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Showing 1 to 20 of 38 for “"Live Action"”.

  1. User-centered product design of live-action game experiences

    Recently, escape rooms, or live-action physical and mental adventure games that require players to solve puzzles and riddles to complete certain objectives in order to "escape" the room have been very popular. The design of this type of game demands knowledge and expertise in user-oriented product …

    mit Repository record for User-centered product design of live-action game experiences (opens in a new tab)

  2. Gender, sex, and race in the gamespace of live action role play

    … identity, gender, sexuality, and race within live action role play, a game format designed in an impromptu theatre style. My goal was to assess the ways in which sexism, racism, and hypersexuality pervade contemporary forms of entertainment, and to imagine ways in which gamespaces can be …

    alabama Repository record for Gender, sex, and race in the gamespace of live action role play (opens in a new tab)

  3. The Horned God as Environmental Figure in Anglophone Fantasy Fiction and Live Action Role-Play.

    … figure in modern paganism, fantasy fiction and Live Action Role-Play, while acknowledging that these three fields are interconnected. The Horned God is a modern pagan deity popularised by ‘grandmother of Wicca’, Margaret Murray, and associated with wild nature and chthonic forces. He is a …

    exeter

  4. Queering the Bildungsroman: homosexuality in the bildungsromane of Jeanette Winterson and Alan Hollinghurst and All Girl Live Action

    … 20,000 words. My novel,<i> All Girl Live Action</i>, is set between 1986 and 1988 and tells the coming-of-age story of Niamh Donnelly, who leaves her family home in Northern Ireland to live at the women's peace camp at Greenham Common in Berkshire, England. She falls in love with a …

    qu-belfast Repository record for Queering the Bildungsroman: homosexuality in the bildungsromane of Jeanette Winterson and Alan Hollinghurst and All Girl Live Action (opens in a new tab)

  5. The Live Action Role-Playing Game the Masquerade as an Organizational Culture: an Ethnographic Study of the Game's Organizational Symbolism

    … culture. Role-playing games in general and live action role-playing in particular have escaped the attention of organizational communication researchers. Believing that The Masquerade game is an excellent context for organizational communication research due to the crucial role of …

    mo-state Repository record for The Live Action Role-Playing Game the Masquerade as an Organizational Culture: an Ethnographic Study of the Game's Organizational Symbolism (opens in a new tab)

  6. Translation, gender in Disney’s live-action productions: a translation studies perspective on the representation of gender stereotypes in Pinocchio, Aladdin and Beauty and the Beast

    … gender representation is rewritten in Disney’s live-action adaptations of Beauty and the Beast (Condon 2017), Aladdin (Ritchie 2019), and Pinocchio (Zemeckis 2022), through the lens of Translation Studies. It draws on Lefevere’s theory of translation as rewriting, Butler’s theory of gender …

    malta Repository record for Translation, gender in Disney’s live-action productions: a translation studies perspective on the representation of gender stereotypes in Pinocchio, Aladdin and Beauty and the Beast (opens in a new tab)

  7. In plane sight: theories of film spectatorship and animation

    … that do not attempt to approximate the look of live action filming. The study considers the usefulness of psychoanalytic theories, cognitive studies, and cultural studies approaches to film spectatorship, in particular, to grasping animation’s impact on audiences. I argue that aspects of those …

    uiuc Repository record for In plane sight: theories of film spectatorship and animation (opens in a new tab)

  8. An exploration of the construction of a relationship between video (videographer) and live performance (theatre-maker/performer) and how the two art forms may inform each other.

    … not, to provide alternate views of reality and live action, and to create a heightened awareness of the medium through its use in an unconventional setting and in ways different to those that we are familiar with. It is my hope that through careful negotiation with the …

    cape-town Repository record for An exploration of the construction of a relationship between video (videographer) and live performance (theatre-maker/performer) and how the two art forms may inform each other. (opens in a new tab)

  9. A filmic adaptation of the Lorraine Loots's Ek is Suzie

    … full-length feature film. Using a combination of live action and animation, the two main narratives play out parallel to one another – representing the past and present tense. The explication is intended to offer a reflection on the process of writing the screenplay, on filmic influences that …

    cape-town Repository record for A filmic adaptation of the Lorraine Loots's Ek is Suzie (opens in a new tab)

  10. New vernaculars and feminine ecriture; twenty-first century avant-garde film

    … in a feminist context. Using appropriated and live-action footage the five short films that comprise Radio are collaged and subjective, representing an imagined world of short, chaptered ‘songs’ inside a radio set. The New World also uses both live-action and found footage to inscribe a …

    westminster Repository record for New vernaculars and feminine ecriture; twenty-first century avant-garde film (opens in a new tab)

  11. Re-animating Post-Digital Cinema: [Animated] Fluidity and Hybrid Aesthetics in Tomm Moore’s Celtic Trilogy

    … and Manovich projects a shared space for (live action) cinema and the animated film, which even predates the digital era. This discussion is complicated by the total conflation of live action and animated elements with the advent of digital cinema technology. This thesis introduces …

    chapman Repository record for Re-animating Post-Digital Cinema: [Animated] Fluidity and Hybrid Aesthetics in Tomm Moore’s Celtic Trilogy (opens in a new tab)

  12. Seeing the Spell: Baroque, Decadence, and a Cinema of Digital-Animated Liberation

    … digital effects have only recently extended to live-action cinema. All of the aesthetics of Baroque and Decadent blockbuster spectacle that the dissertation traces could be and, the dissertation seeks to show, were deployed in the animated feature years in advance of the liberation of …

    york Repository record for Seeing the Spell: Baroque, Decadence, and a Cinema of Digital-Animated Liberation (opens in a new tab)

  13. Playing Pirates: The Construction of Shared Fantasy and Identity Performance in theRenaissance Festival Subculture

    … participants’ identity expression and interactions in the subculture as a setting in which they can find meaningful interaction with others who share their social paradigm. Relevant findings can help us better understand identity performance, as well as how culture is constructed through …

    ohiolink Repository record for Playing Pirates: The Construction of Shared Fantasy and Identity Performance in theRenaissance Festival Subculture (opens in a new tab)

  14. Loggerhead Ruse: An Immersive and Devised Theatrical Piece Using Audience Agency Within a Theatrical Story to Increase Theatre Engagement in America

    … and improvisation. This experience is like a live-action video game, shifting course in real-time, making audience members think on their choices. With a limited audience size, the intimacy heightens the tension, amplifying both fear and excitement as participants navigate who to trust. …

    texas-state Repository record for Loggerhead Ruse: An Immersive and Devised Theatrical Piece Using Audience Agency Within a Theatrical Story to Increase Theatre Engagement in America (opens in a new tab)

  15. Animating observed emotional behaviour: a practice-based investigation comparing three approaches to self-figurative animation

    … iterations of animation drawn from a base of live action footage of observed emotional behaviour. These exploratory iterations progress though motion capture, rotoscopy and finally freeform animation. The completed artifact and its findings are explored first though a perception study and then …

    middlesex Repository record for Animating observed emotional behaviour: a practice-based investigation comparing three approaches to self-figurative animation (opens in a new tab)

  16. American socio-politics in fictional context: transformers and the representation of the United States

    … with their underlying emphasis on the sale of action figures, have been dismissed as a somewhat juvenile and uninteresting text. Little to no serious academic analysis of any of the various iterations of the franchise has been undertaken. With this thesis, I endeavour to begin that analysis and …

    east-anglia Repository record for American socio-politics in fictional context: transformers and the representation of the United States (opens in a new tab)

  17. Should we pass on “passing women”?: The stakes of (trans)gender ontologies for South Korean namjangyeoja television dramas

    … of namjangyeoja dramas, South Korean live-action television dramas that focus on the lives of female-assigned people who pass as men, as “women”. I argue that we must push back against this narrow reading of namjang characters and instead embrace ambiguity and plural possibilities in …

    uiuc Repository record for Should we pass on “passing women”?: The stakes of (trans)gender ontologies for South Korean namjangyeoja television dramas (opens in a new tab)

  18. Observational Animation: An Exploration of Improvisation, Interactivity and Spontaneity in Animated Filmmaking

    … camera operator have the ability to influence action and actively participate in an evolving narrative.</p><p>Observational films are known for their intimacy. Achieved by immersing the filmmaker into the lives of the subjects, these films give the audience the ability to more actively …

    ohiolink Repository record for Observational Animation: An Exploration of Improvisation, Interactivity and Spontaneity in Animated Filmmaking (opens in a new tab)

  19. Co-constructed Pretensive Realities in Organizations: Roleplaying and Other Action Methods in Human Resource Development

    … the role of roleplaying and other pretensive action methods, including gaming simulations, applied roleplaying games, and psychodrama in organizational contexts, with a particular focus on their application in human resource development (HRD) and learning and development (L&D). Although …

    corvinus Repository record for Co-constructed Pretensive Realities in Organizations: Roleplaying and Other Action Methods in Human Resource Development (opens in a new tab)

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