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Showing 1 to 3 of 3 for “"Loot boxes"”.
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Easy skins, easy life: a chronological case study of loot boxes and transferable cosmetic items in the video game Counter-Strike: Global Offensive
… content that further monetizes a base game. Loot boxes, which are virtual chests that contain cosmetic upgrades unlocked for a small monetary fee, are an example of such a phenomenon. The academic literature surrounding loot boxes and related skin gambling is in its infancy: these items …
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Three Essays on Behavioral Economics : Bribery Solicitation, Pity System and Information Avoidance
… the effect of pity-system on buying behavior of loot box. The pity-system is a guaranteed reward mechanism commonly used by electronic game companies to bypass gambling regulations. This paper tests the effect of the pity-system in an online experiment (n = 200) where subjects choose to buy the …
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The Cost of Playing the Game: Modeling In-Game Purchase Intention and Investigating Purchase Behavior of Mobile Gamers
… progress in the game. Players also encountered loot boxes that provide only a chance to earn specific items in the game. These results add to Study 1 results by demonstrating that aspects of how a game is designed may impact in-game purchase intention and should be considered in future …