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Showing 1 to 19 of 19 for “"Immersive Virtual Environments"”.

  1. Spatial Navigation in Immersive Virtual Environments

    Pedestrian movement studies in real environments have shown consistent statistical relationships between ‘configurational’ properties of spatial layouts and movement flows, facilitating prediction of movement from designs. However, these studies are at an aggregate level and say nothing about how …

    ucl Repository record for Spatial Navigation in Immersive Virtual Environments (opens in a new tab)

  2. TabIIVE: A Tablet Interface for Immersive Virtual Environments

    The University of Nevada, Reno Libraries will promptly respond to removal requests related to content that violates intellectual property laws, data protections, or has been uploaded without creator consent. Takedown notices should be directed to our ScholarWolf team (scholarwolf@library.unr.edu) …

    unr Repository record for TabIIVE: A Tablet Interface for Immersive Virtual Environments (opens in a new tab)

  3. Readability of conventional applications within immersive virtual environments

    This thesis explores the potential role of virtual reality in allowing users to make full use of the space around them for computing tasks, and the impact such an environment could have when using conventional application software. As computers have become more core to our lives, the number of …

    waikato-masters Repository record for Readability of conventional applications within immersive virtual environments (opens in a new tab)

  4. Towards Immersive Virtual Environments using 360 Cameras for Human Building Interaction Studies

    Virtual Reality has been growing in popularity and demand as technology has been substantially improved and become more readily available to the general public in the recent years. Similarly, the Architecture, Engineering and Construction industries have benefited from these advances and extensive …

    vt Repository record for Towards Immersive Virtual Environments using 360 Cameras for Human Building Interaction Studies (opens in a new tab)

  5. Exploring and Evaluating Task Sequences for System Control Interfaces in Immersive Virtual Environments

    … task in 3D user interfaces (3DUIs) for immersive virtual environments (IVEs). System control techniques are normally encompassed by complex interfaces that define how these interaction techniques fit together, which we call system control interfaces (SCIs). Creating a testbed to evaluate …

    vt Repository record for Exploring and Evaluating Task Sequences for System Control Interfaces in Immersive Virtual Environments (opens in a new tab)

  6. Personality and cognitive factors in the assessment of multimodal stimuli in immersive virtual environments

    Literature in the study of human response to immersive virtual reality systems often deals with the phenomenon of presence. It can be shown that audio and imagery with spatial information can interact to affect presence in users of immersive virtual reality. It has also been shown that there is …

    salford Repository record for Personality and cognitive factors in the assessment of multimodal stimuli in immersive virtual environments (opens in a new tab)

  7. The Effects of Immersive Virtual Environments on Motivation, Oral Communication, and Instructional Strategy in EFL Classrooms

    … educators incredible new opportunities to create immersive experiences for English as a Foreign Language (EFL) learners. This thesis reviewed 12 empirical studies, 3 previous literature reviews, 3 non-empirical journal articles, and 23 additional background sources investigating the impact of …

    arkansas Repository record for The Effects of Immersive Virtual Environments on Motivation, Oral Communication, and Instructional Strategy in EFL Classrooms (opens in a new tab)

  8. Design and Evaluation of Domain-Specific Interaction Techniques in the AEC Domain for Immersive Virtual Environments

    Immersive virtual environments (VEs) are broadly applicable to situations where a user can directly perceive and interact with three-dimensional (3D) virtual objects. Currently, successful interactive applications of VEs are limited. Some interactive applications in the AEC (architecture / …

    vt Repository record for Design and Evaluation of Domain-Specific Interaction Techniques in the AEC Domain for Immersive Virtual Environments (opens in a new tab)

  9. Supporting Collaborative Awareness in Tele-immersion

    The goal of this thesis is to present the virtual environments research community with a thorough investigation of collaborative awareness in Tele- immersion and related immersive virtual environments. Tele-immersion was originally defined in 1996 by Tom Defanti of the Electronic Visualization …

    vt Repository record for Supporting Collaborative Awareness in Tele-immersion (opens in a new tab)

  10. Experiments in the Use of Immersion for Information Visualization

    … abstract data on the two-dimensional desktop. Immersive virtual environments (VEs) offer new, exciting possibilities for information visualization. Immersion gives an enhanced realistic effect, and can improve spatial understanding and orientation. By identifying or developing useful …

    vt Repository record for Experiments in the Use of Immersion for Information Visualization (opens in a new tab)

  11. Design and Evaluation of 3D Multiple Object Selection Techniques

    … multiple object selection (MOS) in immersive Virtual Environments (VEs). We have developed a taxonomy of the MOS task as a framework for exploring the design space of these techniques. In this thesis, we describe four techniques for selecting multiple objects in immersive VEs. Of the …

    vt Repository record for Design and Evaluation of 3D Multiple Object Selection Techniques (opens in a new tab)

  12. Quantifying the Benefits of Immersion for Procedural Training

    … most important and widely-used applications of immersive Virtual Reality (VR). Research has shown that Immersive Virtual Environments (IVEs) are beneficial for training motor activities and spatial activities, but it is unclear whether immersive VEs are beneficial for purely mental activities, …

    vt Repository record for Quantifying the Benefits of Immersion for Procedural Training (opens in a new tab)

  13. SUNPRISM: A Software Framework for Climate Change Research

    … and data visualization capabilities for 3D environments, including for immersive virtual environments such as CAVE. An application scenario consists of a combination of data resource objects and computational activity objects and, procedurally, there are five modes of operation in SUNPRISM: …

    unr Repository record for SUNPRISM: A Software Framework for Climate Change Research (opens in a new tab)

  14. Exploration of multiple pathways for the development of immersive virtual reality environments

    … of optimal techniques for developing immersive virtual environments for generic applications. The overarching objective is to ensure that virtual environments can be created and deployed, rapidly and accurately, using commercial off-the-shelf software. Specific subjective and objective …

    rowan Repository record for Exploration of multiple pathways for the development of immersive virtual reality environments (opens in a new tab)

  15. Laboratório virtual de matemática: possibilidades para uma prática docente mediada por recursos digitais

    … question: What are the characteristics of a virtual mathematics laboratory that can contribute to the reorganization of teaching practices by Mathematics teachers in Caicó/RN, mediated by digital technologies? To answer this and other questions, our goal was to develop and assess a virtual

    brazil-ufrn Repository record for Laboratório virtual de matemática: possibilidades para uma prática docente mediada por recursos digitais (opens in a new tab)

  16. Merging three spaces : exploring user interface framework for spatial design in virtual reality

    … with an alternative spatial environment in Virtual Reality (VR). The physical, projected, and immersive spaces are examined as three kinds of available spaces for them to operate. To compare these spaces, a series of subject experiments is conducted in architectural space. Then a framework …

    mit Repository record for Merging three spaces : exploring user interface framework for spatial design in virtual reality (opens in a new tab)

  17. Fast, realistic terrain synthesis

    … terrain models is necessary to generate immersive virtual environments for computer games and film visual effects. However, creating these landscapes is difficult - it usually involves an artist spending many hours sculpting a model in a 3D design program. Specialised terrain generation …

    cape-town Repository record for Fast, realistic terrain synthesis (opens in a new tab)

  18. Physically Realistic Rendering of Complex Materials Using Wave optics

    Compelling visual effects and immersive virtual environments demand realistic material models that describe how light interacts with them. Important appearance effects are missing in conventional material models due to the built-in ray optics assumption. For example, rendered backlit hair is much …

    cornell Repository record for Physically Realistic Rendering of Complex Materials Using Wave optics (opens in a new tab)

  19. Adult-child Differences in Spatial Learning in an Immersive Virtual Environment as a Function of Field-of-view

    Despite the potential of immersive virtual environments (VEs) as educational tools, little is known about how VE system parameters impact a child using the environment. Designers of VE applications targeted at children must rely on studies done with adults to guide their design decisions. The …

    vt Repository record for Adult-child Differences in Spatial Learning in an Immersive Virtual Environment as a Function of Field-of-view (opens in a new tab)