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Showing 1 to 2 of 2 for “"Interactive scenario"”.
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Playing is creating with PlayTIME: introducing and evaluating a tangible UI-based interactive scenario prototyping system
… In this thesis, we present PlayTIME: a Tangible Interactive Media Environment for Game-Play, as a means to narrow the gap between digital and non-digital game design techniques. The system is designed to allow game designers to focus on physical prototyping while the computer digitalizes …
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Virtual prototypes for the model-based elicitation and validation of collaborative scenarios
… to achieve their common goals in collaborative scenarios. Only after gathering all information concerning who interacts with whom to do what and why, can a software system be designed and realized which supports the stakeholders to do their work. To capture and structure requirements of …