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Showing 1 to 14 of 14 for “"Immersive Virtual Environment"”.

  1. Navigating Through a Scene: Understanding Object Memory Within an Immersive Virtual Environment

    … memory and navigation in the context of larger environments. However, memory processes when navigating smaller, more confined spaces such as scenes has not been thoroughly explored or understood. In addition, past research has shown that memory for a series of items can depend on the order in …

    queens Repository record for Navigating Through a Scene: Understanding Object Memory Within an Immersive Virtual Environment (opens in a new tab)

  2. Communication Modality And After Action Review Performance In A Distributed Immersive Virtual Environment

    … and communication have given rise to the virtual team where geographically separate individuals interact via one or more technologies to combine efforts on a collective activity. In military, business, and spaceflight settings, virtual teams are increasingly used in training and …

    ucf

  3. Adult-child Differences in Spatial Learning in an Immersive Virtual Environment as a Function of Field-of-view

    Despite the potential of immersive virtual environments (VEs) as educational tools, little is known about how VE system parameters impact a child using the environment. Designers of VE applications targeted at children must rely on studies done with adults to guide their design decisions. The …

    vt Repository record for Adult-child Differences in Spatial Learning in an Immersive Virtual Environment as a Function of Field-of-view (opens in a new tab)

  4. Readability of conventional applications within immersive virtual environments

    This thesis explores the potential role of virtual reality in allowing users to make full use of the space around them for computing tasks, and the impact such an environment could have when using conventional application software. As computers have become more core to our lives, the number of …

    waikato-masters Repository record for Readability of conventional applications within immersive virtual environments (opens in a new tab)

  5. Self-paced treadmill as a rehabilitation tool for recovering functional gait in people with stroke

    … goal of rehabilitation. When combined with an immersive virtual reality environment, self-paced treadmill (in which the belt speed automatically adapts to the user's intended speed) training can be used to simulate an overground community walking experience with the potential to train more …

    strathclyde Repository record for Self-paced treadmill as a rehabilitation tool for recovering functional gait in people with stroke (opens in a new tab)

  6. Usability Studies with Virtual and Traditional Computer Aided Design Environments

    … a wand in 3D space. It is argued that with these immersive technologies along the use of gestures and hand movements should provide a more natural interface with the immersive virtual environment. This allows a more rapid and efficient set of actions to recognize geometry, interaction with a …

    uno Repository record for Usability Studies with Virtual and Traditional Computer Aided Design Environments (opens in a new tab)

  7. Bottom-up and Top-down Mechanisms of Visually-Guided Movements

    … expanded the work to whole-body orienting in an immersive virtual environment. While performing a marksmanship task, subjects learned to precisely intercept moving targets. Analysis and modeling of the dynamics of movement revealed mechanisms of learning in this realistic behavioral context. …

    duke Repository record for Bottom-up and Top-down Mechanisms of Visually-Guided Movements (opens in a new tab)

  8. Intramediary presence : body, interactivity and networked distribution in immersive virtual reality art

    … concerned with the ways in which the medium of immersive virtual reality has been utilised in the art context since the early 1990s, with a view towards the contemporary relevance of the medium. Artworks that have been realised through both Head-Mounted Display (HMD) and CAVE Automatic Virtual

    cape-town Repository record for Intramediary presence : body, interactivity and networked distribution in immersive virtual reality art (opens in a new tab)

  9. Development of a Virtual Scientific Visualization Environment for the Analysis of Complex Flows

    … reported to date by any other group. Second, an immersive, virtual environment (VE) was developed for the investigation and analysis of vortical, spatio-temporally developing flows with complex fluid-structure interactions. This VE was used to study flows in the cardiovascular system, …

    vt Repository record for Development of a Virtual Scientific Visualization Environment for the Analysis of Complex Flows (opens in a new tab)

  10. Immersive Virtual Reality System Using BIM Application With Extended Vertical Field Of View

    … The earlier version of BIM Computer Aided Virtual Environment (CAVE) did not have provisions to show the overhead components of a BIM model. Conventionally, models had to be tilted to visualize the overhead components. The process of tilting the models to look up is considered …

    tdl Repository record for Immersive Virtual Reality System Using BIM Application With Extended Vertical Field Of View (opens in a new tab)

  11. Enhancing social skills of children with HFA using assistive technology

    … to interact successfully with their social environment. Although traditional SST interventions were proven to be beneficial for children with ASD by many previous studies, their availability is limited. In recent years, physical social robots and virtual environments (VE) have been popular …

    greenwich Repository record for Enhancing social skills of children with HFA using assistive technology (opens in a new tab)

  12. Towards Immersive Virtual Environments using 360 Cameras for Human Building Interaction Studies

    Virtual Reality has been growing in popularity and demand as technology has been substantially improved and become more readily available to the general public in the recent years. Similarly, the Architecture, Engineering and Construction industries have benefited from these advances and extensive …

    vt Repository record for Towards Immersive Virtual Environments using 360 Cameras for Human Building Interaction Studies (opens in a new tab)