Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 7 of 7 for “"Interactive game"”.
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Otea: Transmission and Transmedia
… – an animated motion comic, an e-comic, and an interactive game - to tell a single story. The objective is the creation of a transmedia resource that allows the transmission of aspects of traditional Maori knowledge, culture and language, via an original fictional narrative aimed primarily at …
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The Effects of Playing Exergames on Energy Expenditure
… expenditure as individuals participated in interactive video game play. There were 14 participants that participated in the study, whose age was 20.1 ± 1.64 years of age. Participants completed a maximal aerobic test to exhaustion (VO2max test), and then 30 minute testing session on both the …
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A CyberCIEGE scenario illustrating secrecy issues in an Internal Corporate Network connected to the internet
… and education approaches by developing an interactive, entertaining commercial-grade PC-based computer game that teaches IA concepts while simultaneously entertaining the player. The game provides a robust, flexible and extensible gaming environment where each game instance is based on a …
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Emotional Prosody across languages and genders
… The AC is a dynamic, evolving, web-based interactive game designed to generate a rich speech dataset, serving as a valuable resource for studying affective prosody and other speech-related research topics. Participants not only produce emotional expressions but also evaluate the emotional …
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A Computational Tsirelson's Theorem for All Compiled Nonlocal Games
Nonlocal games, defined as cooperative tasks between spatially separated players, have been a foundational tool in the study of quantum advantage and have been useful in classically verifying quantum computations. To address the challenge posed by the spatial separation assumption, Kalai et al. …
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Development of topographical orientation skills in seven to ten year old children
… experiment. The computer task comprised of an interactive game that consisted of three sections: a practice motor task, a guided tour around a virtual museum, and a testing phase. After children were introduced to the environment, they were required to navigate from one location of the museum …
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Tourist Photography and the Tourist Gaze: An empirical study of Chinese tourists in the UK
… including but by no means being confined to an interactive game of photo-taking and photo-sharing, imagining authenticity, sensing the passing of time from gazing on natural spectacles, and deliberately observing what they considered to be ‘advanced’ aspects of the toured destination. Based upon …