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Showing 1 to 11 of 11 for “"League of Legends"”.

  1. Luck and skill in professional League of Legends (E-sports)

    As professional gaming (e-sports) develops a greater global infrastructure, it will be critical to create league systems in which skill and luck balance to create competitive, exciting, and fair environments. This study uses the most developed e-sport leagues, found in the game League of Legends

    mit Repository record for Luck and skill in professional League of Legends (E-sports) (opens in a new tab)

  2. A Feminist Autoethnography: On Hegemonic Masculinity, Failure, and Subversive Play in League of Legends

    League of Legends is one of the most popular video games in the world, and yet it is also infamously known as being filled with harassment and failure. Why do I continue to play? In this project, a critical autoethnography is used to illustrate what it is like to play in this male-dominated space …

    ottawa-retro Repository record for A Feminist Autoethnography: On Hegemonic Masculinity, Failure, and Subversive Play in League of Legends (opens in a new tab)

  3. Performativity and gameplay: gender, race, and desire amongst a team of League of Legends players

    Computer gaming is an important and growing form of popular media that has many cognitive and social benefits for players. It has also developed a reputation for being a white-male pastime and barring access for people who fall outside of that social grouping. While statistics show that this is …

    cape-town Repository record for Performativity and gameplay: gender, race, and desire amongst a team of League of Legends players (opens in a new tab)

  4. The Gaming Experience: a Mixed Methods Study on Physiological and Psychological Responses to League of Legends Gameplay

    … enable sociability. This is particularly true of massive multiplayer online role-playing games. Yet it is unclear if the social interactions within games extend beyond the gaming context or if the gaming sociability influences day-to-day non-gaming interactions. In this thesis, I present a …

    alabama Repository record for The Gaming Experience: a Mixed Methods Study on Physiological and Psychological Responses to League of Legends Gameplay (opens in a new tab)

  5. Gay in Game: A Rhetorical Analysis of Gay Identity Through Varus and Sett/Aphelios in League of Legends

    … Games represents gay identity in the video game League of Legends (LoL) but reifies negative frames historically associated to gay individuals. Riot Games’ history of harassment and discrimination in the workplace, as well as the gaming industry’s overall history, informs the company’s public …

    ttu Repository record for Gay in Game: A Rhetorical Analysis of Gay Identity Through Varus and Sett/Aphelios in League of Legends (opens in a new tab)

  6. One Step Closer to Greater Understanding! Does a Correlation Exist Between Fluid Intelligence and Player Rank in League of Legends?

    <p>Chess, one of the oldest modern games, has long been a model domain for expertise research. In comparison, research on video games has historically been influenced by moral panic. Cycles of moral panic tend to revolve around preconceived notions of threats, held at a societal level (typically by …

    national-louis Repository record for One Step Closer to Greater Understanding! Does a Correlation Exist Between Fluid Intelligence and Player Rank in League of Legends? (opens in a new tab)

  7. Comparing traditional sports and electronic sports

    … been growing over the years. Video games such as League of Legends, Counter Strike: Global Offensive, or Hearthstone: Heroes of Warcraft have a large following. During the League of Legends regular season matches, 250,000 people regularly tune in to watch the games. Professional players such as …

    uiuc Repository record for Comparing traditional sports and electronic sports (opens in a new tab)

  8. Game worlds : a study of video game criticism

    … the relation between criticism and establishment of narrative forms and genres, focusing on the cultural situation of video games. Comparing the context of early film criticism and contemporary video game criticism, I argue that the public negotiation of meaning and value codifies a new medium as …

    mit Repository record for Game worlds : a study of video game criticism (opens in a new tab)

  9. The Benefits of Offline Merchandise in Brand Building

    … to continue growing at a steady rate. Seven of the ten top players in this industry relate to character licensing, and five directly associate with developing and utilizing fictional characters. From Pooh and Peter Rabbit to BT21 and League of Legends, characters have proven lasting presences …

    mit Repository record for The Benefits of Offline Merchandise in Brand Building (opens in a new tab)

  10. Análisis de la eficacia publicitaria en eventos de esports transmitidos por streaming, mediante técnicas de neuromarketing.

    … por un anunciante. Esta situación obliga a los profesionales de la publicidad y el marketing a mantener un continuo esfuerzo para descubrir nuevas formas de alcanzar sus objetivos. El análisis del proceso cognitivo y emocional en los consumidores mediante técnicas de neuromarketing, permite …

    murcia-diss Repository record for Análisis de la eficacia publicitaria en eventos de esports transmitidos por streaming, mediante técnicas de neuromarketing. (opens in a new tab)