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Showing 1 to 20 of 51 for “"Interactive Media"”.

  1. Inducing Emotional Response in Interactive Media

    <p>Video games, and entertainment media have been developed for many years, and eliciting emotional experiences is an integral part of that process. Producing and editing game content in order to affect desired emotional experiences can be expensive and cumbersome to developers. This paper presents …

    calpoly Repository record for Inducing Emotional Response in Interactive Media (opens in a new tab)

  2. Interactive media and social exchange of market information

    A persistent belief in marketing communication is that consumer word-of-mouth (WOM) plays a crucial role in the diffusion of information in a society. The Internet, the largest network ever created by humans, demonstrates the validity of this wisdom by enabling individual consumers from all over …

    texas Repository record for Interactive media and social exchange of market information (opens in a new tab)

  3. Transmitting craft knowledge : designing interactive media to support tacit skills learning

    … approach to explore, from the perspective of an interactive media designer, the problem of how to understand and transmit the practical knowledge of skilled craft practitioners. It has involved two practical research projects, each exploring the skills of both expert and novice craft …

    sheffield-hallam Repository record for Transmitting craft knowledge : designing interactive media to support tacit skills learning (opens in a new tab)

  4. Interactive media in distance learning for UK farmers: the countryside disc

    How might UK farmers benefit from using interactive computer-based media? These farmers need to learn how to change their practices in a rapidly changing economic and social environment. They have difficulty in obtaining suitable training through conventional audio-visual media and face-to-face …

    the-open-u Repository record for Interactive media in distance learning for UK farmers: the countryside disc (opens in a new tab)

  5. Interactive media for enhancing learning and creativity in design and technology education

    … thesis is an exploration of the potential of interactive media to enhance learning and creativity in Design and Technology education. The work focuses on A level which is a stage at which autonomous learning becomes a significant part of the subject's pedagogy.</p> <p>This research is …

    sheffield-hallam Repository record for Interactive media for enhancing learning and creativity in design and technology education (opens in a new tab)

  6. Affective social quest (ASQ) : teaching emotion recognition with interactive media & wireless expressive toys

    … new ways to use affective computing and multimedia tools to augment a child's learning of emotional expression. I develop the hypothesis that these tools can be particularly useful to children with autism and their practitioners. I test the hypothesis by building a candidate research system …

    mit Repository record for Affective social quest (ASQ) : teaching emotion recognition with interactive media & wireless expressive toys (opens in a new tab)

  7. Digital and Interactive Media Analysis of Myths and Traditions Expressed in Thai Fairground Art

    … of traditional forms utilising modern multimedia methods to create an immersive and interactive artistic experience.

    liverpool-jm Repository record for Digital and Interactive Media Analysis of Myths and Traditions Expressed in Thai Fairground Art (opens in a new tab)

  8. Participatory design process engaging intergenerational cohorts: using value elicitation to co-create interactive media experience

    … to adequately reflect IGP voices and values in interactive media products intended for them; and how to integrate new and effective methodologies and tools for co-engaging the two generations between themselves with enhanced creativity in design processes.Under the scheme of an industry-based …

    salford Repository record for Participatory design process engaging intergenerational cohorts: using value elicitation to co-create interactive media experience (opens in a new tab)

  9. Promoting University Programs With Diskette-Based Interactive Media Developed Using Hypertext Markup Language: an Effectiveness Study

    … business programs to high school students using interactive, diskette-based media developed using the Hypertext Markup Language. Two hundred eighty eight high school students who scored 26 or better on the ACT and lived in the 24 county area served by SMSU and students living near St. Louis and …

    mo-state Repository record for Promoting University Programs With Diskette-Based Interactive Media Developed Using Hypertext Markup Language: an Effectiveness Study (opens in a new tab)

  10. Transparency, Cognition and Interactivity: Toward a New Aesthetic for Media Art

    … research into the contemporary aesthetic of interactive media art, in order to propose a useful practical model of interactivity founded on a critical approach to both existing theory and practice. It proceeds from the identification of a primary lack in contemporary aesthetics that arises …

    southwales Repository record for Transparency, Cognition and Interactivity: Toward a New Aesthetic for Media Art (opens in a new tab)

  11. An exploratory study of social media usage and developmental outcomes by government and emerging political leaders : the Nigerian experience

    … and lack of transparency in Governance. The media is often seen as a medium that could address and tackle these current socio-political problems within society. However, the role Social Media could play is widely debated between two schools of thought - media and communication studies and …

    salford Repository record for An exploratory study of social media usage and developmental outcomes by government and emerging political leaders : the Nigerian experience (opens in a new tab)

  12. Differences in processing of interactive infographics on different screen sizes and interface types

    … REQUEST.] This study investigated how the use of interactive media, specifically infographics, on touch screen devices of varying size affects the user's cognition. Such research fills a gap in research on both interactive graphics and touch screen interfaces. Two experiments were executed. In the …

    missouri Repository record for Differences in processing of interactive infographics on different screen sizes and interface types (opens in a new tab)

  13. Shadow of a Memory

    … and various other materials including some interactive media, enabling me to give the audience a fuller sensual experience. Multi‐media has made it possible for artists such as myself to create artworks that require more than a visual conversation with the viewer. The manipulation of …

    uno Repository record for Shadow of a Memory (opens in a new tab)

  14. Distributed Cinema: Interactive, Networked Spectatorship In The Age Of Digital Media

    <p>Digital media has changed much of how people watch, consume and interact with digital media. The loss of indexicality, or the potential infidelity between an image and its source, contributes to a distrust of images. The ubiquity of interactive media changes aesthetics of images, as viewers …

    wayne-thes Repository record for Distributed Cinema: Interactive, Networked Spectatorship In The Age Of Digital Media (opens in a new tab)

  15. Framework to Facilitate Metacognitive Strategy Development in Computer-mediated Instruction: A Design and Development Study

    This study develops a computer-based interactive content design framework to guide the design of metacognitive scaffolds in ill-structured problem-solving instruction. It adopts Type II design and development research approach to create a comprehensive and generalizable instructional design …

    vt Repository record for Framework to Facilitate Metacognitive Strategy Development in Computer-mediated Instruction: A Design and Development Study (opens in a new tab)

  16. Engines of Agency and Affect: A Model for Interactive Histories

    This thesis presents a framework for interactive histories that presents an argument for using interactive media (principally, games) as a form of historical writing. It argues that when historical knowledge is embedded within an interactive structure, it is as a historical problem space consisting …

    carleton Repository record for Engines of Agency and Affect: A Model for Interactive Histories (opens in a new tab)

  17. Perceptual Thresholds in Informative Audio: The Effects of Sound Variation in Interactive Systems

    … modifications affect recognition and meaning in interactive systems. Using a custom-built game, participants learned three real-world sounds and identified them under pitch shifting, flanger effects, and time stretching. A second task let participants indicate with a slider when they felt a …

    carleton Repository record for Perceptual Thresholds in Informative Audio: The Effects of Sound Variation in Interactive Systems (opens in a new tab)

  18. Lived experiences of children with disabilities in various movement programs

    … activity. Observations of participants using interactive media activities in an adapted physical activity program were used to supplement interviews. The aim of this research was to discover how future professionals are prepared to design and implement physical activity and physical education …

    brock Repository record for Lived experiences of children with disabilities in various movement programs (opens in a new tab)

  19. Recast : an interactive platform for personal media curation and distribution

    … design and implementation of Recast, which is an interactive media system that enables users to dynamically aggregate, curate, reconstruct, and distribute visual stories of real-world events, based on various perspectives. Visual media have long been the means for consumptive information …

    mit Repository record for Recast : an interactive platform for personal media curation and distribution (opens in a new tab)

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