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Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 11 of 11 for “"Interactive Learning Environments"”.

  1. Fidelity and complexity : aspects of reality in interactive learning environments for physics learners

    Computer-based interactive learning environments in physics can help students to differentiate between their intuitive views on natural phenomena and the formalisms of Newtonian physics. This thesis describes empirical investigations of a specific type of interactive learning environments, …

    the-open-u Repository record for Fidelity and complexity : aspects of reality in interactive learning environments for physics learners (opens in a new tab)

  2. Incorporating LLM-based Interactive Learning Environments in CS Education: Learning Data Structures and Algorithms using the Gurukul platform

    … unprecedented opportunities to facilitate learning and comprehension. Their application in the classroom, however, is not without challenges. LLMs are prone to hallucination and contextual inaccuracies. Furthermore, they risk exposing learning processes to cheating illicit practices and …

    vt Repository record for Incorporating LLM-based Interactive Learning Environments in CS Education: Learning Data Structures and Algorithms using the Gurukul platform (opens in a new tab)

  3. CREATING DIGITAL GAMES AS INTERACTIVE LEARNING ENVIRONMENTS: FACTORS THAT AFFECT PALESTINIAN TEACHERS' SUCCESS IN MODIFYING VIDEO GAMES FOR INSTRUCTION

    CREATING DIGITAL GAMES AS INTERACTIVE LEARNING ENVIRONMENTS: FACTORS THAT AFFECT PALESTINIAN TEACHERS' SUCCESS IN MODIFYING VIDEO GAMES FOR INSTRUCTION The purpose of this study was to investigate the factors that might predict Palestinian teachers' success in modding games for instruction. An …

    siu-theses Repository record for CREATING DIGITAL GAMES AS INTERACTIVE LEARNING ENVIRONMENTS: FACTORS THAT AFFECT PALESTINIAN TEACHERS' SUCCESS IN MODIFYING VIDEO GAMES FOR INSTRUCTION (opens in a new tab)

  4. Consciousness of Design: Transforming the Academic Environment

    … to provide architecture students with hands-on interactive learning environments. These methods are emphasized through the human body's connection to architecture. Traditionally, higher education puts a focus on cognitive knowledge with a disregard to the bodily experience. The proposed academic …

    maryland Repository record for Consciousness of Design: Transforming the Academic Environment (opens in a new tab)

  5. Blended learning approach in the BED (foundation phase teaching) programme: strengths and challenges

    Blended learning in Higher Education Institutions (HEIs) has become increasingly popular (Graham, 2006; Guangying, 2014; Win & Wyn, 2015). In 2015 and 2016 South African Higher Education Institutions struggled with the impact of the #FeesMustFall campaign, which sought to reduce and, in some …

    western-cape Repository record for Blended learning approach in the BED (foundation phase teaching) programme: strengths and challenges (opens in a new tab)

  6. Blended learning approach in the BED (foundation phase teaching) programme: strengths and challenges

    Blended learning in Higher Education Institutions (HEIs) has become increasingly popular (Graham, 2006; Guangying, 2014; Win & Wyn, 2015). In 2015 and 2016 South African Higher Education Institutions struggled with the impact of the #FeesMustFall campaign, which sought to reduce and, in some …

    western-cape Repository record for Blended learning approach in the BED (foundation phase teaching) programme: strengths and challenges (opens in a new tab)

  7. Designing Answer-Aware LLM Hints to Scaffold Deeper Learning in K–12 Programming Education

    … conditionals, and loops, particularly when learning through block-based environments like Scratch, where visual abstractions can obscure underlying computational logic. While tools powered by artificial intelligence (AI) can provide quick help, they often give direct answers that reduce …

    vt Repository record for Designing Answer-Aware LLM Hints to Scaffold Deeper Learning in K–12 Programming Education (opens in a new tab)

  8. Using multimedia microworlds to motivate and engage adult learners

    … This study has sought to identify what such a learning environment needs to encompass in order to motivate and engage adult learners so that they will not only want to use it, but use it extensively. Eight attributes of motivation and engagement were identified from the literature, these being: …

    edithcowan Repository record for Using multimedia microworlds to motivate and engage adult learners (opens in a new tab)

  9. Evaluation of the development and application of multimedia computer assisted learning in Higher Education.

    … the evaluation of multimedia computer assisted learning in higher education. The thesis is presented in two parts. The first part consists mainly of a literature based review of the rationale and methods employed in the development of multimedia CAL systems focusing on the ability of such …

    rgu Repository record for Evaluation of the development and application of multimedia computer assisted learning in Higher Education. (opens in a new tab)

  10. Mathematics anxiety in university students: investigating the efficacy of a blended learning intervention promoting interaction, inclusion, & collaboration

    … caused by students’ previous unpleasant learning experiences and their interpretations of them (Ramirez et al., 2018a; Szücs et al., 2019). Once acquired, MA causes disruption to attention and working memory, inhibits students’ ability to ask questions and seek help, and they end up …

    cambridge Repository record for Mathematics anxiety in university students: investigating the efficacy of a blended learning intervention promoting interaction, inclusion, & collaboration (opens in a new tab)

  11. Análisis de eventos para evaluar competencias en experiencias de aprendizaje basadas en serious games

    Actualmente, la atención de la educación superior está centrada en la adquisición de competencias por parte de los estudiantes en vez de la tradicional adquisición de conocimientos. Un aspecto relevante en la evaluación de competencias es el análisis del proceso seguido durante la experiencia de …

    cadiz Repository record for Análisis de eventos para evaluar competencias en experiencias de aprendizaje basadas en serious games (opens in a new tab)