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Showing 1 to 20 of 21 for “"Hyperreality"”.

  1. Mapping the Source of the Hyperreal: Re-evaluating the Emergence of Hyperreality

    Hyperreality now colonises so much of the twenty-first century, from politics to coffee flavours in Starbucks. It has become a powerful and ubiquitous force. This thesis argues that hyperreality is a saturating and commonplace force that needs to be explored, properly defined and its origins …

    oxford-brookes Repository record for Mapping the Source of the Hyperreal: Re-evaluating the Emergence of Hyperreality (opens in a new tab)

  2. Your place or mine? The love hotel as a post-domestic hyperreality

    … Place or Mine? The Love Hotel as a Post-Domestic Hyperreality” is a thesis project which explores themes of pleasure, intimacy and domesticity; as well as its antithesis, postdomesticity; within the city of Cape Town. The foundation upon which my research is based is an inquiry into queer and …

    cape-town Repository record for Your place or mine? The love hotel as a post-domestic hyperreality (opens in a new tab)

  3. A True War Story: Reality and Simulation in the American Literature and Film of the Vietnam War

    … and simulacra, defined by Baudrillard as a hyperreality, fiction and simulation are capable of representing particular realities. Vietnam was shaped by simulacra of Vietnam itself as well as simulacra of previous American conflicts, especially World War II; however, the hyperreality of …

    byu Repository record for A True War Story: Reality and Simulation in the American Literature and Film of the Vietnam War (opens in a new tab)

  4. Postwar Media Manifestations and Don DeLillo

    … fiction is often a commentary on that influence. Hyperreality, Simulacra, Consumerism, and News Addiction are all regular themes in DeLillo's novels; this paper explores all of these concepts through the lens of media theory. Special attention is given to the novels <em>White Noise, …

    eku Repository record for Postwar Media Manifestations and Don DeLillo (opens in a new tab)

  5. Developing Perfection: Understanding and Redefining Photography in a Digital Age

    … modification in everyday life through a lens of Hyperreality. I examine genealogies of photography and image modification as a means of rhetorically comparing digital technologies to the photographic processes seen prior to computer-based modification. The conclusion establishes the potentially …

    wfu Repository record for Developing Perfection: Understanding and Redefining Photography in a Digital Age (opens in a new tab)

  6. The role of computer mediated environment and simulations in mediating consumers' personal and domestic life-worlds

    … Jean Baudrillard’s conceptions of simulacra and hyperreality, it argues that consumers adapt to the differences between simulated and real worlds, by accepting the replacement of tangibles by simulations, and by aiming to situate their selves seamlessly between these two worlds. It further argues …

    dcu Repository record for The role of computer mediated environment and simulations in mediating consumers' personal and domestic life-worlds (opens in a new tab)

  7. An Ontological Explication of Electronic Benefit Transfer as an Institutional Mechanism of Reification and Relations of Ruling

    … that are used to construct an institutional hyperreality. EBT is to create invisible access to and uninterrupted use of data as hypertext to manufacture and orchestrate a discursive hyperreality and ideologically imagined users. These data are a social hypertext (Smith 1990, 1999). They are …

    siu-theses Repository record for An Ontological Explication of Electronic Benefit Transfer as an Institutional Mechanism of Reification and Relations of Ruling (opens in a new tab)

  8. Games People Play: Identity and Relationships in an Online Role-Playing Game

    … community might be understood as an example of hyperreality structuring the experience of the real. Finally, suggestions for further research in the area are suggested.

    duquesne Repository record for Games People Play: Identity and Relationships in an Online Role-Playing Game (opens in a new tab)

  9. The Music Professors of YouTubiversity

    … Chapter 3, I review the sociology of knowledge, hyperreality, and the idea of the “unacademic,” all of which are philosophical concepts central to my discussion of YouTube content creators and their role as educators in relation to traditional professors in higher education. Chapter 4 describes …

    temple Repository record for The Music Professors of YouTubiversity (opens in a new tab)

  10. Televisual Images in Presidential Politics: A Baudrillardian Reading of Bill Clinton's 1992 Presidential Campaign

    … Jean Baudrillard. Applying his ideas of hyperreality, simulation, "will to spectacle," fate, and power to Bill Clinton's 1992 appearance on 60 Minutes (in which he denys allegations of an affair with Geniffer Flowers) and that year's Democratic National Convention film, The Man from Hope, …

    vt Repository record for Televisual Images in Presidential Politics: A Baudrillardian Reading of Bill Clinton's 1992 Presidential Campaign (opens in a new tab)

  11. Re:Re:Re: Supermodern Fashion and Fashion Design in the 21st century

    … idea inside which consumerism, junkspace, and hyperreality interact to create the design landscape we see today. Supermodernity demands particular design methods that value the new and the spectacle. In fashion, this design method looks like universal dress, a default style of dressing that …

    otago-polytech Repository record for Re:Re:Re: Supermodern Fashion and Fashion Design in the 21st century (opens in a new tab)

  12. New consumption identities in virtual worlds. The case of Second Life.

    … the context of the juxtaposition of reality and hyperreality and takes a position which goes beyond the 'body in the net/physical body' binary. Therefore, this thesis places the ¿avatar-as-consumer¿ at the centre of the research focus. The current thesis develops a theoretical framework which …

    bradford Repository record for New consumption identities in virtual worlds. The case of Second Life. (opens in a new tab)

  13. Sublime Follies: Unveiling the Realm of Multiple-Reality Architectures

    … assemblage theory, and Baudrillard’s thesis of hyperreality and simulation, to orient the analysis and determine the specific dimensions of the model. Five reading machines and a corresponding set of protocols enable this model to analyse in detail how these architectures articulate discourses …

    auckland-ms Repository record for Sublime Follies: Unveiling the Realm of Multiple-Reality Architectures (opens in a new tab)

  14. American Monsters: Tabloid Media and the Satanic Panic, 1970-2000

    … cultural theorist Jean Baudrillard termed a "hyperreality," in which audiences confuse the media universe for real life. Presented mainly through tabloid television, or "infotainment," and integral to its development, influence, and success, the panic was a manifestation of the hyperreal. This …

    temple Repository record for American Monsters: Tabloid Media and the Satanic Panic, 1970-2000 (opens in a new tab)

  15. Unravelling Tales of Truth: The Digital Battle Between Greenwashing Giants and Fashion Eco-Warriors

    … and enriches theories of greenwashing and hyperreality. It illustrates how corporate storytelling consolidates consumerism and environmentalism within a performative, commercially driven framework. This narrative diverts consumers' attention from critically questioning these brands, …

    stellenbosch Repository record for Unravelling Tales of Truth: The Digital Battle Between Greenwashing Giants and Fashion Eco-Warriors (opens in a new tab)

  16. A posthuman curriculum: subjectivity at the crossroads of time

    This investigation is focused on three critical issues facing educators in the 21st century: how technology is reshaping what it means to be human, the shift from the human era to the posthuman era and the implications of that shift on subjectivity, and the purpose of undergraduate education in a …

    lsu-thes Repository record for A posthuman curriculum: subjectivity at the crossroads of time (opens in a new tab)

  17. 9 + 1 Towers

    There is a beauty to the absurdity of the moment at which there is almost no line between the real and the unreal. In such realm, an illusion, and yet the possibility, of a tower acts as a protagonist with which one can begin to let his imagination approve of the absurd, the too ambitious, the …

    vt Repository record for 9 + 1 Towers (opens in a new tab)

  18. Entertainment or propaganda? : cultural cognition: implicit stereotypes in historical film

    lethbridge

  19. Virulence and Digital Culture

    This dissertation is a theoretical study of the role of virality/virulence as a predominant technological term in the reproduction of social and cultural information in the digital age. I argue that viral media are not new phenomena, only the name is new. Media have always behaved as viruses; it is …

    vt Repository record for Virulence and Digital Culture (opens in a new tab)

  20. Elizabeth Bishop's Photographic Poetics: The Peripheral Vision

    Elizabeth Bishop‘s poetics of description has been the object of numerous critical studies. These most often focus on questions of observation, positioning, framing, and refer to Bishop‘s aesthetics as ―optical poetics.‖ Instead of simply using optical vocabulary to talk about her work, I …

    montana-tech Repository record for Elizabeth Bishop's Photographic Poetics: The Peripheral Vision (opens in a new tab)

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