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Showing 1 to 7 of 7 for “"Level-of-Detail (LOD)"”.

  1. Zjednodušování polygonálních sítí a optimalizace vykreslování pomocí technik Level of Detail

    Tato práce se zabývá optimalizačními technikami Level of Detail (LOD) pro dynamické řízení geometrické složitosti 3D scény. Za účelem generování jednotlivých úrovní detailu práce popisuje a implementuje vybrané algoritmy nebo metriky pro zjednodušování polygonálních sítí, konkrétně Vertex …

    brno-tech Repository record for Zjednodušování polygonálních sítí a optimalizace vykreslování pomocí technik Level of Detail (opens in a new tab)

  2. A linear framework for character skinning

    Character animation is the process of modelling and rendering a mobile character in a virtual world. It has numerous applications both off-line, such as virtual actors in films, and real-time, such as in games and other virtual environments. There are a number of algorithms for determining the …

    cape-town Repository record for A linear framework for character skinning (opens in a new tab)

  3. A Novel Level-of-Detail Technique for Virtual City Environments: Design and Evaluation

    … challenges to delivering such complex and detailed Mirror Worlds in real-time. In this work, we focus on runtime data structures and performance for Level-of-Detail (LOD) management and real-time portrayal. We begin with a VCE defined in existing semantic models such as the CityGML …

    vt Repository record for A Novel Level-of-Detail Technique for Virtual City Environments: Design and Evaluation (opens in a new tab)

  4. A framework for developing 4D LOD on construction projects

    The increasing application of BIM processes and technologies has facilitated an increase in the use of 4D (3D+Time) simulations of construction projects. Numerous studies have acknowledged the benefit of 4D models in project planning and construction phases, enhancing communication between …

    wlv Repository record for A framework for developing 4D LOD on construction projects (opens in a new tab)

  5. Network architecture for large-scale distributed virtual environments

    … collaboration between potentially large numbers of users distributed around the world. Early DVEs has been used over local area networks (LANs). Recently with the Internet's development into the most common embedding for DVEs these distributed applications have been moved towards an exploiting IP …

    oxford-brookes Repository record for Network architecture for large-scale distributed virtual environments (opens in a new tab)

  6. Image Approximation using Triangulation

    An image is a set of quantized intensity values that are sampled at a finite set of sample points on a two-dimensional plane. Images are crucial to many application areas, such as computer graphics and pattern recognition, because they discretely represent the information that the human eyes …

    vt Repository record for Image Approximation using Triangulation (opens in a new tab)

  7. Transparency, trust, and level of detail in user interface design for human autonomy teaming

    … agents can improve productivity and reduce risks of human operators in safety-critical situations, with autonomous agents working as complementary teammates and lowering physical and mental demands by providing assistance and recommendations in complicated scenarios. Ineffective collaboration …

    vt Repository record for Transparency, trust, and level of detail in user interface design for human autonomy teaming (opens in a new tab)