Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 20 of 27 for “"Immersive Environments"”.

  1. Investigating Asymmetric Collaboration and Interaction in Immersive Environments

    … there is an increasing interest in combining immersive and non-immersive devices (e.g., desktop computers, mobile devices) for asymmetric collaborations. While such asymmetric settings have been examined in social platforms, questions surrounding collaborative view dimensionalities in …

    vt Repository record for Investigating Asymmetric Collaboration and Interaction in Immersive Environments (opens in a new tab)

  2. A dynamic approach to social interaction: Synthetic immersive environments & Spanish pragmatics.

    … this study investigates the role that online immersive spaces, specifically, synthetic immersive environments (SIEs), can play in enhancing advanced language learners' pragmatic performance (i.e., their ability to perform requests and apologies in Spanish). SIEs are engineered spaces which …

    umn Repository record for A dynamic approach to social interaction: Synthetic immersive environments & Spanish pragmatics. (opens in a new tab)

  3. Embodied Data Exploration in Immersive Environments: Application in Geophysical Data Analysis

    Immersive analytics is an emerging field of data exploration and analysis in immersive environments. It is an active research area that explores human-centric approaches to data exploration and analysis based on the spatial arrangement and visualization of data elements in immersive 3D …

    vt Repository record for Embodied Data Exploration in Immersive Environments: Application in Geophysical Data Analysis (opens in a new tab)

  4. Multi-Stream Management for Supporting Multi-Party Three-Dimensional Tele-Immersive Environments

    We propose an innovative cross-layer hierarchical and distributed multi-stream management middleware framework for QoS provisioning to fully enable multi-party 3DTI communication over general delivery infrastructure. The major contributions are as follows. First, we introduce the view model for …

    uiuc Repository record for Multi-Stream Management for Supporting Multi-Party Three-Dimensional Tele-Immersive Environments (opens in a new tab)

  5. Generative AI for Human-Centric Design in Extended Reality Applications

    … enabled new forms of content creation within immersive environments. Despite this convergence, there remains a limited understanding of how generative systems can be designed and evaluated as human-centered tools that support human–AI co-creation in immersive environments. The dissertation is …

    uic

  6. An Observation Framework for Recognising Learning Evidence in 3D Collaborative Virtual Environments

    Immersive environments such as 3D virtual spaces enable collaborative learning and facilitate better connections between students, virtually. Learners do acquire new knowledge or skills while practising collaborative activities in such spaces. However, recognising evidence of learning to assess …

    essex Repository record for An Observation Framework for Recognising Learning Evidence in 3D Collaborative Virtual Environments (opens in a new tab)

  7. ICoN: Immersive Computational Notebook for Data Science

    … adapted the computational notebook into the immersive environment to leverage the embodiment and immersiveness provided by immersive technologies. While our adoption of computational notebooks in immersive environments improved navigation performance, their standard interfaces were less …

    vt Repository record for ICoN: Immersive Computational Notebook for Data Science (opens in a new tab)

  8. Tangible User Interface for CAVE based on Augmented Reality Technique

    … on CAVE infrastructure, which is a semi-immersive environment. All virtual objects are directly manipulated with props, each of which corresponds to a certain virtual object. To navigate, the user can move the background itself, while virtual objects remain in place. The user can actually …

    vt Repository record for Tangible User Interface for CAVE based on Augmented Reality Technique (opens in a new tab)

  9. An Integrated System for Interaction in Virtual Environments

    … for interaction currently being used in virtual environments are borrowed from 2D interfaces, such as mobile and desktop computing. These styles of interaction fail to take full advantage of the possibilities offered by immersive environments, and conceptually don’t make sense in 3D space. This …

    mit Repository record for An Integrated System for Interaction in Virtual Environments (opens in a new tab)

  10. Valorizing theCitizen Soldier: Veteran Testimony, Public Display, and the Creation of the National D-Day Museum

    … soldiers' struggles on the battlefield, offering immersive environments for visitors to pretend to experience warfare for themselves. As these commemorative practices rose in prominence, so too did the role of celebrity in the museum's claim to institutional authority, creating an entanglement …

    south-carolina Repository record for Valorizing theCitizen Soldier: Veteran Testimony, Public Display, and the Creation of the National D-Day Museum (opens in a new tab)

  11. Going To The Movies: Immersion, Visual Awareness, And Memory

    … one feels involved in a virtual experience. In immersive environments, observers report high levels of sensory interaction, story engagement, and an impression of reality. According to the concept of Inattentional Blindness (IB), many people can miss an unexpected stimulus or object even if it …

    eku Repository record for Going To The Movies: Immersion, Visual Awareness, And Memory (opens in a new tab)

  12. Embodied language learning in virtual reality

    … on embodied modalities. The tracking and immersive capabilities of virtual reality systems can enable a change in the way students learn language by engaging them in kinesthetic activities that explicitly use body movement to encode knowledge. The body can also be used implicitly to alter …

    mit Repository record for Embodied language learning in virtual reality (opens in a new tab)

  13. Multimodal Interaction for Text Entry and Control in Mixed Reality

    … interaction methods in Mixed Reality (MR) environments for text entry control. The central hypothesis is that these multimodal approaches can provide an expressive and efficient solution for (1) text input; (2) text editing; and (3) command retrieval, complementing the limitations of …

    cambridge Repository record for Multimodal Interaction for Text Entry and Control in Mixed Reality (opens in a new tab)

  14. Pan-Orao and historical necessity : adjusted frames and optical settlement

    … of the media and their role in providing immersive environments.

    mit Repository record for Pan-Orao and historical necessity : adjusted frames and optical settlement (opens in a new tab)

  15. The Sound of the Sun: Soundscapes and Intermediality in Texts of Heiner Müller

    … of perception and embodied experiences that are immersive, experiential, and establish a dialogue between the text, the artwork, the site and the audience. 'The Sound of the Sun' offers a new perspective on Müller’s oeuvre by analysing his texts in terms of sound and intermediality; and …

    unsw Repository record for The Sound of the Sun: Soundscapes and Intermediality in Texts of Heiner Müller (opens in a new tab)

  16. Optimizing Immersive Technology Condition for Measuring Consumer Perception and Acceptance of Food Products

    <p>Rapid advancement of immersive technologies is paving the way toward a new era in sensory and consumer science by enabling consumers to experience tasting of food samples in different environments, thus generating more realistic perception. However, little attention has been paid to developing a …

    arkansas Repository record for Optimizing Immersive Technology Condition for Measuring Consumer Perception and Acceptance of Food Products (opens in a new tab)

  17. The implementation strategy of virtual & augmented reality for the real estate industry

    … augmented reality (VR/AR) are computer-generated immersive environments that can interact with users. VR/AR have been under development for 180 years, but they have yet to be adopted by the mass-market. During the whole development process, VR/AR's adoption rates have been much lower than other …

    mit Repository record for The implementation strategy of virtual & augmented reality for the real estate industry (opens in a new tab)

  18. Developing Play-Based Learning Experiences with Integrated Technology: Research-Informed Approaches for Face-to-Face and Blended Early Childhood Classrooms

    … technologies, multimedia content delivery, immersive environments, and scaffolded support systems. The research aligns these strategies with major learning theories such as constructivist, cognitive developmental, social constructivist, psychosocial, and play-based learning theories. Six …

    vt Repository record for Developing Play-Based Learning Experiences with Integrated Technology: Research-Informed Approaches for Face-to-Face and Blended Early Childhood Classrooms (opens in a new tab)

  19. A user interface for terrain modelling in virtual reality using a head mounted display

    … in more content being created for virtual environments (VEs). This content creation has mainly taken place using traditional desktop systems but certain applications are now integrating VR into the creation pipeline. Therefore we look at the effectiveness of creating content, specifically …

    cape-town Repository record for A user interface for terrain modelling in virtual reality using a head mounted display (opens in a new tab)

  20. Experimental Evaluation of Merged-View Systems and VR-Based Reconstruction Approaches for Enhanced Mining Vehicle Teleoperation

    … teleoperation interfaces in hazardous mining environments. Complementing this empirical work, a review of VR-based teleoperation approaches highlights the potential of 3D reconstruction methods to create immersive environments with enhanced situational awareness. The review concluded that …

    unr Repository record for Experimental Evaluation of Merged-View Systems and VR-Based Reconstruction Approaches for Enhanced Mining Vehicle Teleoperation (opens in a new tab)

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