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Showing 1 to 1 of 1 for “"Local collision avoidance"”.

  1. GPU-ACCELERATED CROWD SIMULATION WITH USER-GUIDANCE AND MULTI-LEVEL UNCERTAINTY

    … as well as maintaining free agent-wise collision. Although a few methods solved this problem in some speci c case, no overall method has been explored. This paper proposes a new approach to simulate large-scale crowd behavior with real-world properties and without obvious artifacts. …

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