Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 20 of 24 for “"Immersive Technologies"”.

  1. Immersive visual music: how contemporary visual music practices have evolved and how immersive technologies can be employed to compose visual music works

    … animation and absolute film. In recent years, immersive experiences have become more prevalent as an aesthetic tendency in art practices and media. This shift towards representation, reality, interactivity, simulation, and immersion has often been directed by new and available technologies. The …

    arts-london Repository record for Immersive visual music: how contemporary visual music practices have evolved and how immersive technologies can be employed to compose visual music works (opens in a new tab)

  2. The development and evaluation of virtual reality-based training on performance and rehabilitation outcomes

    … the research conducted on the application of immersive technologies for improving the outcome of the rehabilitation phases after ACL reconstruction and examines the correlation between virtual reality, rehabilitation, exercise therapy, and sport-related ACL injuries in patients. The second …

    oxford-brookes Repository record for The development and evaluation of virtual reality-based training on performance and rehabilitation outcomes (opens in a new tab)

  3. Optimizing Immersive Technology Condition for Measuring Consumer Perception and Acceptance of Food Products

    <p>Rapid advancement of immersive technologies is paving the way toward a new era in sensory and consumer science by enabling consumers to experience tasting of food samples in different environments, thus generating more realistic perception. However, little attention has been paid to developing a …

    arkansas Repository record for Optimizing Immersive Technology Condition for Measuring Consumer Perception and Acceptance of Food Products (opens in a new tab)

  4. Virtual Reality Experience of a Medieval Romanesque Church in Uruena, Spain

    … a virtual environment and is experienced through immersive technologies. The use of a head-mounted display is a wearable device in which users view environments three dimensionally, while a Qualisys motion tracking system allows users to physically walk through the virtual world. Additionally, …

    vt Repository record for Virtual Reality Experience of a Medieval Romanesque Church in Uruena, Spain (opens in a new tab)

  5. Ready, Teacher One

    … virtual learning environment during eight fully-immersive teacher professional development sessions. The overall research by design model allowed the researcher and the teacher participants to address one of many gaps in the research on VR by investigating how three areas intersect: (1) teacher …

    uoit Repository record for Ready, Teacher One (opens in a new tab)

  6. The use of immersive media to cover armed conflict in Colombia

    … multiple-case study approach, it examines four immersive media projects that document the post-conflict experiences of victims and former combatants. Data collection involved interviews with content creators and experts in immersive journalism, document analysis, and in-depth analysis of …

    passau-thes Repository record for The use of immersive media to cover armed conflict in Colombia (opens in a new tab)

  7. Ushering the virtual age: a multi-theoretical and multi-stakeholder investigation of virtual reality shopping application adoption based on technical and usability features within an integrated UTAUT–TOE framework

    … the strategic preferences of e-businesses. While immersive technologies like AR are widely adopted, VR remains underutilised despite its potential for creating engaging, experiential shopping environments. Addressing this gap, the study explores how usability, immersion, and technological features …

    middlesex Repository record for Ushering the virtual age: a multi-theoretical and multi-stakeholder investigation of virtual reality shopping application adoption based on technical and usability features within an integrated UTAUT–TOE framework (opens in a new tab)

  8. Immersion and emotion: Engaging technologies for empathy-based civic learning

    … Drawing on research around digital and immersive technologies, it seeks to examine the potential of virtual environments to engage students’ capacities for empathy through perspective taking, particularly for perspectives of oppression and marginalization. The research described here …

    uiuc Repository record for Immersion and emotion: Engaging technologies for empathy-based civic learning (opens in a new tab)

  9. Secure Collaboration Across the Reality-Virtuality Continuum Using Reservoir Data

    … used for interacting with and visualizing data. Immersive technologies such as augmented reality and virtual reality show great potential to enhance important workplace activities such as collaboration. To this end an immersive, collaborative tool for visualizing reservoir data is discussed. Some …

    calgary Repository record for Secure Collaboration Across the Reality-Virtuality Continuum Using Reservoir Data (opens in a new tab)

  10. Development and comparison of augmented and virtual reality interactions for direct ophthalmoscopy

    … Styrofoam heads, plastic canisters, and digital technologies including mobile applications and virtual reality to explore accessible complementary solutions. Virtual, augmented, and mixed reality are becoming technologies with the potential to deliver engaging and immersive experiences. While the …

    uoit Repository record for Development and comparison of augmented and virtual reality interactions for direct ophthalmoscopy (opens in a new tab)

  11. Embodied Representation of Time in Virtual Reality

    … accelerated the creation of realistic scenes for immersive technologies, including virtual reality, yet most systems continue to encode time as a linear parameter, relying on timeline-based playback. Mesh-based representations are typically constrained by fixed topologies and rely on predefined …

    mit Repository record for Embodied Representation of Time in Virtual Reality (opens in a new tab)

  12. Usability Studies with Virtual and Traditional Computer Aided Design Environments

    … a wand in 3D space. It is argued that with these immersive technologies along the use of gestures and hand movements should provide a more natural interface with the immersive virtual environment. This allows a more rapid and efficient set of actions to recognize geometry, interaction with a …

    uno Repository record for Usability Studies with Virtual and Traditional Computer Aided Design Environments (opens in a new tab)

  13. Sensemaking in Immersive Space to Think: Exploring Evolution, Expertise, Familiarity, and Organizational Strategies

    … a report of the findings. With lower-cost immersive technologies becoming more popular, new opportunities exist to leverage embodied and distributed cognition to better support sensemaking by providing vast, immersive space for creating meaningful schemas (organizational structures) during …

    vt Repository record for Sensemaking in Immersive Space to Think: Exploring Evolution, Expertise, Familiarity, and Organizational Strategies (opens in a new tab)

  14. Mobile Mixed Reality Technologies for Language Teaching and Learning

    Mobile learning technologies have become ubiquitous, accessible tools for many teachers and learners in higher education contexts across the globe; however, the uptake of emerging, innovative mobile applications is not always reflected in their implementation in language learning classrooms. Mixed …

    toronto-retro Repository record for Mobile Mixed Reality Technologies for Language Teaching and Learning (opens in a new tab)

  15. Virtual drilling haptics perception from auditory cues employing low-end haptic devices

    … to reproduce in real life. Current advances in immersive technologies including those related to Virtual Reality (VR), and Augmented Reality (AR), are providing innovative tools to design immersive virtual simulation solutions that are available to a wide range of users through consumer-level …

    uoit Repository record for Virtual drilling haptics perception from auditory cues employing low-end haptic devices (opens in a new tab)

  16. Walking away from VR as ‘empathy-machine’: peripatetic animations with 360-photogrammetry

    … practice that weaves together walking, immersive technologies, and moving image. Two lines of enquiry motivate the research journey: the first responds to the trope of VR as 'empathy-machine' (Milk, 2015), often accompanied by the expression 'walking in someone else's shoes'. Within a …

    plymouth Repository record for Walking away from VR as ‘empathy-machine’: peripatetic animations with 360-photogrammetry (opens in a new tab)

  17. Symptom Self-Management Across Settings Emphasizing Virtual Reality

    … for delivering such interventions is via immersive technologies like virtual reality (VR). The purpose of this dissertation is to examine symptom self-management across various settings with an emphasis on virtual reality interventions. A three-paper format was used.In the first paper, we …

    washington Repository record for Symptom Self-Management Across Settings Emphasizing Virtual Reality (opens in a new tab)

  18. Textile Macroelectronics: Architecting Sensate and Computational Fabrics across Scales

    … digital fabrication, hardware systems, and immersive technologies to demonstrate Textile Macroelectronics architecture and develop sensate and computational fabrics across scales. In this dissertation, I propose a ubiquitous computational textile framework—a synergy between functional device …

    mit Repository record for Textile Macroelectronics: Architecting Sensate and Computational Fabrics across Scales (opens in a new tab)

  19. An Exploration of the Potential of Augmented and Virtual Reality in Strategic Management: Immersive Visualizations of Future Scenarios

    … management increasingly turn to digital technologies to augment their limited decision making capabilities. Yet, despite their growing technological maturity and expanding domains of application, augmented reality (AR) and virtual reality (VR) technologies have received little attention …

    cambridge Repository record for An Exploration of the Potential of Augmented and Virtual Reality in Strategic Management: Immersive Visualizations of Future Scenarios (opens in a new tab)

  20. ICoN: Immersive Computational Notebook for Data Science

    … adapted the computational notebook into the immersive environment to leverage the embodiment and immersiveness provided by immersive technologies. While our adoption of computational notebooks in immersive environments improved navigation performance, their standard interfaces were less …

    vt Repository record for ICoN: Immersive Computational Notebook for Data Science (opens in a new tab)

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