Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 20 of 24 for “"Immersive Learning"”.

  1. An evaluation of immersive learning at Ball State University : relations between immersive learning and self-determination factors

    This evaluation of Immersive Learning at Ball State University was twofold: to examine both the profile of immersive learning students and to explore the relations between immersive learning experiences and self-determination factors during the course of a semester. These selfdetermination factors …

    ballstate-thes Repository record for An evaluation of immersive learning at Ball State University : relations between immersive learning and self-determination factors (opens in a new tab)

  2. Creative pedagogy : a qualitative study of immersive learning at the Center for Information and Communication Sciences (CICS)

    … approach at CICS based on instruction, social learning culture, professional development, academic achievements, and collaborative interaction among students, faculty, alumni, and colleagues in ICT industries. The distinctiveness of this graduate program that combined in-class and out-of-class …

    ballstate-thes Repository record for Creative pedagogy : a qualitative study of immersive learning at the Center for Information and Communication Sciences (CICS) (opens in a new tab)

  3. Effects of Immersion and Presence on Learning Outcomes in Immersive Educational Virtual Environments for Computer Science Education

    … from Computer Science Education can benefit from immersive visualizations that can be provided in virtual environments. This thesis explores the effects of the key characteristics of virtual environments, immersion and presence, on learning outcomes in Educational Virtual Environments for learning

    passau-thes Repository record for Effects of Immersion and Presence on Learning Outcomes in Immersive Educational Virtual Environments for Computer Science Education (opens in a new tab)

  4. Gamifying Higher Education for Generation Alpha: Aligning Cognitive Behavioral Needs with Business Value through a Human-Centered Approach

    … and feedback, collaborative and social learning, real-world application and problem-solving, and experiential and immersive learning. The thesis concludes by emphasizing the importance of gamification in higher education for Generation Alpha and its implications for higher education …

    mit Repository record for Gamifying Higher Education for Generation Alpha: Aligning Cognitive Behavioral Needs with Business Value through a Human-Centered Approach (opens in a new tab)

  5. Ready, Teacher One

    … digital, polysynchronous, collaborative, virtual learning environment during eight fully-immersive teacher professional development sessions. The overall research by design model allowed the researcher and the teacher participants to address one of many gaps in the research on VR by investigating …

    uoit Repository record for Ready, Teacher One (opens in a new tab)

  6. TagAlong RolePlay : a low-cost multi-user virtual reality language learning platform

    … languages are quickly taking over the language learning market due to their convenience and accessibility. It is estimated that the mobile share of the language-acquisition market should climb 73 percent to around 14.5 billion by 2019 (Reuters, 2015). However, none of the applications currently …

    mit Repository record for TagAlong RolePlay : a low-cost multi-user virtual reality language learning platform (opens in a new tab)

  7. Creators, classrooms, and cells : designing for the benefits and limitations of learning in immersive virtual reality

    … methods of creating and assessing high-fidelity immersive VR for learning remain nascent. With the growing demands for change in the 21st-century American education system, it is increasingly important for designers and developers to approach the topic of VR for K-12 learning thoughtfully yet …

    mit Repository record for Creators, classrooms, and cells : designing for the benefits and limitations of learning in immersive virtual reality (opens in a new tab)

  8. The Idea Melting Pot (IMP) : an openly-editable web-based community learning resource for builders

    … for an openly-editable web-based community learning resource for builders. The idea for a resource such as this and how it might be structured stems from Seymour Papert's vision of a Constructopedia: [...] a browsable, interactive database, designed to help children build structures, …

    mit Repository record for The Idea Melting Pot (IMP) : an openly-editable web-based community learning resource for builders (opens in a new tab)

  9. EXPLORING KEY DECISION MAKERS’ PERCEPTIONS AND EXPERIENCES OF EXTENDED REALITY USE FOR WORKFORCE DEVELOPMENT IN MINING FIELD SERVICES

    … development. Mining companies looking to use immersive learning technologies to improve field technician competencies sustainably meet changing workforce demands and preserve competitive advantage in an increasingly technologically advanced industrial landscape will find practical advice in …

    penn Repository record for EXPLORING KEY DECISION MAKERS’ PERCEPTIONS AND EXPERIENCES OF EXTENDED REALITY USE FOR WORKFORCE DEVELOPMENT IN MINING FIELD SERVICES (opens in a new tab)

  10. Understanding the impact of a short-term study away course on the leadership development of women graduate students

    … that contribute most significantly to their learning and leadership growth. The study develops a conceptual model integrating theories of intersectionality, leadership identity development, and transformative learning, providing a comprehensive framework for understanding the complex …

    emich Repository record for Understanding the impact of a short-term study away course on the leadership development of women graduate students (opens in a new tab)

  11. Differentiation of the Causal Characteristics and Influences of Virtual Reality and the Effects on Learning at a Science Exhibit

    … exhibits are the main interface for public learning. Essential to the success of a science center is how well exhibits model effective strategies for learning. Virtual Reality (VR) technology with its flexible, adaptive, multimedia, and immersive-learning capabilities is emerging for use by …

    usd-thes Repository record for Differentiation of the Causal Characteristics and Influences of Virtual Reality and the Effects on Learning at a Science Exhibit (opens in a new tab)

  12. Boundaries, spaces and dialogue: learning to lead in an English primary school

    This thesis investigates workplace learning for new and established leaders in an English primary school. The study uses an ethnographic linguistic approach to explore the workplace learning environment and develops a conceptual framework that examines boundary construction, performance spaces and …

    the-open-u Repository record for Boundaries, spaces and dialogue: learning to lead in an English primary school (opens in a new tab)

  13. Integrating Futures: Culture Crates Hybrid Digital-Analog Methodology in the Advancement of Cultural Education and Preservation

    … This thesis explores culturally responsive learning and the innovative combination of hands-on and digital learning techniques introduced through "Culture Crate," an educational technology venture that integrates digital and analog methods to enhance cultural education in K-12 settings. …

    mit Repository record for Integrating Futures: Culture Crates Hybrid Digital-Analog Methodology in the Advancement of Cultural Education and Preservation (opens in a new tab)

  14. Aeroverse: Aerospace Education in Extended Reality

    … as a novel way to provide students with immersive learning experiences, and XR has a long history of use within the working aerospace industry. However, application in the overlap between the two— aerospace engineering education— remains largely unexplored to date. The themes addressed in …

    mit Repository record for Aeroverse: Aerospace Education in Extended Reality (opens in a new tab)

  15. Adaptive role switching in socially interactive agents for children's language learning

    Learning language and literacy at a young age is important, as children's early language ability can impact their later educational success [1][2]. However, one of the major barriers to early language and literacy learning for many children around the globe is a lack of resources in homes and …

    mit Repository record for Adaptive role switching in socially interactive agents for children's language learning (opens in a new tab)

  16. The in-class and out-of-class experiences of African American undergraduates at a predominantly white midwestern university : a phenomenological investigation

    … and came to value diversity, benefited from immersive learning and were challenged to balance and to learn to manage their lives as efficient stewards.The finding that elevated the use of Black community organizations and networking opportunities as counter and recuperative spaces and …

    ballstate-thes Repository record for The in-class and out-of-class experiences of African American undergraduates at a predominantly white midwestern university : a phenomenological investigation (opens in a new tab)

  17. Being polite in your second life : a discourse analysis of students’ interchanges in an online collaborative learning environment

    … technology and the prevalence of the Internet, learning activities taking place in cyberspace by means of computer-mediated communication have become more common and accessible than even a decade ago. Being interested in how politeness phenomena as universal principles in human interaction …

    texas Repository record for Being polite in your second life : a discourse analysis of students’ interchanges in an online collaborative learning environment (opens in a new tab)

  18. Performance Augmentation: Immersive Technology for Workplace Training

    This doctoral thesis investigates the use of immersive technology for workplace training with the purpose of improving competence building and providing a framework for future development. Although rooted in computer science, it reaches out to other disciplines, including technology-enhanced …

    oxford-brookes Repository record for Performance Augmentation: Immersive Technology for Workplace Training (opens in a new tab)

  19. Immersion and emotion: Engaging technologies for empathy-based civic learning

    … Drawing on research around digital and immersive technologies, it seeks to examine the potential of virtual environments to engage students’ capacities for empathy through perspective taking, particularly for perspectives of oppression and marginalization. The research described here …

    uiuc Repository record for Immersion and emotion: Engaging technologies for empathy-based civic learning (opens in a new tab)

  20. Drawing for learning in VR: Examining science knowledge representation with immersive sketching

    Submission published under a 24 month embargo labeled 'U of I Access', the embargo will last until 2025-05-01

    uiuc Repository record for Drawing for learning in VR: Examining science knowledge representation with immersive sketching (opens in a new tab)

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