a clear attentional bias in excessive MMORPG gamers but not in highly engaged or non-MMORPG gamers, consistent with previous research investigating attentional bias in other forms of addiction. Manuscript 2 further …
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Experiences of Playing Massively Multiplayer Online Role-Playing Games: A Phenomenological Exploration
… massively multiplayer online role-playing game (MMORPG). These games have become increasingly popular over the past decade and have earned the reputation of being highly engrossing or even addicting. In this study, five long-term players were interviewed in person. For a portion of the …
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A Virtual View of Occupation: Transactionalism in MMORPGs
… massive multiplayer online role-playing games (MMORPGs) has focused on the effects playing MMORPGs has on players’ health and wellness. The virtual environment of MMORPGs has yet to be explored as a space where meaningful occupations occur. This qualitative study explored the virtual environment …
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Bootstrapping Massively Multiplayer Online Role Playing Games
… Multiplayer Online Role Playing Games (MMORPGs) are a prominent genre in today's video game industry with the most popular MMORPGs generating billions of dollars in revenue and attracting millions of players. As they have grown, they have become a major target for both technological …
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Online gaming and addiction: a psychosocial investigation using mixed methods
… Massively Multiplayer Online Role-Playing Games (MMORPGs) have gained increased popularity over the last decade. MMORPGs provide a sophisticated environment that enables complete immersion within the virtual world to the extent that it may become an alternative reality to its users. Some …
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A gender-bending jelenség vizsgálata a nemi sztereotípiák és a nemi identitás függvényében
Az MMORPG-k (Massively Multiplayer Online Role-Playing Games), azaz a sokszereplős online szerepjátékok széleskörű elterjedtségének köszönhetően számos sztereotipikus nézet alakult ki a játékosokkal kapcsolatban, melyek egy része a felhasználók neméhez köthető. Az ilyen típusú játékokban azonban …
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Exploring problematic online gaming: A qualitative approach
… Massively Multiplayer Online Role-Playing Games (MMORPGs), has become a very popular pastime and often is the subject of scrutiny in the literature regarding problematic play. This study aimed to develop a better understanding of problematic online gaming by recruiting and interviewing MMORPG …
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O fascinio e a espetacularização como pedagogias corporais no world of warcraft
… tendo nas relações sociais dos jogos online de MMORPG (Massively Multiplayer Online Role -Playing Game) um campo promissor para essa observação por se tratar de um espaço de ‘mundos persistentes’ em que se localizam relações sociais complexas. Nas redes o corpo está também para os aprendizados …
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Can videogames be addicting? An investigation into the specific game features and personal characteristics associated with problematic videogame playing
… addiction were present in players who prefer the MMORPG and Shooter genres over all other types of games, with the former yielding significantly higher VGAS scores than the latter. Further, many of the structural characteristics of videogames were considered to be more enjoyable, important, and …
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PREDICTORS AND CORRELATES OF VIDEOGAME ENGAGEMENT AND VIDEOGAME ADDICTION
… Massively Multiplayer Online Role-Playing Games (MMORPGs), which allow players to operate in a fantasy world through an avatar or character of their choice, are among the most popular videogames. Even though playing videogames can offer educational and recreational benefits (Ceranoglu, 2010; …
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Paedophile activity on the internet
… Massively Multi Player Online Role Playing Game (MMORPG) players. The findings of Study 2 raise a host of research questions such as, for example, whether or not, it would be possible to develop a means to calibrate the extent of an individual's engagement, involvement or immersion in online …
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LGBT guilds as buffers against sexual minority stress
Minority stress theory posits that social connection to LGBT-affirming communities may buffer against the negative health effects of anti-LGBT stigma. Yet, few scholars have extended this scope of research to video games—a $90 billion industry touching nearly three-fourths of all U.S. households. …
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A higher education case: millennial experience toward learning through a virtual world designed as an authentic learning environment
… affordances and cultures of a virtual world, an MMORPG, and uses of an application. As the communication became easier and more expressive, a more authentic 3-D environment developed. Likewise, team collaboration increased with co-created 3-D environments and role-play. </p> <p>This case study …
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An investigation of collaborative practices in massively multiplayer online role-playing game groups: Online learning in informal groups
Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2023-12-04 without embargo terms
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Accurate Player Modeling and Cheat-Proof Gameplay in Peer-to-Peer Based Multiplayer Online Games
… Massively Multiplayer Online Role-Playing Games (MMORPGs). Our results show that, amongst several MMORPGs with very different play styles, the patterns of behaviors are consistent and can be described using a common set of models.</p> <p>In addition, we break down actions common to Trading Card …
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Real economics in virtual worlds: a massively multiplayer online game case study: Runescape
This thesis explores economic aspects of virtual worlds by focusing on a specific massively multiplayer online role-playing game, RuneScape. In particular, it examines the similarities and differences between the virtual economics and real world economics, the economic understanding of RuneScape …