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Showing 1 to 7 of 7 for “"Learning in Games"”.

  1. Distributed learning in games under bounded rationality

    In multi-agent systems, bounded rationality arises both from the agents’ cognitive and informational limitations and from the uncertainty of the environments in which they interact. This dissertation considers models, solution concepts, and learning dynamics that explicitly embrace bounded …

    uiuc Repository record for Distributed learning in games under bounded rationality (opens in a new tab)

  2. Theoretical Foundations for Learning in Games and Dynamic Environments

    Decision-making problems lie at the heart of numerous aspects of human and algorithmic behavior across our society, ranging from healthcare systems to financial systems to interactions with the physical world. A central challenge that arises across many decision-making problems is the presence of …

    mit Repository record for Theoretical Foundations for Learning in Games and Dynamic Environments (opens in a new tab)

  3. Evaluating social and cognitive effects of video games using electroencephalography.

    Games User Research (GUR) is an area of evaluative player research and human-computer interaction (HCI) that aims to improve games, focused on a player’s understanding and on their experience when playing games. In this field, techniques are available to measure and understand user experience. …

    uoit Repository record for Evaluating social and cognitive effects of video games using electroencephalography. (opens in a new tab)

  4. DNA binding economies

    This thesis develops a new scalable modeling framework at the interface of game theory and machine learning to recover economic structures from limited slices of data. Inference using economic models has broad applicability in machine learning. Economic structures underlie a surprisingly broad …

    mit Repository record for DNA binding economies (opens in a new tab)

  5. Higher-order learning in finite games

    Submission published under a 24 month embargo labeled 'Closed Access', the embargo will last until 2027-08-01

    uiuc Repository record for Higher-order learning in finite games (opens in a new tab)

  6. Dynamics and Phenomena in Stateful Multi-Agent Systems

    An important goal at the intersection of theoretical computer science and economics is to understand the long-run outcomes of complex processes in multi-agent systems. In many cases, such social systems are inherently algorithmic and strategic; in others, agents may act in simpler behavioral ways …

    cornell Repository record for Dynamics and Phenomena in Stateful Multi-Agent Systems (opens in a new tab)

  7. Game-theoretic methods for security and resilience in cyber-physical systems

    Modern critical infrastructures are highly integrated systems composed of many complex interactions between different system modules or agents including cyber and physical components as well as human factors. Their growing complexity demands novel design techniques for scalable and efficient …

    uiuc Repository record for Game-theoretic methods for security and resilience in cyber-physical systems (opens in a new tab)