Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 15 of 15 for “"Immersive technology"”.

  1. Performance Augmentation: Immersive Technology for Workplace Training

    This doctoral thesis investigates the use of immersive technology for workplace training with the purpose of improving competence building and providing a framework for future development. Although rooted in computer science, it reaches out to other disciplines, including technology-enhanced …

    oxford-brookes Repository record for Performance Augmentation: Immersive Technology for Workplace Training (opens in a new tab)

  2. Research asset management for promoting collaboration using publish-subscribe and immersive technology

    … using a publish-subscribe mechanism and immersive technology. The system notifies users of newly added assets and allows them to request the assets.

    western-cape Repository record for Research asset management for promoting collaboration using publish-subscribe and immersive technology (opens in a new tab)

  3. Optimizing Immersive Technology Condition for Measuring Consumer Perception and Acceptance of Food Products

    <p>Rapid advancement of immersive technologies is paving the way toward a new era in sensory and consumer science by enabling consumers to experience tasting of food samples in different environments, thus generating more realistic perception. However, little attention has been paid to developing a …

    arkansas Repository record for Optimizing Immersive Technology Condition for Measuring Consumer Perception and Acceptance of Food Products (opens in a new tab)

  4. Towards a Unified Framework for Smart Built Environment Design: An Architectural Perspective

    … thesis explores a reference implementation of immersive technology based SBE design framework. The traditional architectural design tools are not always enough to represent, visualize or model the vast amount of data and digital components of SBE. SBE empowered with IoT needs a combination of …

    vt Repository record for Towards a Unified Framework for Smart Built Environment Design: An Architectural Perspective (opens in a new tab)

  5. An exploratory case study on the pedagogical possibilities of educational cinematic virtual reality in high school English classes.

    While immersive technology has migrated from specialized industry use to wholesale classroom applications, high school student reading of classical literature in secondary English classrooms has declined. At the start of the 2020s American education's dependence on technology increased as a …

    baylor Repository record for An exploratory case study on the pedagogical possibilities of educational cinematic virtual reality in high school English classes. (opens in a new tab)

  6. Earth Mission Control: A Virtual Reality Platform for Bridging the Climate Science Communication Gap

    … (VR), we can leverage the affordances of the immersive technology to help integrate multiple modalities into a cohesive experience. In this thesis, I will present the design and implementation of the Earth Mission Control (EMC), an immersive multi-user VR data visualization platform designed …

    mit Repository record for Earth Mission Control: A Virtual Reality Platform for Bridging the Climate Science Communication Gap (opens in a new tab)

  7. Through the screen and into the world : augmented reality components with MIT App Inventor

    Augmented reality (AR) is an immersive technology which augments the real-world with virtual content. The added, virtual content is grounded in the real-world, provides in-context information, and creates experiences that could not be perceived by one's senses alone. As an educational technology, …

    mit Repository record for Through the screen and into the world : augmented reality components with MIT App Inventor (opens in a new tab)

  8. Immersion and emotion: Engaging technologies for empathy-based civic learning

    … polarization, deeply entangled with issues of technology use, demand a population of graduates who are capable of navigating the complicated terrain of civic engagement both in person and online. This study is situated within policies and pedagogies regarding civic education, empathy, social …

    uiuc Repository record for Immersion and emotion: Engaging technologies for empathy-based civic learning (opens in a new tab)

  9. Effects of Immersion and Presence on Learning Outcomes in Immersive Educational Virtual Environments for Computer Science Education

    … from Computer Science Education can benefit from immersive visualizations that can be provided in virtual environments. This thesis explores the effects of the key characteristics of virtual environments, immersion and presence, on learning outcomes in Educational Virtual Environments for learning …

    passau-thes Repository record for Effects of Immersion and Presence on Learning Outcomes in Immersive Educational Virtual Environments for Computer Science Education (opens in a new tab)

  10. Improving design and manufacturing performance through advanced visualization

    Visualization technology is advancing at an impressive rate, and Raytheon is investing heavily in the technology to improve product performance and manufacturability. Raytheon Missile Systems (RMS) has recently upgraded their visualization space, called a CAVE (Computer Aided Visualization …

    mit Repository record for Improving design and manufacturing performance through advanced visualization (opens in a new tab)

  11. A Framework for Incorporating Virtual Reality into the Early Stages of the Design Process and Massing Studies

    … review, class observations, user studies, immersive case studies, and the Delphi method, examines how VR can support the exploration of design alternatives at a 1:1 scale, enabling real-time feedback and iterative processes. The findings highlight the opportunities and challenges within the …

    vt Repository record for A Framework for Incorporating Virtual Reality into the Early Stages of the Design Process and Massing Studies (opens in a new tab)

  12. The use of Mixed Reality in medical education: an evaluation of feasibility, usability and learning efficacy

    Background Mixed reality technology offers potential educational advantages in the delivery of education to medical professionals. Head-mounted-displays with mixed reality capabilities, such as the Microsoft HoloLens 2 device studied in this thesis, can facilitate remote access to clinical events …

    cork Repository record for The use of Mixed Reality in medical education: an evaluation of feasibility, usability and learning efficacy (opens in a new tab)

  13. The Effect of the Vocabulary Spelling City App on Student Performance in Spelling, Vocabulary, and Reading Comprehension in Grades 5-8 at Glenview Adventist Academy

    … had not followed the previous 10-year trend of technology implementation in the classroom, in spite of conclusive research on its advantages. This study was conducted to determine to what extent teaching methodology and the use of technology could affect academic performance in the areas of …

    andrews-thes Repository record for The Effect of the Vocabulary Spelling City App on Student Performance in Spelling, Vocabulary, and Reading Comprehension in Grades 5-8 at Glenview Adventist Academy (opens in a new tab)

  14. Human-Computer Interaction in Extended Reality: Exploring the Impact of Visual Guidance on User Performance and Human Factors

    Extended Reality (XR) technologies, such as Augmented Reality (AR) and Virtual Reality (VR), are increasingly used for workforce augmentation in industrial environments. The ability of XR technologies to overlay visual cues within a user’s field of view enables unique forms of instructional design …

    cambridge Repository record for Human-Computer Interaction in Extended Reality: Exploring the Impact of Visual Guidance on User Performance and Human Factors (opens in a new tab)

  15. Fruizione virtuale e Serious Game per la Valorizzazione e la Divulgazione del Patrimonio Culturale: Good Practices per un Museo del futuro

    … fisica, offrendo al pubblico esperienze immersive e coinvolgenti. Inoltre, viene esaminato il ruolo dei Serious Game nel coinvolgimento del pubblico attraverso l'interattività e la gamification, fornendo esperienze educative e divertenti che favoriscono l'apprendimento e la conservazione …

    catania Repository record for Fruizione virtuale e Serious Game per la Valorizzazione e la Divulgazione del Patrimonio Culturale: Good Practices per un Museo del futuro (opens in a new tab)